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Marie-Jo Waeber
Educational projects:Gianni A. Sarcone and Marie-Jo Waeber, the founders and the editors of Archimedes' Lab website (www.archimedes-lab.org), are writers, popularizers and artists with more than twenty years of experience in the fields of visual creativity and educational games.Experts in... show more

Educational projects:Gianni A. Sarcone and Marie-Jo Waeber, the founders and the editors of Archimedes' Lab website (www.archimedes-lab.org), are writers, popularizers and artists with more than twenty years of experience in the fields of visual creativity and educational games.Experts in recreational mathematics, mind games and brain training, they are particularly involved in cognitive sciences (teaching methodology, creativity and communication) and have written numerous trade books on topics ranging from optical illusions to visual and critical thinking puzzles. They are contributing editors to Focus BrainTrainer (Italy), Focus Junior (Italy), and Brain Games reviews (USA).G. Sarcone is also a leading authority on visual perception, he was one of the judges at the third "Best Visual Illusion of the Year Contest" held in Sarasota, Florida (USA).Interdisciplinary approaches:Sarcone and Waeber seek through their activities and writings to promote a dialogue between Sciences, Humanities and Art, they provide education about how the cognitive sciences and the arts can complement and contribute to each other. They also encourage integrated approaches to thinking and learning. Integrated approaches enable students to investigate a specific subject using many forms of knowledge and expression, by combining critical thinking, practical skills and topics from other subjects and by connecting the studied subject to their own lives and environment.Their goal is to:- improve the spread of Mathematics and Science through simple experiments and games;- awaken the general public to scientific themes arousing curiosity and amazement;- revalue and promote the 'manual ability' and other forms of expression or teaching means;- offer a variety of interesting perceptive games and puzzles that can be used to create an 'open' learning environment;- supply a balanced vision of Science and to help young people to overcome the 'fear of mistakes' inviting them to transform those mistakes or problems into occasions of improvement and creative opportunity;- encourage a positive and optimistic approach to challenges and problem solving;- promote integration and cultural exchanges;- provide the media, publishers and editors with content (articles, columns and books) about visual and critical thinking puzzles and related materials;- propose and organize interactive workshops and exhibitions based on hands-on games, puzzles and optical illusions for cultural events.Gianni Sarcone's quote:"A world without problems is an illusion, so is a world without solutions"
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Url Phantomhive
Url Phantomhive rated it 10 years ago
I received a free copy of this book from the publisher via Netgalley in exchange for an honest review, thank you! This isn't a booklet you read in one go. I noticed that I would start to get distracted after about two every time, so it took me some time to finish it. I thought there were some inte...
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