Kids are getting 'stuck' in virtual reality and a group is determined to find out why and put a stop to it.
You'd think a book about people spending a majority of their free time in virtual reality would be exciting. The potential is there. But no. I don't think I have ever encountered such a boring telling of a potentially exciting subject. Virtual reality - sky's the limit! No need to suspend belief, you can chuck it right out the window because there is not really any needed.
Nope. We just slog along.
That was one long ass book.
Not just in number of pages, which comes in at almost 800, but the pacing makes it feel like it takes forever to read it.
I like Tad Williams, but I think I prefer his fantasy.
This one ends in a bit of a cliffhanger, but with the size of the series I'm not sure how else he could have ended it.
Hopefully book 2 picks up a bit.