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review 2015-02-24 00:00
Becoming Agile: ...in an imperfect world
Becoming Agile: ...in an imperfect world - Greg Smith,Ahmed Sidky A bit dry, but really, what do you want from case studies in project management using the agile method?
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review 2014-07-27 00:00
Practices of an Agile Developer: Working in the Real World (Pragmatic Bookshelf)
Practices of an Agile Developer: Working in the Real World (Pragmatic Bookshelf) - Venkat Subramaniam,Andy Hunt The practices in this book are genuinely good and worth thinking about. The presentation format - essentially a long list of advice - could use some work.

Some good quotes:

Agile development uses feedback to make constant adjustments in a highly collaborative environment.

Software development doesn’t happen in a chart, an IDE, or a design tool; it happens in your head.

No plan survives contact with the enemy. - Helmuth von Moltke

As U.S. President Eisenhower said, “The plan is worthless. The planning is essential.”

You can’t freeze requirements any more than you can freeze markets, competition, learning, evolution, or growth.
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review 2014-07-26 00:00
Agile Moves
Agile Moves - JC Shelby I don't know how to rate this, so I won't. I do think it was a nice story. I just don't know how I feel about it.

Definitely give it a go if you like guys with pets.
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review 2014-07-15 00:00
Clean Code: A Handbook of Agile Software Craftsmanship
Clean Code: A Handbook of Agile Software Craftsmanship - Robert C. Martin A good book to read for any coder - perhaps not as thorough as Code Complete but much more effective than Pragmatic Programmer.

This book's biggest strength is that it includes tons of code examples, including some fairly long and in depth ones. Instead of just listing rules or principles of clean code, many of the chapters go through these code examples and iteratively improve them. The rules and principles fall out of this process and the reader is a part of developing them, which is an effective way to learn.

I also liked the justification for why clean code matters in the intro chapters. However, there was not enough discussion of real world trade offs. The book brushes them aside and claims that the programmer should *always* write the most clean code possible; what is not mentioned is to what extent to do this and when. In fact, the book compares code to poetry and art and makes a point to mention that neither is ever done. And yet, everyone needs to ship at some point. So when is code not just clean, but clean enough?

Some downsides: the chapters have different authors, so a few are weaker than others. Also, the book is too tailored to Java and imperative/OO programming. Similar to Code Complete, this book would benefit from discussing functional programming, which addresses many of the lessons/problems.

Some fun quotes from Clean Code:


We want the factory running at top speed to produce software. These are human factories: thinking, feeling coders who are working from a product backlog or user story to create product.

Yet even in the auto industry, the bulk of the work lies not in manufacturing but in maintenance—or its avoidance. In software, 80% or more of what we do is quaintly called “maintenance”: the act of repair.

You should name a variable using the same care with which you name a first-born child.

Quality is the result of a million selfless acts of care—not just of any great method that descends from the heavens.

You are reading this book for two reasons. First, you are a programmer. Second, you want to be a better programmer. Good. We need better programmers.

Remember that code is really the language in which we ultimately express the requirements.

LeBlanc’s law: Later equals never.

Michael Feathers: I could list all of the qualities that I notice in clean code, but there is one overarching quality that leads to all of them. Clean code always looks like it was written by someone who cares. There is nothing obvious that you can do to make it better. All of those things were thought about by the code’s author, and if you try to imagine improvements, you’re led back to where you are, sitting in appreciation of the code someone left for you—code left by some- one who cares deeply about the craft.

Language bigots everywhere, beware! It is not the language that makes programs appear simple. It is the programmer that make the language appear simple!

The ratio of time spent reading vs. writing is well over 10:1.

Books on art don’t promise to make you an artist. All they can do is give you some of the tools, techniques, and thought processes that other artists have used. So too this book cannot promise to make you a good programmer. It cannot promise to give you “code-sense.” All it can do is show you the thought processes of good programmers and the tricks, tech- niques, and tools that they use.

The first rule of functions is that they should be small. The second rule of functions is that they should be smaller than that.

Functions should do one thing. They should do it well. They should do it only.

Every system is built from a domain-specific language designed by the programmers to describe that system. Functions are the verbs of that language, and classes are the nouns. This is not some throwback to the hideous old notion that the nouns and verbs in a requirements document are the first guess of the classes and functions of a system. Rather, this is a much older truth. The art of programming is, and has always been, the art of language design.

Master programmers think of systems as stories to be told rather than programs to be written.

The proper use of comments is to compensate for our failure to express ourself in code. Note that I used the word failure. I meant it. Comments are always failures. We must have them because we cannot always figure out how to express ourselves without them, but their use is not a cause for celebration.

"Objects are abstractions of processing. Threads are abstractions of schedule.” —James O. Coplien

Concurrency is a decoupling strategy. It helps us decouple what gets done from when it gets done.

Boolean arguments loudly declare that the function does more than one thing.

Names in software are 90 percent of what make software readable.


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review 2014-03-15 00:00
Agile Retrospectives: Making Good Teams Great
Agile Retrospectives: Making Good Teams Great - Esther Derby,Diana Larsen,Ken Schwaber A practical guide to agile retrospective. Talks about many games to make the retro fruitfull. Recommended for all ScrumMasters.
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