a lot of fun, and I love watching this Batgirl mop up the floor with all opponents--but it's a bit choppy; these graphic novels that collect comics from mainly one series, always include material that ties in a bit confusingly with sagas from other series, in this case, Batman's troubles in the Bruce Wayne: Murderer story arc.
I think this is for the video game, and so it's not the usual origin story, or not exactly what I'm used to anyway. Still, it's fairly solid, despite the whole 'knowledge could get a young girl into trouble,' aspect.
And yeah, being Batgirl could get her into trouble, but it could get a younger Bruce Wayne into trouble. So if it's okay for him, why isn't it for her?
Which is why I definitely think this could have been much better.
This volume contained Issues #1 – 6.
Barbara Gordon travels to Japan to train with combat masters of the East. But on her first day she runs into an old friend who causes a whole load of problems for her and whose actions place a target on Batgirl’s back.
Gordon is in fine form in this volume, using her combat skills, technology skills, and library science skills to fight against this new nemesis. The new skills she struggles to learn also help her save herself and her friend. The only downside, for me, in this issue is the unnecessary romance between her and her old friend. Why do they have to be lovers? Why can’t a man and a woman just be friends?
It’s also not the best issue to start with if someone is new to DC because it assumes the reader knows who Babs is and what she can do. Her personality is already firmly established. There is nothing new here beyond the skill she learns from the people she meets in this issue. There’s only a brief hint to the long period where she was wheelchair-bound (the great Oracle days) and is easily missed. I personally am still torn whether it’s tolerable or bad that she is no longer paralyzed.
Overall, it’s an acceptable iteration. Issues #7-10 are already available.