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text 2017-12-11 15:28
Post Wide Varieties Of Free Classifieds in India with Finderguru

With the advancement of internet, marketing of business has shifted from only offline method to the online space. Free classifieds in India are a great way for small businesses who don't have the sufficient funds as well as time to market their business as well as they would like. Finderguru is a leading website in posting free classifieds for a wide range of products and services. Here are 5 different types of ads that can be posted in Finderguru:



  1. Vehicles

In Finderguru, you can post free ads to sell second hand vehicles without much hassle. Vehicles include cars, motorcycles and even trucks and caravans. You can even advertise about car parts and renting of trucks and cars.


  1. Education

Finderguru posts all types of advertisements in the field of education and learning. You can posts ads for offering private tuition lessons and computer and multimedia classes. Even advertisements for language classes and other activities like music, dance and theatre are posted in Finderguru.


  1. Real Estate

In the real estate sector, Finderguru posts ads for selling as well as renting of houses. It also posts advertisements for selling of landing and office spaces and parking spots.


  1. Matchmaking

Through Finderguru, you can give advertisements to search for your soulmate.


  1. Employment

All sorts of jobs from accounting, clerical, customer service to engineering, architecture and healthcare are advertised in Finderguru.


Finderguru is the best platform to advertise products and services and reach out to a wider audience. There are many well established classified websites but Finderguru is unique due to its versatility in catering to the needs of all the sections of the business market. So what are you waiting post free ad and attract new customers.

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review 2017-12-07 00:36
Awesome graphic storytelling makes up for ugly art~
Wires and Nerve, Volume 1 - Marissa Meyer,Douglas Holgate

I liked this way more than I expected to. Honestly, I kind of hate the art, and I generally don't like it when novelists try out graphic storytelling. But this reads as if Meyer's a comic book pro, telling a fast and fun story that feels absolutely natural in graphic format. Iko was always the most fun character out of the bunch, and despite the ugly art, this was a super enjoyable read. More please!

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text 2017-11-20 18:32
Legend of the Stars 2

This weekend, we lived a Gothic Horror/Romance.  With space wizards and light sabers.  On a real life heavy cruiser.  I did horrible things to amazing people, causing characters emotional trauma and player tears.  I lost track of the number of times friends told me they hated me or that I was the worst as they gleefully went deeper into the dark places of the plot.

photo of a woman's face in dark red lighting, grey hood, cybernetic jewelry, and branching blue line through her left eye.

Not only that, I portrayed a space wizard ghost trapped in a ship and who thinks its the AI.

Sometimes, life is pretty sweet.

I also admit that I'm a strange person.

When I was invited to contribute to Legends of the Stars 2 (website, Facebook), I think I had a bit of a brain glitch.  Really?  They wanted me to contribute?  Holy crap.  We'll hand wave the ensuing anxiety of whether or not it was a true invite that lasted through my first story development meeting up until I was officially on the writing team.

This made for one of my top LARP experiences so far.  I'm still buzzing from it.

I've never done a Nordic style LARP, so the writing and operation was something of a paradigm shift.  We created a setting with a loose scaffolding, a rich base, a range of conclusions, then set the PCs off like a like a bunch of kids with firecrackers.  A huge part of the game is helping players develop their own narratives, explore their characters, and become the heroes of their own stories.  I'm used to a much denser structure of modules and plot hooks... and an attendant increase in NPC roles and interactions.  The players are steering the plot and choosing the end conditions.  They say "we want to do something" and we help that occur.

The players came in as members of different Source temples, light and dark, to explore a several thousand-year old relic ship that appeared suddenly, belonging to the all but forgotten culture that predates the division of Source users.  Things of course devolve into confusion and different agendas and goals as literal and metaphorical ghosts of the past emerge.

As a storyteller, I enjoy dark stories, heavy in mood and quandary.  For me, the best conflict comes from the players themselves when put in situations that makes them question the core of their characters and goals.  That bit above where I mentioned friends saying they hated me or that I was the worst?  It was said with a smile.  The player tears were from player choice to dive down into a dark place in a scene and see where they could take it.

It turns out, Nordic style is incredible for this type of play.

My personal highlight (besides being untrustworthy traumatized space ghost AI for a weekend), came from dragging people down to the dark reaches of the ship late the first night and causing emotional upheaval.

Late Friday night I ran a "Source Vision" mod, acting as a scene shepherd more than an active participant, deep in the engine room of the ship.  Players were given a choice, "Protect" or "Shelter" and from there either went to a warmly lit corner or deeper into the engine room to a dark nook lit only by swirling black lights to receive their vision/dream.  This mod alone  made the weekend for me, the two roles were played better than I could have imagined, and the snippets I over heard and the expression on player faces as they exited told stories.  I later learned that this area of the ship was identifiable now as "the place of nightmares."

I also had the opportunity to wander around and do decision tree tarot readings for characters.  I first did in-character tarot at a C'thulhu LARP and it proved an amazing social locus, narrative tool, and all around amazingly enhancing and spooky activity for game.  There's nothing like pulling out cards that perfectly represent a character and the dilemmas they face.  For this game I picked up the Quantum Tarot deck, to fit with the theme, and told people their stories with it.  Everything about doing this was amazing for me, and it worked so well with the personal stories and narratives people were developing.  I knew this was something I found fun, but I had forgotten quite how much fun it really was, how much I loved the interactions that come from it.

dark robed figure stands over a sprawled figure in white, surrounded by lightsabers, while others from the edges watch,The players all bought into the game, their characters, and exploration.  Seeing the plot that they developed and delved into was incredible.  I wasn't kidding about tears, players found their character's wounds, and ripped the bandaids right off for all to see.  I played a scene where I was part of the FTL engines, frightened and angry at these intruders that were ripping us away from the identity and home we'd known for thousands of years and ended up with tears running down my face when I finally relented.  Players would come up to us and say "we want to do [THING]" and we'd go "OK, do it," and so much yes.  The ending and conclusion was truly entirely on the players.

I cannot wait until we start planning for Run 3, scheduled for October 2018.

Source: libromancersapprentice.blogspot.com/2017/11/legend-of-stars-2.html
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text 2017-11-04 11:28
DNF after 13%
Shadow Worlds: A Space Fantasy Adventure... Shadow Worlds: A Space Fantasy Adventure (Shadow Corps Book 2) - Justin Sloan

Way too much teenage stuff.


Very immature magic teenager up to save the universe, has enough time to have a crush on the boy on the resistance force with her, be jealous because he is with some other girl, is totally immersed in how much more attractive the other warrior woman is when she is drawn into a special force unit to save the universe.


So bad.


I read an article in the Guardian about a book Tom Hanks wrote. It was a quite critical article with some reflection on why many male authors, directors, writers, journalists cannot portray women with any depth.

Unfortunately there is some truth in that.

Anyone who is in a dire situation, life and death all around, survival is the goal, and she is only concerned with "does he like me" and "she is way prettier than me"?


I am out of that.

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review 2017-10-31 17:25
Enough Space for Everyone Else - J. Donald Monk

This was a surprisingly cool book. First published as a Kickstarter project in diversity in comics/graphic novels, the format is like a short story compilation, with dozens of artists weighing in for 2-6 page comics in wildly different styles.


Disclaimer: I received a copy via Goodreads Giveaways, which doesn't require reviews but more-or-less hopes to stimulate them. Mission accomplished; I'd never have come across this book on my own, but I'm glad to have discovered it!


Some of my favourite entries told a story with only images, no text/dialogue, or dug into heartwarming/tearjerker tales of children and families. Every story is space themed, so aliens, space travel, exotic alien worlds etc. There are just a few text stories as well interspersed throughout.


Most stories were more artistic, by which I mean they explored a theme or presented ambiguity in a fairly delicate way, while just a couple strayed pretty far into the preachy/heavy-handed side of making a point, but taken overall it was an enjoyable (and at times, impressive) read.


Mostly safe for kids/families IMO - the 'diversity' aspect included author backgrounds and various races (+ aliens, of course) being depicted, and while there were at least a few LGBTQ+ relationships depicted or implied, there wasn't sexual content shown beyond kissing. And violence was minimal; more implied than graphic. Parental guidance recommended, I guess.


In terms of format, the dimensions are huge, floppy, coffee-table format with big, glossy printing. Very cool to see the comics in that format, rather than on cheap, tiny paperbacks or on a screen - but also a little awkward to read. Think artbook rather than beach read; it's not going to fit in your pocket.


Overall, an impressive effort, and it's great to see people stretching boundaries and investing to bring work like this into print.



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