Butler's commentary continues to entertain and inform me on my summer mission of re-reading the Wheel of Time series. Through no fault of her own the issue that raises its head more and more is that when she was writing these reviews two of the final three books were being released. Expectations are being expressed about upcoming reunions and solutions that I know in some cases were never resolved, which is frustrating all over again. Again, not her fault, as the re-re-read was cancelled partway through 'The Fires of Heaven'.
Not much to add to my thoughts about the Reread for Books 1-4. Leigh is funny and insightful and I wouldn't have gotten half out of this reread if it wasn't for reading her thoughts. The only quibble I have is that often (this is on tor.com, I didn't read the e-books which may not have this) she refers to old commentary on certain issues such as 'Who killed ---------?' and links to dead pages. If those forums or arguments are mirrored somewhere, I don't know where to find them.
Most people won't be interested in the old arguments now that most questions have been settled so don't let that deter you from checking these out.
I was late in discovering the existence of the vast world of Wheel of Time fandom. Leigh Butler isn't the be-all-end-all authority, she herself would deny that, but I've found her posts and analysis of what's going on in the series invaluable for my latest reread.
Sharp analysis, critiques, quick explanations and timely reminders of which characters and subplots to keep an eye out for make this essential reading for any fan of the series. It does have a lot of spoilers so no reading before you've gotten through 'A Memory of Light'!
This comes out this Tuesday, July 17th - order or pick it up from your local bookseller!
I don't do podcasts, but when a comic lands on my doorstep riffing on D&D I'm going to pay attention. The McElroy's have done a great job translating the often bizarre, silly and fun world of role-playing games into an entertaining adventure. I can't comment on how they've translated the podcast itself - where they play in real time - into the graphic novel form, but the jokes landed for me without any other experience.
Taako, Merle, and Magnus are intrepid adventurers on their way to liaise with...adventure. They intend to help Merle's cousin pick up treasure with the help of Barry Bluejeans. There are deeper currents to contend with, of course. Things start to go wrong, and its wonderful. The three must use what wits they have, spells and strength to get out alive and perhaps figure out what it is they're supposed to be doing. The ever-helpful DM occasionally pops in with a timely quip or reminder.
The art by Carey Pietsch (Lumberjanes) suits the tone of the book, and I can't wait for more. Not enough to bother with a podcast or anything, but still pretty impatient.