Since the days when stipple was king, Antony Ward has grown with the game development and computer graphics industries, adapting his skills to match its increasing thirst for polygons. During the past 17 years, Antony has led teams, developed workflows, and trained staff in some of today's...
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Since the days when stipple was king, Antony Ward has grown with the game development and computer graphics industries, adapting his skills to match its increasing thirst for polygons. During the past 17 years, Antony has led teams, developed workflows, and trained staff in some of today's leading game development studios, all while sharing new techniques as he did with his first book, Game Character Development with Maya and the eagerly anticipated sequel Game Character Development.
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