by Hiroshi Ishizaki, Rachel Manija Brown, Richard Kim
[This is an old review, and I had to guess at a rating. It was a toss up between 3.5 stars and 4. My memory of this book is still pretty positive, even after 3 years, so I decided to round up.] I got this at a used bookstore, buying it as part of decision to buy all the Tokyopop light novels the s...
Review: Sawako, Yukari, Mai and Mayumi are four teenagers fed up with life. And one day they get an email to their phones inviting them to write a story. Each takes on one charcter and writes a little from their character’s point of view, and then the next person carries on the narrative. Each take...
This book started out as a bit of a train wreck with annoying characters, a simple story, and a lot of Japanese pop culture name-dropping to the point it was annoying (Pocari, Gackt, southeast exit of Shinjuku train station, and I can go on forever). Especially the characters really annoyed me throu...
A book about role playing on cell phones is a great idea.Soon it'll be great historical fiction.
I’m sad that this book is out of print now, because it’s a really good read that I just happened on when I need something new. It was hard to find to begin with, and with Tokyopop going under, chances of getting a copy are a bit slimmer. I really clicked on this, mostly because of the premise. Hey, ...
Engaging YA thriller about four girls who become involved in an online role-playing/storytelling game and find the lines between reality and fiction blurring; good on teen alienation and longing.