Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms
An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses...
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An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worldsfrom Boston to New Zealand, and Planet Earth to the realm of Aggramar. For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” Wired.com Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” Boston Globe Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” National Public Radio’s Around and About” What does it mean to be a geek? . . . Fantasy Freaks and Gaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” Huffington Post
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Format: paperback
ISBN:
9781599219943 (1599219948)
ASIN: 1599219948
Publish date: September 1st 2010
Publisher: Lyons Press
Pages no: 319
Edition language: English
Category:
Non Fiction,
Autobiography,
Memoir,
Biography,
Adult,
Games,
Role Playing Games,
Culture,
Sociology,
Biography Memoir,
Sports And Games,
Pop Culture,
Gaming
There’s a moment when the author hesitates before he opens up a box he finds in his parents’ house. A box containing all of his D&D books, maps and dice. A moment, twenty years after they had been stowed away, in which he reflects whether he wants to reopen the obsession of living in fantasy worl...
Former D&D player from the 1970s and 80s checks out the SCA (a week at Pennsic War), LARP, World of Warcraft (WOW), DragonCon, RenFaire, Tolkien tours, etc. to try to understand those who spend their free time in imaginary worlds. I was in the SCA for 20+ years and went to Pennsic 5 times; he did a ...
Okay, I'll admit it, I'm a geek. A total, Magic/D&D/Pathfinder playing, Doctor Who/Star Trek/anime watching, fantasy/scifi/manga reading, geek. I've never been to a convention, but I go to the Renaissance Festival* every year, and the bookcases in my den/office are covered in dragon statues.**So not...
Former gamer evaluates the state of gaming today, with anecdotes. Covers the broad spectrum of pen and paper to computer to live action and SCA.I enjoyed the anecdotes, but felt there was a better story in here waiting to get out. By the end of the book, it was still imprisoned.
A tad disappointing. Based on the title I was hoping for a humorous sort of anthropological look at gamers and fantasy fans, maybe along the lines of the look at Civil War reenactors in Horwitz's Confederates in the Attic. The book is more an account of the author's midlife crisis and his attempt ...