Ian Bogost
Dr. Ian Bogost is an author and an award-winning game designer. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an appointment in the Scheller College of Business. Bogost is also...
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Dr. Ian Bogost is an author and an award-winning game designer. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an appointment in the Scheller College of Business. Bogost is also Founding Partner at Persuasive Games LLC, an independent game studio, and a Contributing Editor at The Atlantic, where he writes regularly about technology and popular culture.
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Ian Bogost's Books
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I gave this book five stars because although I stumbled a little at the beginning, the book is such a comprehensive snapshot of gaming today, whether you're invested heart and soul into it or whether you'd like to inhabit a different planet from it entirely. The thing is that video games are here to...
An absolutely amazing collection of essays about the states of past, present, and future gamer/gaming culture. I highly recommend this read to anyone who plays video games, anyone who has played a video game, and anyone who will play a video game.
Ian Bogost comes across as an interesting guy: judging from this book, he seems to divide his time between reading media theory, history and philosophy on the one hand, and designing videogames on the other. Starting from a Marshall McLuhan-style analysis, his goal here is to demonstrate that videog...
This was a very good breakdown of the Atari VCS (2600) platform, along with in-depth description of some key cartridges. I learned a lot about the subject, and look forward to other books in the Platform line.
When I was a kid, I wanted to make Atari games when I grew up.Stupid kid. :)This book goes through some high-level review of the challenges presented by trying to program the Atari 2600, and uses six specific games to tell about how the programmers figured out more of how to make the system into so...