Morgan McGuire is an associate professor of Computer Science at Williams College.He's contributed to products including the Skylanders, Call of Duty, Marvel Ultimate Alliance, and Titan Quest series of video games series, the E Ink display used in the Amazon Kindle, the PeakStream GPU computing...
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Morgan McGuire is an associate professor of Computer Science at Williams College.He's contributed to products including the Skylanders, Call of Duty, Marvel Ultimate Alliance, and Titan Quest series of video games series, the E Ink display used in the Amazon Kindle, the PeakStream GPU computing architecture acquired by Google, and NVIDIA GPUs. Morgan has published papers on high-performance rendering and computational photography in SIGGRAPH, High Performance Graphics, the Eurographics Symposium on Rendering, Interactive 3D Graphics and Games, and Non-Photorealistic Animation and Rendering. He is a Visiting Professor at NVIDIA Research, the founding Editor-in-Chief of the Journal of Computer Graphics Techniques, the project manager for the G3D Innovation Engine. He previously chaired the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games and the ACM SIGGRAPH Symposium on Non-Photorealistic Animation and Rendering. He is the author or coauthor of Computer Graphics: Principles & Practice 3rd Edition, The Graphics Codex, Creating Games: Mechanics, Content, and Technology, and chapters of several GPU Gems, ShaderX and GPU Pro volumes.
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