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review 2016-11-30 00:32
Great prequel to REH's Hour of the Dragon
Conan: Road of Kings - Karl Edward Wagner

Wagner's pastiches are highly recommended. A groupread from the Sword & Sorcery group in Goodreads led me to this. In short, the milieu was true to Hyborbian Age as discussed above. Also, it followed Conan's development from buccaneer to potential king well; this would serve as a great prequel to REH"s only novel length Conan story The Hour of the Dragon.

Karl Edward Wagner was a dark fantasy hero, taking editing and writing very seriously. His expertise in adventure horror led him to develop the Sword & Sorcery amoral hero Kane (Gods in Darkness: The Complete Novels of Kane), which is legendary stuff. He also paid homage to Robert E. Howard by writing two pastiches: one for REH's hero Bran Mak Morn called Bran Mak Morn: Legion From The Shadows (a sequel to the Worms of the Earth short) and one for Conan called Conan: The Road of Kings. In both cases, Wagner took care to represent REH's Hyborian Age/milieu well while extending the canon slightly.

KEW ensured that Hyborian Age's historic cataclysms affected current life. The same events that sank Atlantis also covered the city of Kordova, the central local of this this book. The still inhabitable, underground city called the Pit and the drowned Kalenius's Tomb are not passive backdrops of history ... but affect the future of the land. The Pit was a great idea, only partially realized. Imagine manor houses and streets at the base of a grand canyon. There were many instances of fiery riots, but the consequences (like excess smoke/oxygen deprivation... and a lack of visibility were not demonstrated). "The Road of Kings" was written in 1979, before the popular Arnold movie that began with the oft quoted below (paraphrased from REH’s opening to Phoenix in the Sword).

“Know, oh prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars—Nemedia, Ophir, Brythunia, Hyperborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia, reigning supreme in the dreaming west. Hither came Conan, the Cimmerian, black-haired, sullen- eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet."—The Nemedian Chronicles -Phoenix in the sword 1932 REH

“Between the time when the oceans drank Atlantis and the rise of the sons of Aryas, there was an age undreamed of. And unto this, Conan, destined to wear the jeweled crown of Aquilonia upon a troubled brow. It is I, his chronicler, who alone can tell thee of his saga. Let me tell you of the days of high adventure! - Wizard from Conan the Barbarian Movie 1982”

Conan: The Road of Kings delivers everything one would want in a pastiche. REH's voice: even though REH wrote in short story form for Conan, this novel still read similarly. It's pace was uber-fast and the fight scene's grim. The milieu was true to Hyborbian Age as discussed above. Also, it followed Conan's development from buccaneer to potential king well; this would serve as a great prequel to REH"s only novel length Conan story The Hour of the Dragon. It was also true to the Sword and Sorcery genre that spawned from REH: Callidos's Stygian Necromancy and controlling of the golem-esque Final Guard worked well for the "sorcery", and plenty of melee satisfied the "sword" aspect.

Illustrations by Tim Kirk start out nicely grim (i.e., execution charms and souvenirs , i.e., hands and heads that amplify the story) but then quickly turn into a sparse picture book glossary for armor and weapons (halberds, swords, etc. that don;t add much to the story). Keeping this from a 5-star is the Climax and Ending. The story arc was well designed but the delivery fell a little flat; the last chapter felt rushed and would have been better served drawn out. That said, Conan: The Road of Kings was a great fast read that will satisfy cravings for more Conan...but will only leave you wanting even another helping!

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review 2015-04-03 12:48
Darkness Weaves - Karl Edward Wagner
There are stumbling blocks for every author--we each have our crutches, our weak points, our awkward moments--but what sets a good author apart is that, despite these things, there is always something that carries them through it, some verve or strength that makes up for it.

This is especially true for pulp and genre authors: their work may be unpolished, even bordering on the cliche, but some aspect of their approach and vision still shines through. Lovecraft's pacing and voice often left much to be desired, but his unique vision of cosmic horror still makes much of his work intriguing. Early on, Moorcock struggled with subtlety and sophistication, but his odd conceptual approach often saved him. Indeed, for Howard, the more polished his style became, the more it lost the vitality that set it apart.

With Wagner, I struggled to find the unique aspect of voice that makes a story worth telling--and worth reading. Certainly, there are some things he does well: his writing shines when he is setting a scene, in descriptions of places, structures, weather, the tapestry of a landscape passing the lonely traveler by. There is some real loveliness there, some fine turns of phrase and genuine tone.

However, outside of these passages the style becomes finicky. The action scenes get bogged down in deliberate, meticulous description, preventing them from flowing, from being dramatic and wild. It all begins to feel like a foregone conclusion. Wagner doesn’t seem to be able to create interesting tensions within the action to keep us interested.

In actions scenes, there is always the obvious, overarching conflict that must be resolved. In combat, it is the naked question of who will prevail, whose sword arm will prove stronger. In the chase, it is the question of whether the quarry will escape, or be captured. In order to lengthen these into full scenes, there must be a sequence of smaller conflicts playing out which are progressively dealt with en route to the final conclusion.

However, it is vital that these smaller conflicts be interesting in themselves, and not just be an extension of the larger. So, it cannot just be ‘our hero sees a new foe before him’, to be cut down and defeated in a repetitious succession of thud and blunder. There must be some wrinkle, some particular that must be overcome in a way that requires something specific of our hero, that engages him. It is not enough simply to have a quick foe, or a massive one--that quickness or size must be given some particular thrust--some detail that makes it feel true to the reader, that makes it imperative to the hero’s momentary survival.

Kane is meant to be preternaturally skilled and competent--but even the most certain man must grit his teeth and will his way through at least some of his struggles. The combat often ends up lacking a sense of danger or thrill or unpredictability to keep things moving. It shows how difficult it really is to produce the kind of exciting flow that Howard seems to create so effortlessly--almost thoughtlessly--in the Conan stories.

Wagner’s dialogue likewise shows a niceness that causes it to lose much of the punch it might otherwise have. Firstly, he walks that line le Guin marked in her essay From Elfland to Poughkeepsie, in that when he makes his language conversational, it can start to feel overly modern and plain in the mouths of these outlandish characters. That isn't to say that characters in fantasy should all speak like chivalric knights errant, but creating conversation that is both rough and retains a period feel is no easy feat.

Secondly, like many authors unsure of their own voice, he seems to fear being misunderstood. So, he leaves nothing implied, allows no subtle nods, instead making sure the whole is stated outright for the reader. So, if we have our hero speaking with a shady character, a dark-cloaked spy who works both sides, you can be certain that at some point, there will be an aside where he thinks to himself ‘I’m not sure if I can trust him’. If two characters are planning to break into a castle, one will probably mention that he doesn’t want to be caught and tortured.

There’s a reason that writers don’t do this: ‘While fully dressed and facing forward, he walked with his feet across the green grass lawn’--most of those words simply aren’t necessary. The exact same image is communicated by ‘He walked across the lawn’. The true job of a writer is deciding what needs to be shown versus what can be left unsaid. If our hero walked backwards on his hands while naked across a perfumed lawn of purple bones, that might be worth mentioning. Ultimately, it makes Wagner’s writing tedious to get through--less like characters engaged in conversation and more like two writers plotting the outline for a script.

The Cthulhu bits are played too straight, too matter-of-factly. Wagner isn’t adding anything or putting his own spin on it, he’s just lifting Lovecraft’s descriptions whole cloth. Indeed, the characters often speak of magic and demons with all the wonder and fear of a mechanic talking about rebuilding an engine.

Moreover, the events of the story don’t really seem to touch Kane, to change him moment to moment. Of course, his immortality would give him an unusual point of view, and it’s certainly not unthinkable that he should feel disconnected from the world--jaded and detached. But even so, this jadedness does not seem to drive him, it does not modify his reactions, it simply leaves him blank. With Moorcock's Elric, we get the idea that he has grander desires that drive him, even if they tend to be personal ones, and he otherwise feels separate from the world.

Now, if the intent were to explore the existential ennui of immortality, that could make for an interesting story, but the events of Kane’s life are very much the norm for a sword & sorcery hero--battles and demons, pirates and assassins. His own actions in this world are also very much the norm, so it’s not as if we’re being provided with some fresh outlook or approach to underscore his unique perspective.

I was excited to try this series, based on it's reputation--a darker Conan, a modern take on Eddison's and Anderson's violent, blood-and-glory tales--unfortunately, the tone, characterization, dialogue, and plotting simply weren't up to the challenge. Ultimately, though Wagner is certainly reaching for what might be an interesting vision of fantasy, he never quite succeeds at bringing it to life, on the page.
 
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review 2014-10-29 20:33
Pajęczyna ciemności
Pajęczyna ciemności - Karl Edward Wagner Trochę zabawa stylem i pomysłami Roberta Howarda, ale Kane jest o wiele fajniejszy od Conana: niemoralny, nihilistyczny, cyniczny. Plus dość makabryczne (i emocjonujące!) przygody, plus miecz i magia, i to wszystko wcale nie jest źle napisane. Klasyczne fantasy *wzdycha z rozmarzeniem*
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review 2014-07-01 06:54
Midnight Sun: The Complete Stories of Kane
Midnight Sun: The Complete Stories of Kane - Karl Edward Wagner

Karl Edward Wagner was many things: originally trained as a psychiatrist (a profession he ended up rejecting), a longtime editor of the influential Year's Best Horror and Fantasy series, a poet, a writer of dark horror, an alcoholic (it eventually killed him), and - perhaps most famously - the author of a series of odd stories and novels featuring the immortal Kane. this iconic character is widely considered to be the most successful of all the Conan-esque creations to follow in Conan's footsteps.

 

Wagner writes his Kane stories using a dark but vibrant palette of throbbing colors. his pastiche of the classic Robert Howard style manages to stay true to the form while injecting his own brand of despair, various hallucinatory elements, and a deeply cynical outlook on life. these tales of 'adventure' often read as gripping horror stories (plus swords & sorcery, 'natch) that are informed by a very modern nihilism and a free-floating feeling of ambiguous menace.

Kane himself is none other than that infamous brother-slayer, Cain, cursed to immortality for his crimes by - as Wagner sees fit to describe - "a long dead god." it is interesting to see an author use a biblical character while completely rejecting the religion that created that character. it is even more interesting to see how that immortality plays out, story by story. events and places and people that Kane encounters in one story become historical tales told by people in other stories - no doubt with Kane silently smirking at the mistelling of those stories. ah, immortality. what a cross to bear!
Wagner cheats a little bit in these tales. at different points in his career, Kane is a Machiavellian courtier, a bloodthirsty warlord, a murderous sorcerer... his history is that of an immortal, capital-V Villain, one who causes kingdoms to fall and cities to be sacked and towns to be plundered, happily manipulating events for his own obscure goals, an infernal architect of countless plans that result in the deaths of countless people. he's not tragic or noble - he's a monster. the cheat comes in that we never actually see that particular Kane, those different villainous aspects - at least not in the stories collected in this compendium. instead the reader meets Kane between his notorious misdeeds and misadventures. we don't see the cruelty or the devious machinations; we see those presumably rare moments when Kane is on the run or is revisiting the scenes of his crimes or is just having a little side adventure that actually isn't hurting anyone. we see Kane when he is kind - when he protects the weak and rescues the innocent. an odd but usually very effective strategy. I came away from this book feeling pretty sympathetic to the character.

the first seven stories amazed me! thrilling, often sinister tales that portray a compelling antihero and atmospheres full of sorrow & regret, or hot-blooded but misguided vengeance, or the threat of sexual violence, or intangible dangers, or all of that combined. "Undertow" cleverly uses parallel narratives to illustrate why Kane's girlfriend is someone we all should just avoid pursuing. the bittersweet "Two Setting Suns" details Kane's journey with a giant as his companion attempts to reinvigorate his dying race. "The Dark Muse" is very Clark Ashton Smith with its drug-taking poet and interdimensional threat and scary journey through the ruins of a dead city. the remaining stories of this first seven ("Raven's Eyrie" & "Misericorde" & "Sing a Last Song of Valdese" & "Lynortise Reprise") are all equally compelling.

the stories that follow are less compelling. I don't know what happened here. "Reflections for the Winter of My Soul" (that title!) and "Cold Light" have so much promise and do such an excellent job at creating an intriguing premise full of eerie atmosphere... but they are done in by the terrible anachronisms of the dialogue - it gets genuinely laughable at times - and the extreme overuse of exclamation points!!!!!!!!!!! "Mirage" and "The Other One" are not bad, but are also rather flimsy and unmemorable. the less said the better of the Kane-meets-Elric adventure "The Gothic Touch."

there are three modern day stories of horror featuring Kane in his new guise: a drug-dealing man of extraordinary wealth engaged in a battle against the forces of evil. or just engaged in drug dealing. frankly, these three stories are terrible. the modern elements are eye-rollingly awkward, with the exploitative use of 'alternate sexuality' feeling particularly forced. the protagonists are pathetic and irritating. also... an Elvis dildo, really? ugh. the experience of reading "Lacunae" & "Deep in the Depths of the Acme Warehouse" & "At First Just Ghostly" was repellent, to say the least.

I hate to end my review of such an interesting and idiosyncratic author on a sour note, so I'll repeat myself: those first seven stories were FANTASTIC. so good that they have helped me pretend that those other stories don't even exist. I am really looking forward to reading the three Kane novels, all thankfully set in archaic times.

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review 2014-05-22 00:00
Kane der Verfluchte
Kane der Verfluchte - Karl Edward Wagner Kane is one of the bad guys. The stories are very compelling - I like the books and have read them several times in the past years.
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