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text 2018-11-15 07:28
E-Sports Market to Witness Widespread Expansion during by 2025

Market Overview:

E-sport is a type where sport enabled by electronic medium in which all the functions of the sport are performed through human-computer interface. E-Sports is allows users to practice different type of game aspects including ladder, tournament and league through single system.Global E-Sports market size in 2017 USD XX million and it is expected that it will grow in the forecasted period with growing CAGR of XX% and by 2025 the market size of E-Sports will be USD XX million.

Market Dynamics:

E-Sports are simplified electronic system that are streamed on diverse platforms including social media, where as traditional sports are played through mediums such as radio, print& TV. Ability to stream on non-traditional platforms, advancements in gaming technologies, increase in awareness about eSports due to attention given by worldwide publishers, investors & broadcasters and increase in number of eSports enthusiast are the major drivers responsible for growth of eSports market. 

eSports are comprised of different communities and games. Performance of the eSport system depends on size, structure and idea behind the development of game. Operator do not have full control over the tournaments and leagues, as the goals of publisher differ from those of operator. Fraudulent betting is another challenge that can negatively affect the growth of eSports market.

 Request For Report Sample:https://www.researchreportinsights.com/report/upsample/120124648/E-Sports-Market

Market Players:

Riot Games Inc., Hi Rez Stuidos, Activision Blizzard Inc., Wargaming Public Co Ltd, Electronic Arts, Inc., GungHo Online Entertainment Inc., Kabam Inc., King Digital Entertainment PLC, Rovio Entertainment Ltd., Zynga Inc., Gamevil Inc.and otherare some of the prominent players in the E-Sportsmarket.

Market Segmentation:

The E-Sportsmarket is classified on the basis of platform, revenuesource, game, productand regions. On the basis of mode of platformthe E-Sportsmarket can be segmented into console and PC. PC captured most of the market share in the category in 2017, as PC based games are bigger and more powerful and than console

Further, on the basis of revenue source the E-Sportsmarket is divided into eSports betting & fantasy site, ticket sale.ponsorship & advertising, amateur & micro tournament, prize pool and merchandising.

Moreover, on the basis of region the market is classified into North America, Europe, Latin America, APAC and Middle East & Africa. North America is predictable to lead the E-Sportsmarket due to major players are from this region.Rising demand for E-Sportsin Europe is increasing and is expected to contribute to the market growth. A primary growth factor is the introduction of advanced E-Sportstools by the players operating in the market. 

Market segmented on the basis ofmode of revenue source:

E-Sports betting & fantasy site

Ticket sale

Ponsorship & advertising

Amateur & micro tournament

Prize pool 

Merchandising

Request For Report TOC : https://www.researchreportinsights.com/report/TOC/120124648/E-Sports-Market

Market segmented on the basis of platform:

PC

Console

Market segmented on the basis of game:

 Hardware

Software

Services

Market segmented on the basis of product:

Mice

Controller

Headset

Keyboard

Other

Market segmented on the basis of region:

North America

• US

• Canada

• Mexico

Europe

• UK

• Germany

• France

• Rest of Europe

 Asia-Pacific

• China

• Japan

• India

• Australia

• Rest of Asia-Pacific

Latin America

• Brazil

• Rest of Latin America

Middle East and Africa (MEA)

• South Africa

• Saudi Arabia

• Rest of MEA

Report Analysis: https://www.researchreportinsights.com/report/upcomming/120124648/E-Sports-Market

About Us                               

Research Report Insights (RRI) is a leading market intelligence and consulting firm. We deliver a host of services including custom research reports, syndicated research reports, and consulting services which are personalised in nature. RRI delivers a complete packaged solution to clients; this combines current market intelligence, technology inputs, statistical anecdotes, valuable growth insights, 360-degree view of the competitive framework, and anticipated market trends

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quote 2018-11-08 10:13
“Staying level with Tess was going to require fast thinking, which was mighty difficult considering all the blood he needed for said thought processes was now hurtling south.

“What would this job involve?”

“Only one task. Make. Me. Believe.”

“That I’m your fiancé?”

Cue her smile, sly and sexy. First time she’d let him in on that action, too. “That you want me more than your next breath.”

If she moved forward a couple of inches, his boner would make her believe.”
Even The Score (Entangled Brazen) (Tall, Dark, and Texan) - Kate Meader

~~ Even the Score by Kate Meader

(Tall, Dark, & Texan series book #1)

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review 2018-11-08 06:14
Hotter
Hockey Holidays - RJ Scott,Kat Mizera,Susan Scott Shelley,Melody Heck Gatto,Jennifer Lazaris,Jaymee Jacobs,Jean Joachim,Melanie Ting,Toni Aleo,Stephanie Kay,Lily Harlem,Kate Willoughby,Lisa B. Kamps,Jami Davenport,Stephanie Julian,Shannon Stacey

This 18 book collection by some of the most amazing authors was such a treat to read!  I loved the humor, heat, and you betcha - even the hockey that was represented in each story.  I have 2 book reviews that I am sharing from this collection for you below.

 

A Second Shot by Shannon Stacey:

 

Heartwarming and truly charming, this short and sweet story has us on our toes as we read about a couple who should be together, but have been apart.  Great read of sexy and fun. 

 

A Wolfe Brothers Christmas by Jami Davenport:

 

 

Little bit of suspense mixed in with a sweet holiday story that brings a lot of sexy charm to the table.  If you loved her men in their previous stories - you are going to be glad you grabbed this little bit of heaven.  I do recommend that you read the Game On In Seattle series first, however, to avoid spoilers.  Believe me this is worth it!  

 

Each short story included gives a unique and truly hockey flavored look at romance.  What I enjoyed most was that it gave me a chance to relax and enjoy love in my favorite sport.  I give this book a 4/5 Kitty's Paws UP!

 

 

***This ARC copy was given in exchange for an honest review only.

 

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text 2018-11-02 11:33
E-Sports Market Growth to be Fuelled Sales and Forecast by 2025

Market Overview:

E-sport is a type where sport enabled by electronic medium in which all the functions of the sport are performed through human-computer interface. E-Sports is allows users to practice different type of game aspects including ladder, tournament and league through single system.Global E-Sports market size in 2017 USD XX million and it is expected that it will grow in the forecasted period with growing CAGR of XX% and by 2025 the market size of E-Sports will be USD XX million.

Market Dynamics:

E-Sports are simplified electronic system that are streamed on diverse platforms including social media, where as traditional sports are played through mediums such as radio, print& TV. Ability to stream on non-traditional platforms, advancements in gaming technologies, increase in awareness about eSports due to attention given by worldwide publishers, investors & broadcasters and increase in number of eSports enthusiast are the major drivers responsible for growth of eSports market. 

eSports are comprised of different communities and games. Performance of the eSport system depends on size, structure and idea behind the development of game. Operator do not have full control over the tournaments and leagues, as the goals of publisher differ from those of operator. Fraudulent betting is another challenge that can negatively affect the growth of eSports market.

Request For Report Sample: https://www.researchreportinsights.com/report/upsample/120124648/E-Sports-Market

Market Players:

Riot Games Inc., Hi Rez Stuidos, Activision Blizzard Inc., Wargaming Public Co Ltd, Electronic Arts, Inc., GungHo Online Entertainment Inc., Kabam Inc., King Digital Entertainment PLC, Rovio Entertainment Ltd., Zynga Inc., Gamevil Inc.and otherare some of the prominent players in the E-Sportsmarket.

Market Segmentation:

The E-Sportsmarket is classified on the basis of platform, revenuesource, game, productand regions. On the basis of mode of platformthe E-Sportsmarket can be segmented into console and PC. PC captured most of the market share in the category in 2017, as PC based games are bigger and more powerful and than console

Further, on the basis of revenue source the E-Sportsmarket is divided into eSports betting & fantasy site, ticket sale.ponsorship & advertising, amateur & micro tournament, prize pool and merchandising.

Moreover, on the basis of region the market is classified into North America, Europe, Latin America, APAC and Middle East & Africa. North America is predictable to lead the E-Sportsmarket due to major players are from this region.Rising demand for E-Sportsin Europe is increasing and is expected to contribute to the market growth. A primary growth factor is the introduction of advanced E-Sportstools by the players operating in the market. 

Request For Report TOC: https://www.researchreportinsights.com/report/TOC/120124648/E-Sports-Market

Market segmented on the basis ofmode of revenue source:

E-Sports betting & fantasy site

Ticket sale

Ponsorship & advertising

Amateur & micro tournament

Prize pool 

Merchandising

Market segmented on the basis of platform:

PC

Console

Market segmented on the basis of game:

 Hardware

Software

Services

Market segmented on the basis of product:

Mice

Controller

Headset

Keyboard

Other

Market segmented on the basis of region:

North America

• US

• Canada

• Mexico

Europe

• UK

• Germany

• France

• Rest of Europe

 Asia-Pacific

• China

• Japan

• India

• Australia

• Rest of Asia-Pacific

Latin America

• Brazil

• Rest of Latin America

Middle East and Africa (MEA)

• South Africa

• Saudi Arabia

• Rest of MEA

Report Analysis: https://www.researchreportinsights.com/report/upcomming/120124648/E-Sports-Market

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review 2018-11-01 13:06
Reasons
Big Stick - Kelly Jamieson

This is book #7 in the Aces Hockey series.  This book can be read as a standalone novel.  For reader enjoyment, and understanding of the series, I recommend reading in order.

 

Jodie and Nick know one another through mutual friends.  When their friends think they should move in together, it becomes a series of awkward conversations.  Single-mom Jodie cannot afford to get involved with someone too quickly.  Can she be near him and not lose her heart?

 

Nick is everything she wants and is hard to stay away from.  Little does he know while he pines for the elusive Jodie, she also pines for him.  When they learn to see eye to eye, maybe this could be love after all.

 

This was a slow burn.  The characters had good interaction and the book was at a good pace.  What I liked best was the real touch of the honest way a single parent would react.  This title has lots of heat, plenty of heart and an endorsement from me.  I give this a 4/5 Kitty's Paws UP!

 

 

***This early copy was given in exchange for an honest review, by Netgalley and its publishers.

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