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review 2017-07-22 16:00
Beyond the Usual Alpha-Beta Search: "Deep Thinking - Where Machine Intelligence Ends and Human Creativity Begins” by Garry Kasparov, Mig Greengard
Deep Thinking: Where Machine Intelligence Ends and Human Creativity Begins - Garry Kasparov,Mig Greengard

“In 2016, nineteen years after my loss to Deep Blue, the Google-backed AI project DeepMind and its Go-playing offshoot AlphaGo defeated the world’s top Go player, Lee Sedol. More importantly, as also as predicted, the methods used to create AlphaGo were more interesting as an IA Project than anything that had produced the top chess machines. It uses machine learning and neural networks to teach itself how to play better, as well as other sophisticated techniques beyond the usual alpha-beta search. Deep Blue was the end; AlphaGo is a beginning.”

 

In “Deep Thinking - Where Machine Intelligence Ends and Human Creativity Begins” by Garry Kasparov, Mig Greengard 

 

My personal experience with Go dates back at least a decade. I remember getting slaughtered every time by the free GNUgo software, just as I had been by every human opponent for the last 20 years. Never got the hang of it, though I was school chess captain back in the day. Totally different mindset. I first came across it in a little-remembered crime series called 'The Man in Room 17', with Richard Vernon and Denholm Ellit eponymously solving crimes without leaving their office, where they were always playing go. I also remember a funny little story while I was attending the British Council. Back in the 80s, a Korean guy gave me a game. After every move I played, he stifled a laugh and started a rapid fire of, "No! Cos you purrin ['put in', I presume] there, then I purrin here, after you purrin there an' I purrin here, you lose these piece" None of which made anything clearer. At chess, the first (okay, tenth) time I got mated on the back row by a rook, I learned not to leave the king behind a wall of pawns. Never got my head round the simplest 'joseki' (corner opening) at Go. Beautifully elegant game though.

 

If you're into Chess, and Computer Science of the AI variety, read on.

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review 2017-07-11 14:07
The Time Machine and Other Stories ★★★☆☆
The Time Machine and Other Stories: Library Edition - H.G. Wells,Ralph Cosham

I haven’t read HG Wells since I received a collection of his stories for my 16th birthday. Of course, what I mostly remembered was The Time Machine, and being fascinated by the Eloi and Morlocks but bored by the rest of it. This particular edition is an audio collection of 10 stories of various quality, including The Time Machine. I expected that my experience with TTM would be entirely different as an adult, but was surprised to find that once again, the section following the encounter with the Eloi and Morlocks was a snoozefest, this time with a little eyeroll over the giant crab things. The difference is that I felt a little sorry for the Morlocks this time around, rather than sharing the narrator’s visceral disgust. I was much more interested in the author’s theories regarding the evolutionary outcome of the current (late 1800s Britain) political, social, and economic climate. I wonder why it never occurred to him that the oppressed industrial workers would revolt and take over as the balance of power shifted with the ruling class becoming increasingly weak and ineffectual with indolence and soft living?

 

The remainder of the short stories were mostly entertaining. Standouts were The Country of the Blind, The Man Who Could Work Miracles, and The Flowering of the Strange Orchid. The Cone was satisfactorily gory.

 

Stories in this collection:

  1. The Time Machine
  2. The Country of the Blind
  3. The Diamond Maker
  4. The Man Who Could Work Miracles
  5. Aepyornis Island
  6. The Flowering of the Strange Orchid
  7. The Cone
  8. The Purple Pileus
  9. The Truth About Pyecraft
  10. The Door in the Wall

 

Audiobook, borrowed from my public library. This is the first time I’ve borrowed a book in the playaway format, and I didn’t like it. For one thing, I had to supply my own battery. For another, the rudimentary playing controls made navigating through the short stories somewhat difficult. And lastly, I’m just plain old spoiled by reading apps on my phone, and appalled by how quickly technology becomes obsolete. It wasn’t that long ago that we would have been delighted by an audio coming already loaded in a (sort of) portable digital format, rather than having to keep inserting the CDs into our heavy Sony Walkman/Discman.

 

Ralph Cosham provides a very good performance. His somehow old-fashioned stylings really fit the stories.

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text 2017-07-04 12:45
Shearing Machine Suppliers

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Source: masterexportsindia.com/products/shearing-machines.html
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text 2017-06-05 12:29
Power Press Manufacturers India

We are power press manufacturers India, Master Exports (India) is committed to designing and manufacturing some of the high-quality machines and tools with the help of best raw materials. These machines used in diverse industries. With the experience of around three decades in the power press machines and tools manufacturing industry, we recognize the need of our customers in a more detailed manner. Such long experience has endowed us with high expertise in the power press industry and therefore our products are more customers friendly and high performing.

 

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review 2017-05-12 04:11
Two kids must save the world...
The Doom Machine - Mark Teague,Scholastic Inc.

 

Skreeps - 9 ft. tall alien spiders from the planet Skreepia. They land on Earth to obtain a "special item" from the ooman bings. They capture Jack, his Uncle Bud, Isadora, her mother (a scientist), and the town cop and his son. Uncle Bud has created a device that looks like a refrigerator but has the ability to create holes in space & time. The Skreeps want it so they can take over more planets, including Earth.

 

This story is aimed at kids ages 9-12. It is a bit scary because the Skreeps are huge spiders (and well...yuck). The Skreeps fight each other constantly and threaten the kids and their families. Isadora is a great character, smart, logical, and willing to do whatever it takes to test a theory. Jack is a juvenile delinquent who can fix any car, and it turns out spaceships too. I liked the way the two of them worked together and/or fought throughout the story. Isadora is always smarter and braver, but Jack is clever in his own ways.

 

There is a lot of talk about time and moving outside time and always being somewhere. It gets a little confusing, but I don't think the author expected his audience to understand it, just accept it. Some kids are good at that.

 

The Skreeps are constantly trying to prove themselves better than each other, and the constant bickering leads to some funny scenes. The story includes an evil queen, rebels, heroes, pirates, prophets and prophecies, surprising monsters, and enough twists and turns to delight any sci-fi fan.

 

Teague is very creative and has written a wonderfully entertaining story. The giant spiders (Skreeps) are seriously creepy at times and may be too much for sensitive readers.

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