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video 2017-09-10 10:30
Art of 4 Elements - Nataša Pantović Nuit

Art of 4 Elements: Discover Alchemy through Poetry (Alchemy of Love Mindfulness Training Book #1) Video. Discover alchemy through poetry, Discover love through alchemy Slides, Poems, Inspirations

The Art of Four Elements book is a collaboration of 4 artists: Nataša Pantović, Jason Lu, Jeni Caruana and Christine Cutajar created 120 poems and 120 photos, paintings, and drawings.

Now available with Amazon Kindle for only $1

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video 2017-09-04 13:31
Mindful Being - Nataša Pantović Nuit
Conscious Parenting: Mindful Living Course for Parents - Nataša Pantović Nuit

Conscious Parenting Course Workshop Materials. From the book Conscious Parenting: Mindful Living Course for Parents by Nataša Pantović Nuit (Author of 9 Mindfulness Training Books).

I created this video using materials from Conscious Parenting Workshop containing:

- how to make your own beads,

- how to make your own doll

- how to respect the child intuitive soul voice, presented by Nuit

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video 2017-08-22 10:37

The 5 Min Video Challenge: Connecting Lives Around the World

The 5 Min Video Challenge is a pilot project of SingTel International Group, a leading network service provider. The project is based on the concept of bringing down barriers amongst communities and countries with the help of short 5-minute videos that can unite the people as one. The project is for participants in SingTel Group’s market in the continents of Asia, Australia and Africa. Participants from various countries of these continents can send their entries to The 5 Min Video Challenge and the company will broadcast the video of the winner of the contest.

Any video that sends a message across border and unites communities and people is welcome. With only criteria to fulfill apart from the 5-minute limitation to the video length, anybody with a camera or recording device can display their talent for to the world to see, with the help of their video. The 5 Min Video Challenge first held in 2016, earned rave reviews from people from around the world for its initiative to remove barriers of communications.

The winner of the competition is awarded with a cash prize, which is an added incentive for people to try their luck. All the top entries are available on display on the website, which further highlights their talent to the world. The announcement for the best entries and the winner held on a gala night that features the who’s who of the city along with the makers of the top entries competing in the year’s competition. The 2017 competition has kick-started in Singapore and has received plethora of entries from participants. Entries for the YouTube short film contest for participants from Australia, Indonesia, Philippines and Thailand will be open soon.

Endorsed by leading network service providers from around the world, The 5 Min Video Challenge is the best platform for people to display their talent to the world by spreading the message of love and connecting lives through short films that unite the people around the world. Originality is vital while filming such videos, which makes the competition fair for everyone. The competition has been widely regarded as the best online video contests.

For more information about The 5 Min Video Challenge, visit: https://www.youtube.com/channel/UC-2g_bJGTN0K7GeBzORYFfw

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review 2017-07-30 20:18
The Comic Book Story of Video Games
The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution - Jonathan Hennessey,Jack Mcgowan

[I received a copy of this book through NetGalley.]

Fairly interesting, although to be honest, in spite of the early chapters being educative in their own ways, I would’ve preferred to see the focus more on the actual video games (and industry) themselves, rather than also on the electricity/industrial revolution parts. The art style, too, was not always consistent, and sometimes too stiff.

On the other hand, I appreciated the inclusion of actual video games characters in panels, as watchers or part of the ‘narrative’; just trying to remember or find out who they were, was in itself another, different dive into history. (Well, maybe it wouldn’t work that well on someone who knows less about such games, but for me, it worked.)

I also liked how the book included some of the backstage workings behind the whole video games industry; they were plenty of things I didn’t know, for instance Sony and its Playstation, I had no idea there had been a deal in the plans with Nintendo for CD games, and that it completely fell through. (I’m not feeling younger, though. Being reminded that this PSX I got in 1998—and I made it a point to get a US model, too, since the European one didn’t run the games I wanted—was even a few years older than that... well...)

Conclusion: An informative and colourful read. I do wish it had spent just a little less time on the really early years, where ‘games’ per se weren’t so much concerned (to be fair, I already know a lot about computer history in general).

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