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review 2018-12-28 16:38
Game Slaves by Gard Skinner
Game Slaves - Gard Skinner

My copy of this is an ARC that I picked up at a conference four years ago. Yes, it took me this long to finally read it. Because it's an ARC, I won't be quoting from it.

Phoenix and his team spend their work days fighting battle after battle. Each time they die, they're regenerated. That's because they aren't people - they're the NPC enemies that human gamers try to defeat. The only difference between one day and the next is what game they're in. When Dakota, a new member, is added to Phoenix's team, things gradually start to fall apart.

Dakota won't stop asking questions. She has what she thinks are memories of a life prior to being in the game. Doesn't that mean she, and all of them, are really human? Doesn't that mean there's a life she could get back to? Phoenix tries to ignore her and concentrate on being the biggest, baddest opponent gamers have ever fought against, but then things start happening that even he can't explain away.

I went into this thinking it'd work reasonably well for me. I like "stuck in a video game" stories, and this seemed somewhat in the same vein. Unfortunately, I disliked Phoenix, who I assume was written to primarily appeal to male gamers. His idea of a good life was battles, good weapons, and Mi, his only female teammate prior to Dakota's arrival, tucked under his arm when she wasn't pulling off an impressive number of headshots. Although Dakota annoyed him, he gave her living quarters closer to his because he thought she was hot...which was weird since he acknowledged that all women in his game world were hot.

I spent a good chunk of the book thinking Dakota would have made a better POV character, but I doubt that would have made me like this book any better. She annoyed me almost as much as she annoyed Phoenix. But at least she was less passive than Phoenix, who was aware that things were going on around him that he knew nothing about but who did nothing to learn more about those things.

For a book that contained cannibals and a Mad Max-style dystopian wasteland, this was surprisingly boring. The pacing was really bad, and none of the characters felt like actual people. Part of the latter could have been due to Phoenix's POV. Mi, for example, came across as his token girlfriend. Why were the two of them together? She seemed more inclined to question things than him, and there were hints that she had thoughts and emotions he hadn't even tried to find out about. And yet the two of them stayed together. The only explanation I could think of was that Phoenix was team leader, and as team leader he was required to have a girlfriend. Which was...depressing.

The book's ending was garbage, a last-ditch effort to mess with readers. The result was hugely unsatisfying. Phoenix's shock and horror didn't exactly do much for my opinion of his intelligence, either. The ending he'd been about to have was filled with great big gaping plot holes (not to mention a stunning display of selfishness and wastefulness, but that's a whole other issue). It shouldn't have required dragging him over and rubbing his nose in them for him to see them.


I don't know if these made it into the final book, but the ARC came with a few illustrations and stats for Phoenix and his teammates.


(Original review posted on A Library Girl's Familiar Diversions.)

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text 2018-10-04 06:50
Virtual Reality Device Analysis, Growth Drivers, Trends, and Forecast To 2025


24 Market Reports has recently announced the addition of a new report on the Virtual Reality Device, 2018 Market Research Report. The study is aimed at presenting in-depth insights into the factors encouraging and inhibiting the market’s growth between 2013 and 2018. The report is titled “ Global Virtual Reality Device Market Insights, Forecast to 2025” and is available for sale on the company website.



The Virtual Reality Device market was valued at Million US$ in 2017 and is projected to reach Million US$ by 2025, at a CAGR of during the forecast period. In this study, 2017 has been considered as the base year and 2018 to 2025 as the forecast period to estimate the market size for Virtual Reality Device. This report presents the worldwide Virtual Reality Device market size (value, production and consumption), splits the breakdown (data status 2013-2018 and forecast to 2025), by manufacturers, region, type and application.

This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

The following manufacturers are covered in this report:

  • Andoer(Germany)
  • Damark(Denmark)
  • Generic(United Kingdom)
  • Skinit(Germany)
  • Sony(Japan)
  • Gigabyte(Japan)
  • Green-L(Japan)
  • Hyperkin(France)
  • Asus(China)
  • CellBellLTD(United States)
  • 360Heros(United States)
  • Abcsell(United States)
  • Computer Upgrade King(United States)
  • IQIYI(China)
  • HTC(China)
  • BOFENG(China)
  • Alienware(United States)
  • SHINECON(China)
  • SAMSUNG(South Korea)
  • PiMAX(United States)
  • Google(United States)
  • Fujitsu(China)
  • ROYOLE(China)
  • DJI(China)
  • Iblue(Japan)
  • IPartsBuy(Germany)
  • Lenovo(China)
  • Lookatool(United States)
  • Oculus(United)
  • RITECH(China)

Virtual Reality Device Breakdown Data by Type

  • Windows
  • Andriod
  • IOS
  • Mac
  • Other

Virtual Reality Device Breakdown Data by Application

  • Education
  • Entertainment
  • Research

Virtual Reality Device Production by Region

  • United States
  • Europe
  • China
  • Japan
  • Other Regions

Virtual Reality Device Consumption by Region

  • North America
  • United States
  • Canada
  • Mexico
  • Asia-Pacific


Download FREE Sample of this Report @ https://www.24marketreports.com/report-sample/global-virtual-reality-device-2025-700


The study objectives are:

  • To analyze and research the global Virtual Reality Device status and future forecast?involving, production, revenue, consumption, historical and forecast.
  • To present the key Virtual Reality Device manufacturers, production, revenue, market share, and recent development.
  • To split the breakdown data by regions, type, manufacturers and applications.
  • To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
  • To identify significant trends, drivers, influence factors in global and regions.
  • To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Virtual Reality Device :

  • History Year: 2013 - 2017
  • Base Year: 2017
  • Estimated Year: 2018
  • Forecast Year: 2018 - 2025

This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Virtual Reality Device market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.



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Email: help@24marketreports.com

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Source: www.24marketreports.com
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review 2018-01-26 23:36
The Feedback Loop by Harmon Cooper
The Feedback Loop: (Book One) (Sci-Fi Series) (Volume 1) - Harmon Cooper
Initially, I was drawn into this world that Quantum is trapped in. Every day starts off with yet one more attempt to kill him. He’s got it down to a T now because he’s stuck in this cybergame on some kind of loop. Life holds no more mysteries for him, except for the big one: why is he trapped here and how can he get out? This story definitely has elements of the movie Groundhog Day (which I always found boring) but luckily this story gives us just a taste of Quantum’s repetitive life before something new happens.
Frances Euphoria walks in, boobs first. Yep, her physical attributes are the first things we learn about and her skills only come on display later. In fact, all the ladies in this story (including a voluptuous waitress) are described first by their looks and perhaps, maybe, later by some important skill they have. After I finished rolling my eyes at this, I really liked what Euphoria brought to the table: A possible way out! Quantum will do nearly anything at this point to escape this personal hell.
The plot thickens as Quantum tries harder and harder to escape. He had slipped into a kind of complacency but now as he pushes back against the Loop, more and more deadly things and characters are set against him. There is also an unexpected ally.
Just as I was getting sucked into this tale, we neared the end. Things felt a little rushed towards the end and I wanted more out of Euphoria. While Quantum was surprised by who was behind his imprisonment, it wasn’t a surprise to me. 3.5/5 stars.
The Narration: Jeff Hays never disappoints. All of his character voices were distinct and his female voices are excellent. Also, his enthusiasm for this story came through in his performance. I liked his grumbly voice for Quantum and his ticked off voice for Euphoria. 5/5 stars.
I won a free copy of this book. My opinions are solely my own.
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review 2017-12-20 13:16
Simmper Virtual Reality 3D Headset with Built-in Headphones Review

A virtual reality headset is the most crucial part of your 3D viewing experience that amplifies the action for you – when playing games or watching movies. Today the question of interest within the technology realm is whether these can completely partner your phone and make it convenient to use?  3D VR Headset Simmper Glasses Helmet with built-in headphones provide the ultimate high performance. Do you want a shocking 3D experience? Find out more about this integrated smart headset.


Impressive Design


The primary need when looking to purchase a 3D VR headset is to opt for the one that is lightweight. Not just does the Simmper 3D VR headset score as being almost weightless (at just 3 pounds!), which is seemingly less than most others in the line. The adjustable straps help decrease pressure around your eyes, so you can wear it for even longer hours.


Watch movies or play games without the discomfort as Simmper 3D headset’s ventilation prevents any kind of sweating or overheating. So, even when your phone is placed inside it will continue working effectively for longer.


There is this semi-transparent cover where you can place your augmented reality (AR) supportive phone.


Adjustability features


The quality lens glasses of the Simmper VR headset are designed using Japanese technology. At a focal distance of 35mm the headset provides a 120-degree view field. It generates an optimal VR immersion. The 3D headset is incredibly adjustable that allows users with myopia to change its settings easily.


The best part is that users so not need to wear glasses with this headset as it adjusts to normal viewing easily. The Dioper adjustment on the side caters to this facility. Also, the graphics can be easily synchronized using the instant wheel on the side.


Compatible with iOS and Android phones


To be able to use the effectively, all you need to do is place your AR supported phone. It is easy to set up AR in your phone. There are plenty of apps available in the iPhone and Android stores designed to be compatible with your iOS, Android, and even PC.


One huge plus with that the model comes with a headphone. None of your actions will seem real without proper sound. The headphone has an amazingly clean treble and bass. The audio experience that you have with this VR headset is the best ever.


There are adjustable headband and headphone buttons to control the volume, play/pause, and even answer phone calls.


Affordability and verdict


The product is highly feasible as you can opt for great design and comfort along with enriched feature at a cost effective price. The attractive pricing of the product has made it incredibly alluring to buyers. At the price, you do not get touch-enabled controllers.


Score    8.5/10

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