by David Zeb Cook, Tom Moldvay
This is one of those early modules that is not constructed with a plot, or I don't think it is constructed with a plot. It could be, but it has been quite a while since I have read it, and considering that it is probably sitting at the bottom of a box (carefully stored mind you, since this module is...
Like an episode of "Lost," The Isle of Dread was confusingly erratic and intriguingly exciting. This game module for the old-school "expert rules" version of Dungeons & Dragons tapped Arthur Conan Doyle's "The Lost World" for ideas. The concept is that your party of adventurers sail out in search of...