Explorer's Handbook
The ultimate sourcebook for players wishing to explore the world of Eberron. The Explorer’s Handbook showcases the multi-continental aspect of the Eberron setting. The chapter on travel discusses instantaneous and played out travel and provides deck plans for airships, the lightning rail, and...
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The ultimate sourcebook for players wishing to explore the world of Eberron. The Explorer’s Handbook showcases the multi-continental aspect of the Eberron setting. The chapter on travel discusses instantaneous and played out travel and provides deck plans for airships, the lightning rail, and galleons, plus other methods of conveyance. A chapter on Explorer’s Essentials offers information on travel papers, preassembled equipment kits, how to join the Wayfarers’ Foundation, and more. This handbook encourages players to explore the entire world rather thanremain fixed in one region.DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring Complete Divine™ and co-authoringRaces of Stone™ and Unearthed Arcana™.RICH BURLEW is a freelance writer whose previous design credits includeMonster Manual™ III. He was also one of the three finalists in Wizards of theCoast, Inc.’s new campaign setting search in 2002.FRANK BRUNNER has been working in the game industry for four years andhas written several articles for Dragon® Magazine and Dungeon® magazine.
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Format: hardcover
ISBN:
9780786936915 (0786936916)
ASIN: 786936916
Publish date: August 1st 2005
Publisher: Wizards of the Coast
Pages no: 160
Edition language: English
Series: Eberron (D&D 3.5 manuals) (#5)
Another Eberron handbook, another decent source of information. This one is set up so it can serve equally as a handbook for players wanting more information on traveling in Khorvaire or across Eberron and as a source for DMs looking to get their players moving.'Explorer's Handbook' goes in depth in...