Ghosts of Ascalon
250 years ago, Ascalon burned . . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered,... show more
250 years ago, Ascalon burned . . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory.Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon.Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!
Format: mass market paperback
Publish date: July 27th 2010
Publisher: Pocket Star
Pages no: 370
Edition language: English
Series: Guild Wars (#1)
Re Abelbern per difendere Ascalon dai Charr evocò la Brucianemici, una magia tanto potente da far perire oltre ai Charr anche gli umani. Gli Ascaloniani uccisi ripresero forma come spettri, incaricati di proteggere per sempre il loto regno. E secoli dopo un gruppo di avventurieri si spinge nella ter...
Ghosts of Ascalon had some wonderful characters and interesting plotlines. It was a good primer on the lore of Guild Wars 2, and I admit I cried at parts. I did, however, feel it dragged on a bit long, though it might have been my own expectations for what the book would be. I expected the central p...
Originally posted at The BiblioSanctumI read [b:Edge of Destiny|8585524|Edge of Destiny (Guild Wars, #2)|J. Robert King|http://d.gr-assets.com/books/1279224310s/8585524.jpg|13454870] early in my Guild Wars 2 career and stepped into that book expecting to find incredible stories of the heroes that we...
A great addition to the world of Guild Wars.
For what it is, a media tie in, this was a very enjoyable read. Good characters, good exploration of the world, and plenty of excitement. A minor niggle was the sameness of the voices. The characters all seemed to be sarcastic at the same time or serious at the same time. There should have been ...