Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
by:
David Kushner (author)
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream,...
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
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Format: paperback
ISBN:
9780812972153 (0812972155)
Publish date: May 11th 2004
Publisher: Random House Trade Paperbacks
Pages no: 339
Edition language: English
Category:
Non Fiction,
Biography,
History,
Computer Science,
Programming,
Science,
Technology,
Computers,
Games,
Business,
Sports And Games,
Gaming,
Video Games
A fun, fast paced, hard-to-put-down read that does a great job of telling the story of John Carmack, John Romero, and the groundbreaking games they created (Wolfenstein 3D, Doom, Quake). By the time I was done, I had a massive desire to a) play games, b) play old school games like quake, and c) spen...
Me gusto. Pero creo que no es para todos. Si no te gustan los videojuegos mejor ni lo leas. Es divertido a ratos y muy técnicos a otros. Pero esta bien padre saber la historia de los dos johns.