Mobile Suit Gundam: The Origin, Vol. 1: Activation
It is the year Universal Century 0079, in a space colony the Earth Federation is storing and testing a new piloted robot for use in the battle against the Principality of Zeon. The experimental RX-78 Gundam mobile suit is scheduled to be transported to Federation command in Jaburo, deep within...
show more
It is the year Universal Century 0079, in a space colony the Earth Federation is storing and testing a new piloted robot for use in the battle against the Principality of Zeon. The experimental RX-78 Gundam mobile suit is scheduled to be transported to Federation command in Jaburo, deep within the Brazilian jungles. Unfortunatley, before the transporter would arrive, the Federation would come under attack from Zeon. With few resources available against the Zeon's most mobile mechs, Federation forces strike back using their new weapon, the mobile suit Gundam.
Caught in the crossfire is a young teen named Amuro Ray. Not willing to see innocent people die like this, Amuro crawls into the cockpit of the closest machine around him. Whether it be a tank, jeep or jet, he was going to use it to help stop this slaughter. And what he happened to slide into was another Gundam. Having never operated a machine like this, what are the chances he can do anything to repel an experienced squad of mech-piloting invaders?
Volume 1 includes an essay from Hideaki Anno, director of the hit anime Neon Genesis Evengelion.
Color pages from Yas.
And an essay from Kadokawa Publishing Executive Shinichiro Inoue.
show less
Format: hardcover
ISBN:
9781935654872 (193565487X)
Publish date: 2013-03-26
Publisher: Vertical
Pages no: 456
Edition language: English
Series: Mobile Suit Gundam: The Origin (#1)
Some earlier panels lost me a bit, but it's a sweet collection. Not only just the look and feel of the hardcover, but the story and art inside. Count me in for more.
This is a very good re-telling of Mobile Suit Gundam, with this volume starting with the fall of Side 7, and the re-entry to Earth, which is a pretty good stopping place for the volume. Some of the plot alterations are interesting, like Garma's base being in LA instead of NYC, and Char launching a c...