The global DIY PC gaming chassis market is estimated to reach USD 2.93 billion by 2025 growing at a CAGR of 7.0%. The market is primarily driven by the rising gaming enthusiasm across the globe coupled with technological developments such as AR/VR coupled with hardware developments such as high-end graphics cards and others. Owing to these developments gaming has evolved as the preferred source of entertainment, this is in-directly boosting the demand for DIY PC gaming chassis as these new gamers are opting for customization in PC gaming chassis.
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The market study allows us to understand various aspects of the DIY PC gaming chassis by assessing the market by considering various technology and hardware developments, regional trends, product launches, and trends in the gaming industry. The report on global DIY PC gaming chassis market covers several qualitative aspects of the market such as the drivers, restraints, key industry trends, market share by players and product offerings of the key market players. Further, the market study provides an in-depth analysis of the strategic framework of the players, key insights about the top five players in the market.
The way people play games has changed a lot during the last decade owing to the technology and hardware updates that stakeholder in the gaming industry is offering to the end users. In terms of technology trend such as VR gaming that offers a 3-D image that is explored interactively on a computing device by using interactive keyboards, mouse or touchscreen. More stylish examples might include VR headsets, wrap-around display screens connected PCs driving the growth of the gaming industries in mature markets such as the U.S. and China which is indirectly boosting the demand for high-end DIY PC gaming chassis.
Today, gaming has empowered people to actively participate that is allowing them to enjoy their passion in a way that suits their mood, lifestyle, budget, location, and personality. Today’s gaming experience has become more engaging and is actively becoming a part of the gaming DNA. Thus many professional gaming competitions, live events, and pro gaming along with international level e-Sports gaming tournaments have become the driving forces of the gaming industry and thus the propelling the demand for DIY PC gaming chassis. Further, understanding this, Olympic Council of Asia in 2017 announced that e-sport will be included as an official sport at The Asian Games in 2022. This has led to increased demand for high-end gaming PCs driving the demand for DIY PC gaming chassis globally.
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On the price basis, the global DIY PC gaming chassis market has been segmented into USD under 50, 50~74, 75~99, 100~149, 150~199, 200~299, 300~499, and over 500 USD. The over 500 USD price segment is projected to grow with the fastest CAGR of 7.7% in terms of revenue and volume sales. DIY chassis under this price range are majorly targeted towards gamers who are willing to pay a premium price for high-end customization which is required for video gaming and e-sports. The chassis for this price range is majorly rising in demand from North America and China as e-sports gaming tournaments have gained tremendous traction propelling the demand for high-end DIY PC gaming chassis.
The Asia Pacific market is majorly driven by the growth of countries like India, Japan and other Southeast Asia countries such as Thailand and Taiwan. In Asia, Pacific gaming is projected to be more than a hobby and is likely to become an integral part of the millennial’s lifestyle in the region. As a source of entertainment, adventure and education people are indulging and are exploring themselves in the gaming world. This has led to a rise in the demand for high-end gaming PC and related PC peripherals. This increasing demand for high-end gaming PCs is positively driving the demand for DIY PC gaming chassis in the region. Owing to the above, Asia Pacific DIY PC gaming chassis market is projected to grow at a CAGR of 7.7% in the global DIY PC gaming chassis market by 2025. Further, e-sport and gaming competition are achieving exceptional grip in the region owing to which many academies/institutions are opening throughout Asia market to teach the gaming enthusiast the required skill sets and technique/strategies to excel in these competitions. This is boosting the demand DIY PC gaming cases in the region driving the growth of the global DIY PC gaming chassis market during the forecast period.
Key players in the global DIY PC gaming chassis are Corsair Components, Inc., Cooler Master Co., Ltd., NZXT Corporation, Phanteks, Thermaltake Inc., Deepcool Industries Co., Ltd., Gigabyte Technology Co., Ltd, Fractal Design, Rosewill, Inc., Aerocool Advanced Technologies Corp, RIOTORO and others. Players in the market are focused on launching new gaming chassis and related services that offer more customization options to the end gamers. For instance, in 2016, Thermaltake, a manufacturer of PC cases, power supplies, and cooling devices in partnership with 3DHubs launched 3DMakers. According to the company, 3DMakers is a specially designed platform for DIY and modding enthusiasts which means that 3DMakers users can order their personalized PC case mods more ease than before.
Key Segments of the Global DIY PC gaming chassis market
Price Overview, 2015-2025 (USD million) (million units)
Regional Overview, 2015-2025 (USD million) (million units)
Rest of Asia-Pacific
Rest of the World
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Blind Gambit: A GameLit novel
Print Length: 275 pages
Publisher: No World Press (May 5, 2018)
Publication Date: May 5, 2018
Sold by: Amazon Digital Services LLC
Reviewed by Dr. Wesley Britton
On one hand, Jon Cronshaw is a younger author than I am and he's far more familiar with the world of gaming than I will ever be. So if you too are into video games and "game lit," than you're a prime target reader for Blind Gambit.
From a different perspective, I too carry the retinitis pigmentosa gene that results in blindness just like the main character of Brian in Cronshaw's novel. So does the author himself. While I was older and no longer living at home when the onset kicked in for me, from the very beginning of the story, I recognized many events in Brian's personal life as well as many of his reactions to what is happening to him as his sight erodes in the physical world. I remember so many events and conversations in my life that mirrors what Brian goes through as he tries to maintain independence, downplay his disability as much as he can, and find the ways to interact with friends and family as his personal identity changes during the process of going blind. As he admits in his afterword, much of the book can be called a fictionalized memoir.
In fact, we have two themes traveling on parallel lines through the book. One is in virtual reality where Brian can see what's going on in the game of Gambit because he has a chip that allows his avatar, Neuro, to watch what his three teammates, FragQueen, Harley, and Socko are doing on the battlefields against zombies while he proves to be the worst sniper in game world. At the same time, a hacker is going through Gambit destroying every team and game he, she, or it can for unknown reasons. Brian, however, is immune to the hacker's weapons due to that chip. So, on the outside, he's being trained in independent living and how to have a relationship with a girl. A real one. In VR, he is trained in how to combat the hacker by learning strategy, create unique weapons out of ordinary items, and learn how to uncover the hacker's true identity.
I admit, for a long time I wondered why I should care about the destruction of virtual avatars. Not exactly the sort of carnage living beings should worry about. So are there any consequences of the hacker's killing spree in the real world beyond headaches players suffer after leaving the game? At the same time, when Brian isn't hooked up to VR, his often over protective mother talks him into working with blind support groups so he can learn how to live with his disability. Stubborn and resisting most such efforts, Brian isn't a quick study in any of his quests. In the real world, he ends up being bruised and wounded as he tries out a number of activities other blind folks can do. Along the way,
Without question, the primary readership for Blind Gambit will be YA readers who are into gaming. But I really hope a wider audience will include those who might gain some sensitivity and insight not just regarding the disability of blindness, but some understanding of the emotional turmoils the disabled go through as, in this case, we lose the sense of sight.
As with pretty much every e-book published these days, readers can find out more about Jon Cronshaw's worlds by reading his afterword and signing up for his newsletter. The adventures don't have to end when you finish Blind Gambit.
This review first appeared at BookPleasures.com on July 1, 2019: