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review 2015-04-19 17:17
Sky Jumpers
Sky Jumpers - Peggy Eddleman

Sky Jumpers is a post-apocalyptic middle grade novel about a group of cliff diving twelve-year-olds who need to save their town from invading bandits.

 

The narrator is a kickass heroine named Hope. She’s a natural leader with a passion for competitions and physical activity. There’s no challenge she won’t accept. She isn’t afraid to climb tall trees or jump from the cliffs that surround her home. Her classmates are drawn to her because of her athletic talents and leadership abilities. Unfortunately, her desire to push the limits often gets her in trouble.

 

With a narrator like Hope, this book does not lack action. The excitement starts on page 1 and rarely slows down. The quick pacing and spirited characters can easily hold the attention of young readers. Peggy Eddleman does an amazing job of capturing the voice of a twelve-year-old and making Hope relatable.

 

As an adult-aged reader, I have a few issues with the book. If you are a lover of science fiction, you may have to suspend your disbelief. A lot. The science and the actions of the adult characters aren’t always logical. These problems most likely won’t bother young readers, though.

 

This book is action-packed, but the main plot takes a long time to get started. The first half of the story is mostly just world building and character development. The world building is fascinating, but the story feels a bit directionless until the bandits finally show up. After the bandits overrun the town, the action really takes off. Unfortunately, some of the action scenes are difficult to picture. There is a map of the town in the front of the book, but it didn’t help me very much.

 

I also have a problem with the whole “inventing” aspect. The leaders of Hope’s town force all of its citizens to create inventions that will improve the lives of the townspeople. Hope seems to be the only person in town who has trouble inventing. Even the five-year-olds are genius inventers. Anyone who can’t invent is looked down upon. This does tie in to the story’s “Find your strengths” theme, but it comes across as unrealistic and heavy-handed.

 

The best part of this book is its theme. There is a lot for readers to take away from the story. Hope learns that everybody has different strengths and weaknesses. The challenge is figuring out how to use your strengths to accomplish your goals.

 

Sky Jumpers is book #1 of a trilogy (I think?). I really enjoyed seeing this post-apocalyptic world from Hope’s point-of-view, but I probably will not continue reading the series.

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review 2015-01-15 18:35
Sky Jumpers by Peggy Eddleman
Sky Jumpers - Peggy Eddleman

When the prospect of a Middle Grade post-apocalyptic book was presented to me, I was over the moon. I'm a huge fan of MG fiction, but it seems like there's not a lot of it out there that stems into areas like this. Maybe it's because post-apocalyptic worlds aren't exactly happy places, but that just made me more excited to see how Peggy Eddleman would handle this in her debut novel.

 

What first struck me as odd was the fact that the science aspect of this book really doesn't make a lot of sense. I'm all for suspending disbelief to enjoy a book. If people can fly, and you explain to me why that's true, I'll happily follow along. In this case, Sky Jumpers tried its best to make sense of a world where very few people remain, and invention is the only thing that matters besides survival. I was tossed into a world where only primitive technology remains, and people put a heavy-handed emphasis on invention. If you don't invent, or you can't invent, you're an outcast. Or, you're our main character. Somehow she seems to be the only one who falls into this category.

 

That being said, I could have let most of that go, except that the questions that I had kept compounding. Characters in MG novels do all manner of amazing things. They set off on epic quests, save villages, and most of the time all by themselves. Nonetheless, my mind simply wouldn't wrap itself around the fact that Hope was in this role. Setting off into a blizzard with your very injured best friend and his five year old sister just doesn't make sense. Add in the fact that "Bomb's Breath", the very thing that kills people who try to enter the valley and is their only protection from outside, can be walked through by simply holding your breath? I'm so very confused.

 

Truthfully, this was a quick enough read. Hope and her friends were well written, and I could actually see the twelve year old persona in their thoughts and actions. That's where my enjoyment of this story hit a wall though. There was too much that just didn't mesh. I think if this were a Fantasy story, something where we're encouraged to let go of anything true (like scientific fact), I would have liked this more. 

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text 2014-06-17 06:28
Top Ten Books On My Summer TBR List


Top Ten Tuesday is a weekly meme created at The Broke and the Bookish.

 


 



Play Dead (A Dog and His Girl Mysteries, #1) by Jane B. Mason and Sarah Hines Stephens


A dog and his girl show how six legs are better than two in this brand new mystery series!

When Dodge, a German shepherd police dog, finds himself retired after an accident leaves him deaf in one ear, he's lucky to be adopted by the perfect family. Twelve-year-old Cassie Sullivan, his girl, smells almost as good as a dog, and gets her nose for sleuthing from her police chief mom and coroner dad. Cassie is smart and quick on her feet, and doesn't mind breaking a couple rules to get to the bottom of a mystery. Dodge has forty-two dog years of experience solving crime, as well as a great network of other four-legged colleagues when he needs more intel.

When Verdel Ward, the richest man in town, goes missing, it seems like everyone from the mayor to the housekeeper wants his fortune, which he's left behind with no will. But Cassie and Dodge can smell a mystery from a mile away, and can't help wondering why a miser would go swimming in a dangerous cove, what's up with the suspicious fiancee, who's been sneaking around the mansion, and where a twin brother has come from.

The Mad Scientist's Guide to World Domination: Original Short Fiction for the Modern Evil Genius


From Victor Frankenstein to Lex Luthor, from Dr. Moreau to Dr. Doom, readers have long been fascinated by insane plans for world domination and the madmen who devise them. Typically, we see these villains through the eyes of good guys. This anthology, however, explores the world of mad scientists and evil geniuses—from their own wonderfully twisted point of view.

An all-star roster of bestselling authors—including Diana Gabaldon, Daniel Wilson, Austin Grossman, Naomi Novik, and Seanan McGuire…twenty-two great storytellers all told—have produced a fabulous assortment of stories guaranteed to provide readers with hour after hour of high-octane entertainment born of the most megalomaniacal mayhem imaginable.

Everybody loves villains. They’re bad; they always stir the pot; they’re much more fun than the good guys, even if we want to see the good guys win. Their fiendish schemes, maniacal laughter, and limitless ambition are legendary, but what lies behind those crazy eyes and wicked grins? How—and why—do they commit these nefarious deeds? And why are they so set on taking over the world?

If you've ever asked yourself any of these questions, you’re in luck: It’s finally time for the madmen’s side of the story.

A Conspiracy of Alchemists (The Chronicle of Light and Shadow, #1) by Liesel Schwarz


Eleanor “Elle” Chance, that is—a high-flying dirigible pilot with a taste for adventure and the heroine of this edgy new series that transforms elements of urban fantasy, steampunk, and paranormal romance into pure storytelling gold.

It is 1903, and the world is divided between light and shadow. On the side of light is a wondrous science that has transformed everyday life by harnessing magical energies to ingenious new technologies. But each advance of science has come at the expense of shadow—the traditional realm of the supernatural.

Now two ancient powers are preparing to strike back. Blood-sucking immortal Nightwalkers and their spellcasting Alchemist allies have a plan to cover the whole world in shadow. All they require is the sacrifice of a certain young woman whose past conceals a dangerous secret.

But when they come after Elle, they get more than they bargained for. This enterprising young woman, the daughter of a scientific genius, has reserves of bravery and determination that even she scarcely suspects. Now she is about to meet her match in more ways than one: a handsome yet infuriating Warlock named Hugh Marsh, whose agenda is as suspect as his charms are annoyingly irresistible.

Illness Is a Weapon: Indigenous Identity and Enduring Afflictions by Eirik Saethre


Illness Is a Weapon presents an engaging portrayal of the everyday experience of disease in a remote Australian Aboriginal community. While chronic Aboriginal ill health has become an important national issue in Australia, Saethre breaks new ground by locating sickness within the daily lives of Indigenous people. Drawing on more than a decade of ethnographic research in the Northern Territory, Saethre explores the factors structuring ill health, the tactics individuals use to negotiate these realities, and the ways in which disease and medical narratives are employed to construct, manage, and challenge social relations. Reframing current debates, this book argues that disease and suffering have become powerful expressions of Indigenous identity. Through dialogues and interactions, Aboriginal and non-Aboriginal people engage in a reciprocal discussion about the past, present, and future of indigeneity.

Rarely is disease and suffering understood as a form of protest, and in Illness Is a Weapon, Saethre confronts the stark reality of the current contest between all parties in this struggle. As Saethre explains, "Cursing at nurses, refusing to take medication, and accepting acute illness as unremarkable is simultaneously an act of defiance and a rejection of vulnerability."

The Templeton Twins Make a Scene (Templeton Twins, #2) by Ellis Weiner


With its kid-perfect humor and dynamic illustrations, Book 1 of the hilarious Templeton Twins series left young readers clamoring for more. This time, Abigail and John Templeton find themselves at TAPAS (the Thespian Academy of the Performing Arts and Sciences) where their father, the illustrious Professor Templeton, has been hired to invent a groundbreaking theatrical device. Once again, there is drama (of course!), silliness, and suspense, as the twins (and their ridiculous dog) must thwart the dastardly Dean brothers in order to save the invention as well as their father (and the dog). Oh yes, there is sure to be another recipe. This time for guacamole. Or is it coleslaw?

Magic Marks the Spot (The Very Nearly Honorable League of Pirates, #1) by Caroline Carlson


Pirates! Magic! Treasure! A gargoyle? Caroline Carlson's hilarious tween novel The Very Nearly Honorable League of Pirates #1: Magic Marks the Spot is perfect for fans of Lemony Snicket's Series of Unfortunate Events and Trenton Lee Stewart's Mysterious Benedict Society.

Hilary Westfield has always dreamed of being a pirate. She can tread water for thirty-seven minutes. She can tie a knot faster than a fleet of sailors, and she already owns a rather pointy sword.

There's only one problem: The Very Nearly Honorable League of Pirates refuses to let any girl join their ranks of scourges and scallywags.

But Hilary is not the kind of girl to take no for answer. To escape a life of petticoats and politeness at her stuffy finishing school, Hilary sets out in search of her own seaworthy adventure, where she gets swept up in a madcap quest involving a map without an X, a magical treasure that likely doesn't exist, a talking gargoyle, a crew of misfit scallywags, and the most treacherous—and unexpected—villain on the High Seas.

Written with uproarious wit and an inviting storyteller tone, the first book in Caroline Carlson's quirky seafaring series is a piratical tale like no other.

Confessions of a So-Called Middle Child by Maria T. Lennon


It's Mean Girls for tweens in the tradition of Paula Danziger's Cat That Ate My Gymsuit and Judy Blume! Watch out, world: here comes Charlie C. Cooper-computer whiz, reformed bully, and so-called middle child-in this seriously funny debut tween novel from screenwriter Maria T. Lennon.

Confessions of a So-Called Middle Child stars the hilariously cheeky reformed bully and tween hacker Charlie Cooper as she tries to ditch her middle-child reputation and make cool friends at her new school in Los Angeles. But being cool isn't as easy as it looks. Charlie has to face down the mean girls and decide between right and wrong once and for all when she learns the terrible truth behind Marta the Farta's bad attitude and loner status. And Charlie has to do it all in outfits meant for the runways!

Viral Nation (Viral Nation #1) by Shaunta Grimes


After a virus claimed nearly the entire global population, the world changed. The United States splintered into fifty walled cities where the surviving citizens clustered to start over. The Company, which ended the plague by bringing a life-saving vaccine back from the future, controls everything. They ration the scant food and supplies through a lottery system, mandate daily doses of virus suppressant, and even monitor future timelines to stop crimes before they can be committed.

Brilliant but autistic, sixteen-year-old Clover Donovan has always dreamed of studying at the Waverly-Stead Academy. Her brother and caretaker, West, has done everything in his power to make her dream a reality. But Clover’s refusal to part with her beloved service dog denies her entry into the school. Instead, she is drafted into the Time Mariners, a team of Company operatives who travel through time to gather news about the future.

When one of Clover’s missions reveals that West’s life is in danger, the Donovans are shattered. To change West’s fate, they’ll have to take on the mysterious Company. But as its secrets are revealed, they realize that the Company’s rule may not be as benevolent as it seems. In saving her brother, Clover will face a more powerful force than she ever imaginedÂ… and will team up with a band of fellow misfits and outsiders to incite a revolution that will change their destinies forever.

Under the Empyrean Sky (The Heartland Trilogy, #1) by Chuck Wendig


Corn is king in the Heartland, and Cael McAvoy has had enough of it. It's the only crop the Empyrean government allows the people of the Heartland to grow? And the genetically modified strain is so aggressive that it takes everything the Heartlanders have just to control it. As captain of the Big Sky Scavengers, Cael and his crew sail their rickety ship over the corn day after day, scavenging for valuables, trying to earn much-needed ace notes for their families. But Cael's tired of surviving life on the ground while the Empyrean elite drift by above in their extravagant sky flotillas. He's sick of the mayor's son besting Cael's crew in the scavenging game. And he's worried about losing Gwennie? his first mate and the love of his life? forever when their government-chosen spouses are revealed. But most of all, Cael is angry? angry that their lot in life will never get better and that his father doesn't seem upset about any of it. Cael's ready to make his own luck . . . even if it means bringing down the wrath of the Empyrean elite and changing life in the Heartland forever.

Sky Jumpers (Sky Jumpers, #1) by Peggy Eddleman


12-year-old Hope lives in White Rock, a town struggling to recover from the green bombs of World War III. The bombs destroyed almost everything that came before, so the skill that matters most in White Rock—sometimes it feels like the only thing that matters—is the ability to invent so that the world can regain some of what it’s lost.

But Hope is terrible at inventing and would much rather sneak off to cliff dive into the Bomb’s Breath—the deadly band of air that covers the crater the town lives in—than fail at yet another invention.

When bandits discover that White Rock has invented priceless antibiotics, they invade. The town must choose whether to hand over the medicine and die from disease in the coming months or to die fighting the bandits now. Hope and her friends, Aaren and Brock, might be the only ones who can escape through the Bomb’s Breath and make the dangerous trek over the snow-covered mountain to get help.

For once, inventing isn’t the answer, but the daring and risk-taking that usually gets Hope into trouble might just save them all.

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text 2014-04-10 14:00
Monthly Key Word Challenge ~ March {Completed}
Miss Happiness And Miss Flower - Rumer Godden
The Forever Affair - Catherine George,George
Forever and a Day (Emilie Loring #34) (B... Forever and a Day (Emilie Loring #34) (Bantam Books #QL2404) - Emilie Loring
Inside Out and Back Again - Thanhha Lai
Sky Jumpers - Peggy Eddleman
Under the Never Sky (Under the Never Sky #1) - Veronica Rossi
If I Stay - Gayle Forman
Eye of the Storm - Kate Messner

Monthly Key Words: Flower, Forever, Inside, Sky, Stay, Storm

 

Most exciting YA ~ Under the Never Sky

 

Most exciting younger YA ~ Eye of the Storm

 

Most exciting younger YA with equally good sequel ~ Sky Jumpers, Book 1

 

Most dated, but interesting ~ Forever and a Day

 

Most dated, but annoying ~ Forever Affair

 

Sweetest ~ Miss Happiness and Miss Flower

 

Based on author's life ~ Inside Out and Back Again

 

Most disappointing ~ If I Stay

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review 2013-12-14 00:00
Sky Jumpers: Book 1
Sky Jumpers - Peggy Eddleman "Sky Jumpers" is a wonderful middle-grade novel, showing kids that everyone adds value and is special in their own way. I loved Hope's tenacity and perseverance even in the face of great adversity. She can't invent, and that is what is valued most in her society, but she is able to rise above that and contribute the skills she does have. The world building was fairly creative, I loved the idea of the aftermath of bombs creating deadly, invisible clouds, and the fact that Hope didn't let the danger keep her from exploring the countryside with her friends. The story moved along at a good clip and the villains were interesting, I just wish they had a little more depth, although I could say that for all the characters. I didn't really feel like I connected with any of them throughout the story.
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