This reader's personal opinion, ©2018, all rights reserved, not to be quoted, clipped or used in any way by goodreads, Google Play, amazon.com or other commercial booksellers*
So, random Amazon prime borrow (Kindle Owner's Lending Library) -- a freebie, self-/indie published and a shorter length work that I really wound up enjoying.
Not really sure why beyond liking the heroine. It threw so much at you at once that I'm not sure I have a handle on the story, the series or the worldbuilding. But just go with it; action-packed and full of pretty much everything supernatural, paranormal or fairy-tale-ish.
Not sure yet why series is called Dragon's Gift or Valkyrie. No Valkyries yet. The main character and her sister's powers are still unknown at end of this one.
Probably the best review I can give this is that I plan on reading the next novella in the series.
*©2018. All rights reserved except permission is granted to author or publisher (except Penumbra Publishing) to reprint/quote in whole or in part. I may also have cross-posted on The Reading Room, Libib, LibraryThing, and other sites including retailers like kobo and Barnes and Noble. Posting on any site does not grant that site permission to share with any third parties or indicate release of copyright.
Ratings scale used in absence of a booklikes suggested rating scale:
★★★★★ = All Time Favorite
★★★★½ = Extraordinary Book. Really Loved It.
★★★★☆ = Loved It.
★★★½☆ = Really Liked.
★★★☆☆ = Liked.
★★½☆☆ = Liked parts; parts only okay. Would read more by author.
★★☆☆☆ = Average. Okay.
★½☆☆☆ = Disliked or meh? but kept reading in hopes would improve.
★☆☆☆☆ = Loathed It. Possibly DNF and a torturous read.
½☆☆☆☆ = So vile was a DNF or should have been. Cannot imagine anyone liking. (Might also be just an "uploaded" word spew or collection that should not be dignified by calling itself a "published book." If author is going batshit crazy in the blogosphere over reviews -- I now know why they are getting bad reviews. Or maybe author should take remedial classes for language written in until basic concepts like using sentences sink in. Is author even old enough to sign a publishing contract or do they need a legal guardian to sign for them?)
The idea is so simple that a child of eight could evoke. In fact, it is probably the one that most of eight years since 1977 have, at one time or another fantasized about. Oculus Rift pop one on your head, start Monova EVE Valkyrie and suddenly you are inside the cockpit of a fairing, laser-loaded firing missile, dip and dodge diving, dog-related space fighter.
It is a good thing gasp-out-loud, seeing the enemy ships zooming past and be able to follow with the head of the true life turns as they go. The most immediately stop, and perhaps surprising thing about all this, especially given its foundation in the online world famous Eve complex, is simply intuitive way all this is. Holding a gamepad in your hand and using sticks to control the pitch and yaw of your boat is a breeze, while weapons systems are linked to two triggers. single fire lasers, requiring active tailing enemies and knowledge of the appropriate position to take just in front of them in the time-honored combat flight mode. Missiles meanwhile is where all the VR innovation suddenly becomes a much more active ingredient.
By pressing the left trigger and then eyeballing enemies of their high trajectory, down, and all around allows time for your missiles to reach lock-on. The more you are able to keep bad no ‘to more than your missiles you can unload them at once. Get yourself in a prime position, close without debris and with a clear view of your career. Listen to the sound signal indicator to alert you to a lock-on, then release the left trigger to release the payload. It is intensely satisfying things, the kind of joy video game that is clear and immediate. The thrill of having the indicator Kill arise in front of your face as you wheel away a hard-earned splosions dam death “your back is something everyone can enjoy. I even tested some non-gaming parents it is easier to show people what the Rift is that why there is now a mountain of cables and hardware taking over your living room and he had panting , cooing and ahhing. I could not get my dad in the bowling on the Wii still here, he was happily downing spaceships Eve in a play. VR. Who knew?
Valkyrie, by its nature, is an arcade experience. Those of us weaned on the likes of Elite: Dangerous or before that, Freespace, find their cockpit stripped back and built for shorter, shallower, and yet more emphatic combat experiences. Having sunk hundreds of hours in the two aforementioned games, I always found myself looking around my Valkyrie cockpit and want to interact with myriad levers and buttons flashing doo-dads that fill the space. I could not.
Yet for all the essentially useless tat on the screen there is a respectable performance in some individual elements of the design of the cockpit. Shield and armor hull meters before you hang on each side, and you go on the task not to jump you are actively looking around when the light of a red emergency light enters your vision missile strike. Which, again, feels cool, giving your look even more the agency.
When it comes to the world outside the cockpit there are other significant design settings to enable or enhance your probably soon to be the sore neck influence on proceedings. Enemy ships leave a clear red line behind them, far more than normally found in your typical hunting dog, just to make it a little easier for crane at them. the integrity of the hull can be increased by collecting floating armor packages I will say it was an experience that arcade green glow tell tale in the context of explosions and general chaos ensuing space around them .
Review originally featured on Angel's Guilty Pleasures
Phoebe Meadows is on trial for her life.
After freeing her half-brother, Baldur, Phoebe is set to stand before the Council in Asgard to answer for her actions. The threat of exile if she’s found guilty looms, not to mention the added stress of meeting her real father for the first time.
Upon entering Asgard, Phoebe discovers new allies in a half-brother she’s never met as well as an oracle who is in possession of valuable information. A little added help couldn’t have come at a better time, because when Phoebe is tossed into an unknown realm, she’s only armed with Gundren, a jewel, and her wits.
When Loki shows up, all bets are off. The trickster god throws a wrench in Phoebe’s plans and kidnaps Fen, her only ally. And just when she thinks she sees the light at the end of the tunnel, Phoebe finds she has to defeat one last obstacle: The Norns.
And they aren’t planning to go down without a fight…
Exiled is book three in the Phoebe Meadows series by Amanda Carlson. It’s a series that needs to be read in order.
We are treated to another fast-paced adventure. This one didn’t have as much action/battles, but it was still a high energy adventure. Phoebe is thrown into a world, she doesn’t fully understand. She has gained friends and allies along the way, but now she’s going to Asgard, not to visit, but to stand trial.
This book was amazing! I loved the detail and description of Asgard and Helheim. I love the Norse mythology and the authors own spin on it. It was wonderful to explore new places and revisit old friends. Their is no rest for Phoebe and if she wants to have a future, she must find away to complete her mission or die. She faces new enemies, challenges, and gets to meet more family. The romance between Fen and her is still strong. Sam is still around and what a whopper of a twist at the end with her.
This series is a lot of fun. It’s action-packed and fast-paced urban fantasy. I’m eagerly waiting to see what’s next for our band of characters.
Rated: 4 Stars
*Disclaimer: I received a complimentary copy provided by Amanda Carlson with the sole purpose of an honest review. All thoughts, comments and ratings are my own.
Was this review helpful? If so, please consider liking it on Goodreads (Angela)!