I think I've mentioned I play Dungeons and Dragons and it's hard to be in that community without having heard of Critical Role. I'm still listening to campaign one so of course, I had to read Legends of Vox Machina when I saw it was available.
I absolutely adored this graphic novel. For one thing, I really captured the spirit of Dungeons and Dragons. For example, Scanlan singing Queen even though the band wouldn't - or at least, shouldn't - exist in a mystical fantasy world. Or the quirky humor and problem-solving. Or the way combat worked, how we see everyone's turn. It read like an actual Initiative and that made it more fun to read.
Additionally, I don't think you'd have to be a D&D player in order to enjoy this. It's a well set up fantasy world. The rules are clear, the characters engaging and realistic, and the problems are worth investing in.
Final rating: 5/5 Where you're a player or just a curious reader, you'll enjoy this graphic novel.
Scanlan and Vax peeing on the ruin to destroy it is the most D&D thing that could have been done and I lost it at that part.