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text 2019-01-09 07:51
Online Gaming Market Investment Feasibility and Trends by 2018

January 9, 2019: This report studies the global Online Gaming market status and forecast, categorizes the global Online Gaming market size (value & volume) by manufacturers, type, application, and region. This report focuses on the top manufacturers in United States, Europe, China, Japan, South Korea and Taiwan and other regions.


The major manufacturers covered in this report

  • Activision Blizzard Inc.
  • Electronic Arts  Inc.
  • Giant Interactive Group Inc.
  • GungHo Online Entertainment Inc.


Download sample Copy of This Report at: https://www.radiantinsights.com/research/global-online-gaming-market-research-report-2018/request-sample


  • King Digital Entertainment
  • Microsoft Corp.
  • NCSOFT Corp.
  • Sony Corp
  • Take-Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • Zynga Inc.


Access This Full Report @ https://www.radiantinsights.com/research/global-online-gaming-market-research-report-2018


Geographically, this report studies the top producers and consumers, focuses on product capacity, production, value, consumption, market share and growth opportunity in these key regions, covering

  • North America
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India


On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into

  • Smartphones Online Gaming
  • Tablets Online Gaming
  • Others


On the basis of the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate for each application, including

  • Young Adults
  • Adults
  • Mature Adults
  • Seniors


The study objectives of this report are:

  • To analyze and study the global Online Gaming capacity, production, value, consumption, status (2013-2017) and forecast (2018-2025);
  • Focuses on the key Online Gaming manufacturers, to study the capacity, production, value, market share and development plans in future.
  • Focuses on the global key manufacturers, to define, describe and analyze the market competition landscape, SWOT analysis.
  • To define, describe and forecast the market by type, application and region.
  • To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
  • To identify significant trends and factors driving or inhibiting the market growth.
  • To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
  • To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
  • To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
  • To strategically profile the key players and comprehensively analyze their growth strategies.


In this study, the years considered to estimate the market size of Online Gaming are as follows:

  • History Year: 2013-2017
  • Base Year: 2017
  • Estimated Year: 2018
  • Forecast Year 2018 to 2025


About Radiant Insights

Radiant Insights is a platform for companies looking to meet their market research and business intelligence requirements. We assist and facilitate organizations and individuals procure market research reports, helping them in the decision making process. We have a comprehensive collection of reports, covering over 40 key industries and a host of micro markets. In addition to over extensive database of reports, our experienced research coordinators also offer a host of ancillary services such as, research partnerships/ tie-ups and customized research solutions.


For More Information, Visit Radiant Insights


Michelle Thoras
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Radiant Insights, Inc
Phone: 1-415-349-0054
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Email: sales@radiantinsights.com    
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text 2018-10-26 12:29
Cheapest VPN for Online Gaming

Gaming is an addictive activity that can get you hooked for hours every day if you develop the taste for it. But if you are a gamer, you must be aware of a few problems that present themselves during online play. For instance, lagging and restrictions on your favorite gaming servers preventing you from entry.


If you want to eliminate or at least reduce these problems, you should avail a VPN. However, video gaming isn’t exactly cheap. Not only do you have to purchase the game, but you must also possess a high speed Internet and a great gaming setup to play with your friends online. A VPN only adds more costs to fulfill your gaming needs.


So today I am going to present some excellent yet cheap VPN services - https://www.vpnranks.com/cheap-vpn-service/


Without further ado, these are:



1. PrivateVPN

PrivateVPN is fast and efficient. A good gaming VPN must first and foremost be first and have the power to break through geo-restrictions. Although PrivateVPN has servers that are limited to around 50 countries, it is the cheapest VPN you can find that offers features as good. You can purchase its 24 month subscription for $2.55 only.


2. NordVPN

You must have heard of NordVPN. It is one of the most widely use providers out there and not without good reason. It offers an amazing set of feature and has the largest number of servers in the VPN industry.

Moreover, it also ranks among the fastest VPNs around. Best of all, it can be purchased for a mere $3.99 per month.


Not only will it allow you enter your favorite video game servers, but it will also make sure the bullets actually fire right when you pull the trigger, rather than lagging a few hundred seconds between the cause and the effect.


Nord is often compared with ExpressVPN as both of these are the highest in-demand services in the whole VPN industry. You can view a detailed comparison of NordVPN vs ExpressVPN: - https://www.vpnranks.com/nordvpn-vs-expressvpn/



3. CyberGhost


Although not quite as fast as the above two VPNs, CyberGhost can get you through any server whether it is available in your country or not. It offers average speeds, but good security so you can keep hackers roaming around on video game server at bay.

CyberGhost can be purchased for $2.75/month if you subscribe to its 18-mont plan. This is an outstandingly low price for a gaming VPN as good as CyberGhost.


4. Private Internet Access


Private Internet Access or PIA is another VPN that is cheaper than most other providers. It is one of the most well-known providers in the VPN industry. PIA is a remarkably fast VPN and can deliver good latency for an enjoyable online gaming experience.

You can acquire PIA at the cost of $2.91/month for its 2-year plan.


5. PureVPN


PureVPN is another provider that is known for its fast server speeds. The best aspect of PureVPN is that it covers almost the whole world with its servers, having a network with presence in over 140 countries. PureVPN is available at the cost of $3.53/month if you subscribe to its 2-year plan.


A good gaming experience requires fast server speeds. Therefore, PureVPN is one of the best choices you can make if you are looking for a cheap VPN for gaming.

These are the cheapest VPNs that currently have millions of satisfied customers around the globe. You can choose any of these VPN services and rest assured that your online gaming needs will be fulfilled in a cost-effective manner. Happy gaming and ciao!


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review 2015-05-08 00:24
Book Review of Backward Compatible: A Geek Love Story by Sara Daltry and Pete Clark
Backward Compatible: A Gamer Geek Love Story - Sarah Daltry,Sarah Daltry,Pete Clark

Is there someone for everyone?  Even me?


Time is passing and the Y Generation have now become young adults.  During this social period computers and the Internet have become household items, at least in the Upper and Middle classes.  Online gaming has now become a subculture complete with language, social activities and dress. The word 'geek' has become more a description of an alternate subculture than a derogatory term.  Daltry and Clarke take us on a wacky trip into the world of computer geeks, as they follow the hectic lives of Katie Garretty and George Lindell.  Will this young woman and man come together in a sweet romance, or will they be doomed to remain single forever?  Does being a computer geek mean you can never have self-respect, or can these young people grow in self-confidence?  Will the pair ever battle their way to the end of Fatal Destiny, the game which dominates their young lives? Backward Compatible is a romantic comedy that will entertain those who enjoy reading New Adult or Young Adult fiction.


Right from the start it should be pointed out that this book is a comedy and much of the humour revolves around politically incorrect views.  This book is full of foul language, sexual references and biases against minorities.  If you are looking for a book that will expand your social and political ideology you would do well to go somewhere else. If, however, you are looking for something that will make you smile, this is the book for you.


In tune with the gaming ethos of the book, the novel is divided into 15 "Levels", reminiscent of computer game levels in which each new stage represents a higher degree of complexity and difficulty.  The plot of Backward Compatible can roughly be divided into two halves.  The first half, Level 1 – 7, revolves around the issue of whether Katie and George will actually get together, and the complication of a possible relationship between Katie and Jeff Browning ("Seynar").  The second half, Level 8- Boss Level (15), covers Katie and George's budding romance and a gaming hunt for hidden keys, in order to win a $10,000 prize and a trip to Montréal. Both halves each contain an extended description of gaming play, so it should be pointed out that this novel is particularly designed for those interested in online games.  If you are not so interested, these sections may seem a little dull.  Most of the book, however, is of general human interest and so will appeal to a wide range of readers. The chapters are written alternately from Katie's, then George's, point of view. As a result we gain a look into both the female and male minds and lives of young adults. This book, then, should appeal to both male and female readers.  At 356 pages Backward Compatible is of average length, however, it is just a little too long for the content.  It could have benefited from some minor editing.


Daltry and Clarke have created a collection of likeable characters who the reader will instantly relate to. These characters will remind the reader of themselves or their friends.  Both Katie and George are bright and witty, and at the same time vulnerable.  We relate to their lack of confidence, and hope the best for them. Typical of the romantic comedy genre even the antagonist character, who I will not name in order to avoid spoiling the story, is not too bad: even they have endearing qualities.  The character of Katie has an arc of development spanning the whole novel.  We follow her as she progresses from an aching lack of self-confidence to a position of much more self-assurance and certainty. The character of George has two arcs of development. The first arc covers the first half of the story, and takes George from being a nervous young man who does not believe he will ever get a girlfriend to a happy young man who is now dating.  The second arc revolves around the issue of whether George will actually have sexual relations with Katie. The character of Katie is a little more fully developed than that of George. The internal monologues for Katie take us deep into her mind and experiences. The character of George also has internal monologues, but we do not get quite the breadth of characterisation. For example, we hear of George's physical longing for sexual satisfaction, but there are few detailed descriptions of this physical angst.  This is not to say that George does not live on the page.  The reader does relate to him as real.


In contrast to the new circumstances of the Y generation and technological development, as the subtitle suggests, romance is the central theme of Backward Compatible.  This ageless theme is fully developed to the reader's satisfaction.  It is a simple fact of life that for many of us at least part of the solution for lack of self-confidence is finding a partner who we can love and be with. Katie and George are not the only characters to pair off by the end of the novel. Family is a very secondary theme. The reader gains a brief look into the families of George, Katie and Lanyon (George's ever present buddy). We see parents who cramp their children's style, but are caring, and a brother who is competitive, but willing to help. These two themes fit well together, as one has a tendency to lead to the other.  Of course, a family is a long way ahead in Katie and George's future, and we do not know if it will eventually come to be, but the reader can hope.


The humour in the novel works quite well. There is a great amount of witty comment and repartee, slapstick humour and tongue in cheek events.  George and Lanyon are particularly a comedy duo a little reminiscent of The Three Stooges, although of course there are only two of them. For example, while George and Lanyon are at the store, at midnight, to buy the new release of Fatal Destiny George tries to pull Katie as a date by giving her his copy of the game to buy.  Seeing this Lanyon comments, "I mean, if you are going to give up a midnight release the least she can provide you with is a little midnight release."  During the same incident George comments of Katie, "her smile is more that of a hungry T-Rex than innocent ..."  At times the plot wanders a little into hyperbole. For example there is a three-storey climbing incident which is a little unreal, and certainly would not work in a less humorous and more realistic story. Similarly, in reality few friendships would last if a young man hit his friend in the testicles.  But as has been noted this is a comedy and the reader is not too upset by these unrealities.


From the perspective of Feminism women in the novel are represented as quite dynamic and forward.  Katie, despite her lack of self-confidence, can be very forceful in making her opinions known.  She is a talented gamer and an aggressive fighter in Fatal Destiny.  She is also an intelligent university student, an Art History major, who has gained entrance to Amherst College, a prestigious and exclusively selective university.  Allie, Katie's friend, is the first to turn against the antagonist character, deliberately killing their game avatar even though the antagonist is supposed to be on the same team.  Anna, Katie's best friend, is, however, more of a female stereotype. She is interested mainly in guys and clothes.  Anna certainly gets a ribbing from Katie, though, on these points.  Stacey and Vicki, two hussies who knew Katie in high school, also represent the female stereotype of get a man, have a baby and raise a family.  These two women, though, are hardly represented positively, and their lifestyle is certainly not recommended.


The male characters, when seen in terms of Gender Studies, are hardly sensitive New Age men.  Much of the humour comes from George and Lanyon's insensitive, macho dialogue about women.  Indeed, where women are concerned they seem interested in only one thing: sex.  Much of this, however, is purely a front, an adopted persona.  We see from the internal dialogue in his chapters that George in fact does have feelings, and indeed is quite sensitive, including being worried about his own masculinity.  In the second half of the novel there is an extended incident where a George very much goes out of his way to cheer up and console Katie, who is crying because of some abuse she has received.


The LGBTIQ minority are not represented in the novel, and indeed gays come in for quite a bit of bigoted humour. Much of this, however, arises because of George and Lanyon's insecurities about their own masculinity.  This could have been balanced, though, by including a positively described cameo of a gay character. 


The aged are completely absent from the text, but this is not a great surprise as Backward Compatible is a Young Adult / New Adult novel. Once again one cameo appearance could have been included to represent this much ignored minority.  It is certainly true that the age can make a positive contribution to the lives of young people.


In the terms of the Capitalist / Socialist debate there can be no doubt that Backward Compatible lies firmly in the Capitalist camp.  Both George and Katie live an alternate lifestyle and are hard up for money, but they are able to do this because of the largesse of their parents.  Neither of them, nor Lanyon, works during their winter break.  Indeed, they do not even attempt to find work.  All three attend university because of the generosity of their parents.  Katie, indeed, goes to a highly expensive college.  Also, much of the second half of the novel revolves around an attempt to win $10,000.  This is clearly a capitalist motivation.  Nonetheless, at one point in the story Katie clearly states that she does not wish to own lots of products, and that money is not important to her.  Also, George drives a car which is old and perpetually breaking down.  His parents have not gifted him with an expensive new vehicle.  Clearly this book will appeal to middle class and upper class readers.


The novel is quite sound in psychological terms.  Indeed, the split narration allows Daltry and Clarke to illustrate the concept of "mind reading".  In Cognitive Behaviour Therapy this is a classic error in thinking in which an individual imagines that they can read the thoughts in another person's head.  Usually the individual imagines the other person is thinking of them negatively, in reality this is simply not true. (Sarah Edelman.  Change Your Thinking: overcome stress, combat anxiety and depression and improve your life with CBT:­­__  New York, N.Y.: Marlowe, 2007, p. 53)  Both Katie and George engage in mind reading when in fact the other is thinking of them quite positively.


Backward Compatible is an endearing and humorous romp that will particularly entertain young adults, but also, more broadly, the young at heart.  The Katie / George split narrative means that the book will appeal to both male and female readers.  While the novel is centred in Y generation culture, the themes of romance and family are universal, and will appeal to many.  I am happy to rate this book as 4 stars out of 5.

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