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review 2014-10-17 10:46
Pirate Cinema: Roman (Heyne fliegt) - Cory Doctorow,Oliver Plaschka

Der 16jährige Trent McCauley liebt Filme. Aber nicht in der Kinofassung. Er lädt sich die Filme illegal aus dem Internet und schneidet sie zu neuen, eigenen Filmen. Aufgrund dieser massiven Copyright-Verletzungen wird der Familie das Internet für ein Jahr gesperrt. Das verursacht große Probleme. Trents Vater arbeitet über das Internet in einem Callcenter, seine Mutter muss sich regelmäßig im Internet beim Arbeitsamt einloggen und seine Schwester Cora braucht den Zugang für ihre Hausaufgaben. Ohne Internet wird Trents Vater arbeitslos, das Arbeitslosengeld der Mutter bleibt aus und Coras Leistungen in der Schule werden schlechter. Aus Scham, weil er seine Familie ins Unglück gestürzt hat, haut Trent nach London ab. Überfordert mit der Situation freundet er sich mit dem Obdachlosen Dodger an. Zusammen besetzen sie ein leerstehendes Haus und richten sich dort häuslich ein. Trent verschafft sich wieder einen Internetzugang und beginnt erneut Filme zu schneiden. Doch die Regierung verabschiedet immer härtere Strafen für selbst kleinste Copyright-Verletzungen. Trent will sich nicht so weit einschränken lassen und nimmt zusammen mit seinen neuen Freunden den Kampf gegen die mächtigen Medienkonzerne auf.

 

Ich wollte schon länger ein Buch von Cory Doctorow lesen. Da der Autor sich in diesem Buch mit einem aktuellen Thema beschäftigt hat es mich gleich angesprochen. Internetpiraterie wird immer heiß diskutiert. Natürlich ist es nicht richtig, sich illegal Filme aus dem Internet zu laden und die Copyright-Inhaber um Ihren Lohn zu bringen. Doch Doctorow zeigt in „Pirate Cinema“ dass es nicht nur darum geht, sich einen Film kostenlos anzusehen, sondern auch um künstlerische Freiheit. Der Protagonist Trent bastelt aus Filmschnipseln einen komplett neuen Film. Doch hierfür muss erst eine Film illegal herunterladen. Dieses Buch gibt Diskussionsstoff. Ist es okay sich einen Film herunterzuladen um daraus etwas Neues zu schaffen? Doctorow ist Mitbegründer der Open Rights Group, die sich für die Liberalisierung des Urheberrechts engagiert. Dies merkt man in „Pirate Cinema“! Der Autor zeigt in diesem Buch überspitzt warum ein zu strenges Copyrightgesetz niemanden nutzt.

Der Schreibstil war leicht und flüssig. Doctorow hat sich für meinen Geschmack allerdings etwas zu viel der Politik gewidmet. Die Politik ist zwar für die Story sehr wichtig, wurde aber etwas zu sehr ausgebaut, dadurch wurde das Buch stellenweise etwas langatmig und zäh. Weniger ausführliche Politik und dadurch ein paar Seiten weniger und das Buch wäre richtig toll gewesen. So musste ich mich teilweise etwas zwingen um nicht die politischen Stellen zu überspringen. Das Cover gefällt mir sehr. Es ist düster und verspricht doch auch Action und dürfte vor allem jüngere Leser ansprechen.

 

Fazit: Guter Roman über ein sehr aktuelles und heiß diskutiertes Thema. Jeder der sich für Internetpiraterie interessiert sollte hier zugreifen. 4 von 5 Sternen.

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review 2014-08-11 22:27
I give up!
Pirate Cinema - Cory Doctorow

Well, it did it. This book defeated me.

 

There's a point about a third of the way through the story where a new IP law has been passed and a bunch of kids get brought up on piracy charges and found guilty. And our main character (paraphrased) muses that of COURSE the kids were found guilty, because the law was written to make them guilty.

 

And that's this book.

 

I'm sympathetic to the core argument. Current IP and copyright laws need to be updated, protection spans shortened, penalties made more reasonable. The hoops some people who deal in clearly fair use extractions from copyrighted material are forced to jump through are ridiculous. And so at first, while I'm not a huge fan of being preached at in my literature, I was willing to give this a try.

 

But this book is written in such a way that it's impossible to have a nuanced discussion, at least in the part I read, because all the people on one side are "good" and all the people on the other side are "evil." No one in the first 130+ pages of this book pirates for really selfish reasons, they're all just innocent artists caught in the teeth of nasty laws, which is just hilarious in its break from reality. And the real kicker is that there was potential here for this to work better. The author's extrapolation of the current trajectory of laws felt highly plausible if not likely, and the claustrophobic dread of that sort of environment should be awesome. But instead, I just wound up bored.

 

Yes, bored. For all that the heavy-handed preaching of the author bugged me, the real thing that drove me out of this book was just that I got bored. Part of this isn't actually the book's fault. It's partly just that I was being asked to sympathize with, or at least be interested in, yet another self-absorbed, whiny teenage boy who goes on an enlightenment quest and gets some sex. I sort of wonder if I just need to take a break from YA books, but usually it's just not this bad. Maybe it's because it felt like the book wasn't written to tell Trent's story, it was written to tell how bad copyrights are? I don't know.

 

But for me, Trent didn't make it to interesting. His immaturity is tiresome, if effective at showing who he starts out as. He barely seems to think about other people, and he usually gets what he wants without any work or trouble. And when everyone around him seems more proactive and interesting than he is, I found the prospect of another 200+ pages with him too much to take.

 

I'm giving this two stars. For me, it was one star, but I fully admit that a lot of that's a matter of taste. It's well written, and the details of the near future he gives us are well-extrapolated. I can imagine a lot of people really enjoying this. And the issues ARE important. But I felt the handling was clumsy and the veneer of spec fic story that got stretched over the political preaching wasn't near enough to hold my attention.

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text 2014-02-26 15:00
The Anxiety of the Future
The Handmaid's Tale - Margaret Atwood
Pirate Cinema - Cory Doctorow
Tribes: The Dog Years - Iñaki Miranda,Michael Geszel
Metatropolis Erzählungen - John Scalzi,Bernhard Kempen
Oryx and Crake - Campbell Scott,Margaret Atwood
Ready Player One - Ernest Cline
Adventure Time Vol. 1 - Branden Lamb,Shelli Paroline,Ryan North
The Year of the Flood - Bernadette Dunne,Mark Bramhall,Katie MacNichol,Margaret Atwood
River Rats - Caroline Stevermer,Frances Collin

 

Early in the year, I often spend time looking back over the last, at all the events that occurred since the previous January, and look forward to all the things that could happen in the coming months, both in my own life and across the world.  Reflecting on the successes and failures of the last year, trying to learn from mistakes and continue doing what works while interpolating how these changes might affect the future are constant obsessions for many people, though it is true that humans can only really exist in the present. Thinking about this, one can feel a little wistful about the future. The past and the future are such preoccupations, the future after all is the present that will be lived later. If this is true of one’s own personal concerns, how much more compelling are conceptions of where the entirety of human society will end up?

 

Things are getting better, right? No, maybe they’re getting worse by the day. Are we talking about technology? Maybe this will be the year bionic organs will improve quality of life for thousands. Or, are we talking about the environment? Which major city will be impacted by a hurricane or typhoon bolstered by erratic global temperatures and rising sea levels this year, or be effected by corporate corruption? How about world politics? Maybe Minnesota will finally allow the selling of beer on Sundays or will the internet finally be reigned in by corporations. That was why for January 2014, I focused on novels dealing with an apocalyptic or dystopian near-futures. 

 

It was definitely interesting comparing and contrasting the similar and opposing themes of these various depictions of the near (or far) future, of what will happens to the cities and landscapes of the modern human habitat; the environmental collapse and scientific chaos of Margaret Atwood’s MaddAddam series, the collapsing world held together by digital paradise of Ernest Cline’s Ready Player One, the ripped from tomorrow’s headline copyright thrills of Cory Doctorow’s Pirate Cinema, the fully realized near future cities of METAtropolis. From the traditional “after the bomb” depictions of Caroline Stevermer’s River Rats to the anarchic, childlike nostalgia of Adventure Time. In the end, they all draw upon current trends and themes, and offer some ideas of what life will be like in the future.

 

While the quality of the tales in the anthology METAtropolis: the Dawn of Uncivilization varied a little in my opinion, they were diverse enough in their depictions of a post-peak oil world that they are a good place to start in discussing writer's ideas of the future of cities. Neither entirely post-apocalyptic or totally dystopian, the shared world presented by the authors here seems a realistic, if worrying, picture of our coming decades.  In a lot of ways, indeed, METAtropolis set the stage for the other tales I would read over the month as the roles of the environment, powerful corporations, digital worlds, and sustainability of human systems are examined. All of these topics would come to be explored in greater detail in the coming novels I read throughout the month. From Portland, to Detroit, to St. Louis, the future of these cities are very interesting. 

 

The world depicted in Margaret Atwood's Oryx and Crake and Year of the Flood, both the corrupt near-future and the post plague apocalypse was by turns bleak and fascinating. I only recently first read Atwood's The Handmaid's Tale and was very impressed with her ability to convey the bleakness of a setting while exploring the everyday lives of the characters that live there, and this continues into the first two novels of her MaddAddam trilogy. When Snowman, Amanda, Toby, Ren, and other characters grew up, it seems that all moral and ethical concerns had been disregarded by the elite, and corporations turned DNA, the basis of life itself, into profit, not only creating such hybrids as pigoons and wolvogs but using entire populations as unwilling subjects, and forcing them to pay for the privilege. Hmm, sounds familiar. As was warned by such eco-religious groups as the God's Gardners that such decadence was unsustainable, as is warned today, the majority of humanity were killed off by Crake's culling pestilence. Created to clear off the world for his genetically engineered "perfect" humans, the Crakers, it almost comes as a relief. Still, the survivors are attempting to rebuild, and the philosophies of both the innocent Crakers and the spiritual but practical God's Gardeners was among the most interesting parts of these books for me.  

 

Corporate tyranny and technology also plays a major role in Cory Doctorow's Pirate Cinema and Ernest Cline's Ready Player One, though instead of biotech and genetic engineering, here we see the effects of revolutions in communication technology. Pirate Cinema was by far the least "futuristic" of the novels I read in January, only debate-ably counting as a dystopia, though this also made it the most realistic, and in some ways, worrying of them. In a United Kingdom in which copyright is ruthlessly enforced by a government chained to international conglomerates, freedom is curtailed and creativity stifled, but it takes determined and passionate action to stem this tide. The protagonist, Cecil, an average kid from Northern England undergoes among the most compelling personal transformations I read, from an apolitical movie-loving kid to a committed movie-loving activist. 

 

Ready Player One, on the other hand, could almost be set in the same world as Oryx and Crake, though focused, like Pirate Cinema, on information technology rather than biological control. Still, the 2044 world inhabited by young Wade is a bleak, depressed shadow of the modern world in which the poor (almost everyone) gather on the edges of major cities in tottering piles of trailer homes and travel becomes out of the reach of many as infrastructure rots and government stagnates. Only an open source virtual reality universe, OASIS, in which people can go to school, work, shop, and play continues to bind civilization, and it is no wonder that so much of this world is built from nostalgia. The creator of OASIS hid easter eggs in his world, based on his love of the culture of his childhood, the 1980s, which would pass along his company and fortune to any who find them. Wade, of course, becomes involved but also the world's major communication corp, willing to do anything to control OASIS as they control what remains of the "real world."  

 

This feeling of nostalgia, looking back at when things were good in youth is a thing even without an apocalypse. This is particularly true of the most unusual book I read for this theme, the Adventure Time: Volume I graphic novel, written by Ryan North and Branden Lamb, and illustrated by Shelli Paroline. While a particularly genre defying, humorous comic drawing deeply from the quirky television show, the setting of a post-apocalyptic world hundreds of years after a "Mushroom War" which returned magic to the world, is quite evident. Even with the rainicorns and candy people, there are melancholic feelings beneath the surreal cuteness. As show creator Pendleton Ward stated in an interview, his favorite emotion was "to feel happy and sad at the same time," an idea which comes out both in the show and the comic and in many of these explorations of the future. Things rarely turn out as expected and even if changes are good, the familiarity of the past is gone forever. Adventure Time definitely draws from a lot of the same influences as Ready Player One, I feel, '80s video games and RPGs, pop culture and general childhood exuberance that makes it attractive to both kids and adults. Even its nuclear holocaust brings to mind the apocalyptic fears of the '80s. 

 

Speaking of nostalgia, a man-made apocalypse due to a war or attack that collapsed all of society into a pre-modern world is still one of the most common tropes of what the near future will be like, though fading a little since the end of the Cold War. The lone survivor walking through a wasteland of ruined buildings and mutants, fighting to survive and scavenging old tech remains a standard trope. Tribes: The Dog Years provides a particularly stereotypical example of the genre, with little to differentiate it from any number of wasteland epics. River Rats was a much more interesting, if also flawed, exploration of a post nuclear Minnesota in which the crew of an improvised river boat on the Mississippi get involved in a quest for a hidden cash of weapons. Both, interestingly, involve adolescents as the main protagonists; in fact, the protagonists of many of these stories, even those not intended for a juvenile audience, are quite young. Could this be because it is the young who will, in their lives, be likely to have to deal with these problems and disasters? 

 

This also highlights another interesting theme that appeared several times in these works; the inclusion of games as a counterpoint to the great game of the end of the world. This was a main theme in Ready Player One of course, but also appeared prominently in Oryx and Crake, with the MaddAddam resistance drawing its membership from "Extinctathon," an online game. One of the main survivors of the apocalypse in Adventure Time is a sentient GameBoy and in Karl Schroeder's story in METAtropolis. "To Hie from Far Cilenia", online games are creating entire sustainable societies. Some thought provoking stuff, but I think I will leave off January's reading theme on this note, though I will drop in the Decemberist's "Calamity Song," from the record The King is Dead, which sums up these themes very well.

 

 

 

 

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review 2013-10-03 09:01
Disturbing Dreams of the DRM Dystopia
Pirate Cinema - Cory Doctorow

Pirate Cinema

by

Cory Doctorow


Pirate Cinema is a coming-of-age story within a not-too-distant-future dystopia in which corporations have succeeded in controlling technology and the media. Trent McCauley is a young teen who is obsessed with creating his own films. He uses illegal content scoured from various pirate sites to patch together his own little films. When the law catches up with him, he and his family are banned from the internet for a year. Trapped in a well of guilt and self-disgust, Trent runs away to London, where he discovers an entire society of happy homeless people who live via dumpster diving, begging, and sleeping in abandoned houses. He cannot shake his need for a creative outlet and begins making films again, precipitating an international battle against the Big Bad Media Industry.

As might have been apparent in my summary, I thought the story was interesting, the protagonist was sympathetic, but that the plot was a vehicle for a very dogmatic political perspective. And because this book is mainly a political statement, the remainder of the review is going to be my analysis and response. If you just want a good story, skip the remainder of my review and take a look at the book. Otherwise, be prepared for quite a bit of criticism of what I see as Doctorow's attitude of entitlement.

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review 2013-09-23 08:36
Pirate Cinema - Cory Doctorow

Pirate Cinema

Actual rating 3-3.5 stars, +0.5 Doctorow fangirl bonus added

Having re-read Little Brother a few months before starting Pirate Cinema and finding it just as enticing and engrossing as the first time around, this book had its competition cut out for it. I already felt sorry for the poor book!

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