The Book of the Isles of the Sun is a campaign setting guide which covers the Sun Era of a planet called only Darkworld.This book, The Book of the Isles of the Sun player’s guide, is a subset of the information in that book.Within these pages is everything that players need to know to begin...
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The Book of the Isles of the Sun is a campaign setting guide which covers the Sun Era of a planet called only Darkworld.This book, The Book of the Isles of the Sun player’s guide, is a subset of the information in that book.Within these pages is everything that players need to know to begin adventuring in The Isles. There are new races, feats, skills, and equipment, as well as a summary of the setting background.The intent is that this smaller book contains everything that the players need without spoiling some of the interesting details of the world, which the DM may wish to reveal in‐game, like specific NPCs details of political situations, monsters and villains, and unique magical items and artifacts.The information herein could also be used as a secondary sourcebook for incorporating some of these character options into a different setting.The Book of The Isles of the Sun Player’s Guide contains the information a player needs to reference during a campaign, including: - 15 new Races including 6 New playable races - 6 New prestige Classes - 18 New Feats - 14 new Armor/weapon materials - 30+ New common magical Items - 2 new Magical Item types (Sail Charms and Monocles)- Overviews of pertinent aspects of The Isles, including religions, governments, commerce, a calendar, and hundreds of years of history and politics.
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