Understanding the Four Rules of Simple Design
by:
Corey Haines (author)
Modern software development is a game of ever-increasing frequency of change. This is why it is imperative to build systems that are flexible and can adapt to changing requirements, both expected and (more often) unexpected. That is why I've written this book.From 2009 to 2014, I traveled the...
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Modern software development is a game of ever-increasing frequency of change. This is why it is imperative to build systems that are flexible and can adapt to changing requirements, both expected and (more often) unexpected. That is why I've written this book.From 2009 to 2014, I traveled the world working with software developers, both individually and in teams, to improv
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Format: ebook
Pages no: 83
Edition language: English
General blueprint of good programming. Great read and examples - something to have nearby until it is completely absorbed.
I would love to see more books like this one. One note: as author mentioned "noticing coding patterns" it would be much better to have at least two or three examples per rule in different parts of GoL codebase so reader can start seeing these patterns as well. Besides this it's a great book. Awesome...