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Writing for Animation, Comics, and Games - Christy Marx
Writing for Animation, Comics, and Games
by: (author)
4.00 10
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward... show more
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration. Career rules of-the-road for comics, computer games, and animation...from an insider's perspective
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Format: paperback
ISBN: 9780240805825 (0240805828)
Publisher: Focal Press
Pages no: 248
Edition language: English
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Maybe Tomorrow
Maybe Tomorrow rated it
4.0
Very insightful.
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