Hikaru no Go: First Battle, Vol. 2
by:
Takeshi Obata (author)
Yumi Hotta (author)
Volume 1 of Hikaru no Go left off with Hikaru half-heartedly going to a school festival and finding a pick-up game of Go with Kimihiro Tsutsui. This sets off a chain of events that introduces Hikaru and Sai to a new world of people. Meet Tetsuo Kaga, a Shogi punk, the sophisticated members of the...
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Volume 1 of Hikaru no Go left off with Hikaru half-heartedly going to a school festival and finding a pick-up game of Go with Kimihiro Tsutsui. This sets off a chain of events that introduces Hikaru and Sai to a new world of people. Meet Tetsuo Kaga, a Shogi punk, the sophisticated members of the Kiao Go Club and the optimistic few of the Haze Go Club in this new volume of Hikaru no Go. As enticing as the Go games are, the upcoming tournaments and behind-the-scenes politics will also leave quite an impression.
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Format: paperback
ISBN:
9781591164968 (1591164966)
Publish date: October 12th 2004
Publisher: VIZ Media LLC
Pages no: 195
Edition language: English
Category:
Fantasy,
Young Adult,
Cultural,
Games,
Asian Literature,
Japan,
Sequential Art,
Graphic Novels,
Comics,
Sports And Games,
Sports,
Manga,
Shonen,
Japanese Literature,
Go
Series: Hikaru no Go (#2)
This series is surprisingly appealing. It really helps if you have some basic familiarity with go, and especially how it resonates through Japanese culture, but at heart it's becoming a coming-of-age story for both Hikaru Shindo and his young rival, Akira Toya, a go prodigy whose confidence was shat...
Enjoyable read. I'd recommend this one.