Hikaru no Go: Start, Vol. 5
by:
Takeshi Obata (author)
Yumi Hotta (author)
After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness! In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is...
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After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness! In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream defeating the famed Go prodigy Akira Toya!
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Format: paperback
ISBN:
9781591166894 (1591166896)
Publish date: October 10th 2005
Publisher: VIZ Media LLC
Pages no: 203
Edition language: English
Category:
Fantasy,
Cultural,
Games,
Asian Literature,
Japan,
Sequential Art,
Graphic Novels,
Comics,
Sports And Games,
Sports,
Manga,
Shonen,
Japanese Literature,
Supernatural,
Go
Series: Hikaru no Go (#5)
This volume was a little slower-paced and had less in the way of go as it relates to the characters and dipped more into tween melodrama, hence not quite as enjoyable as the last one.Hikaru's growth from apathetic sixth-grader to someone with an ambition to become a serious go player and beat Akira ...
Enjoyable read. I'd recommend this one.