Hikaru no Go, Vol. 18: Six Characters, Six Stories
by:
Takeshi Obata (author)
Yumi Hotta (author)
R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and...
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R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
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Format: paperback
ISBN:
9781421528236 (1421528231)
Publish date: February 2nd 2010
Publisher: VIZ Media LLC
Pages no: 216
Edition language: English
Category:
Cultural,
Games,
Japan,
Sequential Art,
Graphic Novels,
Comics,
Sports And Games,
Sports,
Manga,
Shonen,
Comics Manga,
Go
Series: Hikaru no Go (#18)
This is the series' "short story" volume. It's an anthology composed of shorts focused on particular characters. "Akira Toya" takes place just before Akira first met Hikaru and shows his loneliness at not having kids his own age to properly play Go against. [spoiler] He plays against a kid who has ...
Volume 17 ended with what should have been the series finale, so it seems obvious that volume 18, which is a collection of six "side stories" about secondary characters, is what Yumi Hotta came up with to fill the gap while trying to decide what to do next.None of these stories are bad, and it's alw...