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Reality Is Broken: Why Games Make Us Better and How They Can Change the World - Jane McGonigal
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
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3.00 10
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness. More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of... show more
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness. More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world. Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveriesto astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends. In Reality Is Broken, she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change. McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand, design, and play games.
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Format: hardcover
ISBN: 9781594202858 (1594202850)
Publisher: Penguin
Pages no: 400
Edition language: English
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Community Reviews
Cassandra Reads
Cassandra Reads rated it
3.0 Reality Is Broken: Why Games Make Us Better and How They Can Change the World [Jane McGonigal]
I think I would have liked this book more if I'd read it in a few days instead of taking 2 weeks to read it. It's not the books' fault, it's mine I got lazy and then I literally forgot I even had it! Strangely, I really like the Freerice.com game. It's something to do and it's for a good cause.
The Book High
The Book High rated it
Ms. McGonigal has some fascinating things to say about the role of games in human civilizations. I loved that she started with a history of games in ancient cultures, it added a great continuity as she went on to give the surprising statistics of how much time is currently devoted to gaming.My favo...
vmkids
vmkids rated it
4.0 Reality Is Broken: Why Games Make Us Better and How They Can Change the World
A new look about games. I was more interested on how it made me think of reality. We are missing community and are finding it in games.
DesireesShelves
DesireesShelves rated it
"The opposite of play isn't work. It's depression." "Gameplay is the direct emotional opposite of depression." More and more people are playing video games, whether it's hardcore console gaming or simple games on sites like Facebook. So, we spend less time on passive activities, like watching telev...
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