Reality Is Broken: Why Games Make Us Better and How They Can Change the World
More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human... show more
More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, "Reality is Broken" shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, "Reality is Broken" sends a clear and provocative message: the future will belong to those who can understand, design and play games.
Publish date: February 1st 2011
Publisher: Jonathan Cape
Pages no: 400
Edition language: English
, Sports And Games
, Game Design
, Video Games
An apologist for video games, a paper argument for their value, but more an explanation of the prevalence of addiction.
I think I would have liked this book more if I'd read it in a few days instead of taking 2 weeks to read it. It's not the books' fault, it's mine I got lazy and then I literally forgot I even had it! Strangely, I really like the Freerice.com game. It's something to do and it's for a good cause.
Ms. McGonigal has some fascinating things to say about the role of games in human civilizations. I loved that she started with a history of games in ancient cultures, it added a great continuity as she went on to give the surprising statistics of how much time is currently devoted to gaming.My favo...
A new look about games. I was more interested on how it made me think of reality. We are missing community and are finding it in games.
"The opposite of play isn't work. It's depression." "Gameplay is the direct emotional opposite of depression." More and more people are playing video games, whether it's hardcore console gaming or simple games on sites like Facebook. So, we spend less time on passive activities, like watching telev...