Reality Is Broken: Why Games Make Us Better and How They Can Change the World
A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist...
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A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.
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Format: paperback
ISBN:
9780143120612 (0143120611)
ASIN: 143120611
Publish date: December 27th 2011
Publisher: Penguin
Pages no: 416
Edition language: English
Category:
Non Fiction,
Science,
Technology,
Games,
Business,
Education,
Psychology,
Sports And Games,
Game Design,
Gaming,
Video Games
I think I would have liked this book more if I'd read it in a few days instead of taking 2 weeks to read it. It's not the books' fault, it's mine I got lazy and then I literally forgot I even had it! Strangely, I really like the Freerice.com game. It's something to do and it's for a good cause.
Ms. McGonigal has some fascinating things to say about the role of games in human civilizations. I loved that she started with a history of games in ancient cultures, it added a great continuity as she went on to give the surprising statistics of how much time is currently devoted to gaming.My favo...
A new look about games. I was more interested on how it made me think of reality. We are missing community and are finding it in games.
"The opposite of play isn't work. It's depression." "Gameplay is the direct emotional opposite of depression." More and more people are playing video games, whether it's hardcore console gaming or simple games on sites like Facebook. So, we spend less time on passive activities, like watching telev...