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review 2019-04-19 14:38
Sepron The Sea Serpent (Beast Quest, Book 2) - Adam Blade
For more reviews, check out my blog: Craft-Cycle

I'll admit, one of the main reasons I bought the first four books in this series from the clearance bin was because they reminded me of theDeltora Quest series. Having now finished the second book, they are suspiciously similar to Emily Rodda's books. Not to say that they are a ripoff of the series, but the whole blacksmith's apprentice sets out to save the land, collecting powerful items from each task he completes is surprisingly familiar.

Anyway, overall this was a good book. As with the first one, the pace is nice and quick. I can see this being popular with reluctant young readers. A lot happens in a short amount of pages. Overall, well-written despite being less than original. A good, quick read with entertaining adventures and interesting sketches throughout that go along with the story.
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text 2014-07-13 00:07
[Series DNF] Beast Quest
Beast Quest is a bestselling series of children's fantasy novels produced by Working Partners Ltd and written by several authors all using the house name Adam Blade. An editorial team at Working Partners first creates the storyline for each book and "then approach[es] a number of writers whose experience and style we think might suit the project and ask them to write a sample – usually the first three chapters of the book... The editorial team picks the sample with the voice that we think works best for the project."The main series had achieved 78 books published by mid-2013.

Quoth Wikipedia. And despite all the praise on The Great Wiki's Beast Quest page, this series sucks. Honestly, it's terrible. It's not the Harry Potter of high fantasy. It's not remotely "genius" in any sense of the word. And if it's really one of the most popular series in U.K. libraries, I feel truly sorry for kids in the United Kingdom. There are so many better books out there that it's a damn shame to have this tripe shilled out to young readers who could instead spend their time with Deltora Quest, The Secrets of Droon, Fairy Realm, etcetera.

Anyway, I haven't read all of dozens upon dozens of the Beast Quest books, nor do I intend to--hence the [Series DNF] up there. I've read more than enough to know that this series is not for me. Below is a list of what I managed to get through, and each of the covers is linked to the corresponding review. This DNF review is essentially a summary of those posts, but feel free to read the individual reviews if you'd like.



The series starts out on a higher point than I expected. As stated in my Ferno the Fire Dragon review, I had expected that Beast Quest would be a series about a young hero who traveled the land, slaying monsters as he went. And that's not what Beast Quest is about--well, not in those first six books, at least. Instead, the super duper special hero, Tom, and his utterly incompetent, token female sidekick, Elenna, go on a mission to save the Beasts of Avantia, six magical protectors of the fantasy kingdom of Avantia who have unfortunately been enslaved by an evil sorcerer called Malvel.

That alone should be enough to communicate that this is quite the derivative series. There is absolutely nothing new here, but as of Ferno the Fire Dragon, I certainly wasn't complaining about that. It looked like the story had potential to be a great "Baby's First Fantasy" series. And it did have that potential... but it quickly dashed it.

The following books five books were much the same. The stories weren't particularly interesting, but they still qualified as a good "starter" fantasy series--a way to introduce someone to the genre and its myriad tropes. My biggest complaint was that they were formulaic, summarizing the pattern in my Cypher the Mountain Giant review as,

Step One: During the prologue, a handful of brand-new characters are attacked by a Beast and narrowly survive. 
Step Two: Elenna and Tom reach the approximate area of the next Beast. Conveniently, they run into the survivors, who explain the hardships of the area and their encounter with the Beast. 
Step Three: Elenna and Tom start to turn around the lives of the unlucky locals, usually including the prologue's survivors; they'll likely have to deal with a quick crisis or two before they can set out to complete their main task. Why Elenna and Tom are the most competent two individuals in all of Avantia in spite of their pre-pubescent age, I couldn't tell you. 
Step Four: Elenna and Tom go to fight the Beast. Tom tends to do all of the work; Elenna either helps or is busy playing damsel in distress (and I really hope to see her get out of that rut in one of the upcoming books). 
Step Five: The Beast, now freed, gives Tom's shield a blessing of some kind, and the wizard Aduro shows up for pointless congratulations. The end.

The original six-book series concluded with Epos the Winged Flame, and I was hopeful that the next series, Beast Quest: The Golden Armor, would step up its game, break formula, and bring something genuinely entertaining to the table.

It did not.

Zepha the Monster Squid marks the removal of the one aspect of Beast Quest that actually appealed to me: the aforementioned avoidance of the "kid kills monsters because monsters are Always Chaotic Evil" trope. The Golden Armor takes that trope and runs with it, with the next series, Beast Quest: The Dark Realm, following suit; I haven't read further, mostly because I don't expect that to change. And with this gone, my complaints came out in full force. These are omnipresent in almost every novel after Epos the Winged Flame.

The villain's actions make no sense, have no motive, and obviously happen for no reason other than to keep the story going. As I said in my Vipero the Snake Man review,

He's playing hide and seek with [Tom], scattering plot coupons across the land for Tom to find. He never cheats Tom or lies to him, and the very nature of his plan to give the Golden Armor of the Beast Master to six Beasts is defeatist. If Tom is the Master of the Beasts and has already defeated and rescued six enslaved Beasts, why the hell wouldn't Malvel know to do something a little more intelligent than to use Beasts against someone implied to be their new "Master"? [...] I can only assume that he's actively trying to help Tom. If I don't see some evil apprentice/"we can rule together" scheme come up sometime soon, I'm calling shenanigans.

His actions are so unbelievably contrived that after his first scheme in the original Beast Quest series, his motives simply don't make any sense beyond "give Tom someone to fight against". I mean, what is his goal? Is he trying to conquer Avantia? He could've done that while he had Ferno and the other Beasts under his control, but he didn't. Is he trying to destroy Avantia? The enslaved Beasts seemed to be doing a reasonably good job with that, and the artificial Beasts of The Golden Armor got in on that act, but the Beasts of The Dark Realm don't even go to Avantia. The only common themes of his plans are that A) he doesn't like the guardian Beasts, enslaving them in Beast Quest and kidnapping them in The Dark Realm and B) he doesn't like Tom, who he's antagonized and ultimately lost to all throughout the three series and three specials I read.

In short, he's a crappy villain--no motive, no accomplishments. Lame, lame, lame.

The heroes are no better: Tom's a Gary Stu, and Elenna's a useless Load. In my Tusk the Mighty Mammoth, I complained that

Tom, who's literally the only person in Avantia who is capable of doing anything. Except, of course, he's a terrible Gary Stu and a pretty huge idiot on top of that. For one thing, he gains power-ups at the end of each book... but promptly forgets about them after acquiring them, and these are generally not useful except in extremely contrived circumstances. I mean, you'd think things like "inhuman strength" would come in useful, but Tom never actually demonstrates any after supposedly gaining that power. By this point, he has six Beast tokens/gifts, a suit of magical armor that he doesn't actually have to wear to benefit from, and four magical gems--all of which have given special powers that he very rarely (maybe once or twice in a six-book series) uses. In this book, he gets a hunk of amber from Tusk that makes him a better fighter, whatever that means. Instead of using these power-ups, however, he uses the magical powers of insane luck and Invincible Hero Syndrome.

 and added in my review of Spiros the Ghost Phoenix that

Elenna, the only recurring female character [at] this point, is continuously praised for helping uber-competent Tom (seriously, he can recklessly lob a sword through the air in the direction of his own friends and family, and his aim will be magically perfect, in spite of the fact that he's a preteen and shouldn't even be able to lift a full-sized sword yet), but she never actually does anything other than get in trouble. (Faux action girl is faux!)

Seriously, Elenna drives me fucking nuts. I would like to take a moment to compare her to Deltora Quest's Jasmine, but I can hardly bare to mention these two characters in the same sentence. Jasmine is an awesome female character. She's not "the chick sidekick". She's a genuine character with a personality and a past, and she's assertive, opinionated, flawed, and extremely useful to her fellow characters. She is what Elenna should have been. Instead we got a pathetic Damsel in Distress billed as an Action Girl, which I elaborated on in my Narga the Sea Monster review:

I continue to be incredibly annoyed with Elenna. She's downright infuriating... or perhaps it's simply the way the story treats her that's infuriating. Elenna must be praised at all times. Elenna must only offer moral support and ideas. Elenna must never be genuinely helpful unless she's acting as a Deus Ex Machina. When she makes baseless assumptions, of course she's correct (though this applies to Tom, as well). When she is hurt, captured, or endangered--and it happens in damn near every book--Elenna cannot rescue herself; it is up to Tom to save her, defeat the Beast, and compliment her on her helpfulness afterward. It's fucking insane. 

 And then there are the other heroes: Aduro the wizard and the six guardian Beasts of Avantia. As I mentioned in my Tusk the Mighty Mammoth review, "the only thing [Aduro]'s really managed to do so far in these three series is get himself captured by Malvel. And as for the Beasts, I covered them in the same review with

Then there's the Beasts. They're six huge, terrifying monsters tasked with protecting Avantia from the forces that seek to harm its citizens... but they don't actually do much. In Beast Quest, they were all enslaved by Malvel and forced to attack their own people. In The Golden Armor, they managed to be a bit helpful by teaming up with Tom to destroy Malvel's magically created Beasts. In The Dark Realm, they're quickly kidnapped and imprisoned by Malvel, making Tom enter Gorgonia to rescue them. In other words, they're super great at their jobs.

All of these characters are genuinely, distressingly terrible. Comparing them to the characters of Deltora Quest--a series that's intended for the same audience and has about the same length and reading level--makes for a truly upsetting experience. Rodda's work proves that Blade's series could have been downright awesome, but it simply wasn't. It just isn't good.

But my biggest complaint is not the characters. It's not even the highly repetitive nature of the stories. It's the damn morals.

Perhaps most infuriatingly, there is zero moral ambiguity. If you are on Tom's side, you are "good". If you are against Tom, you are "evil". And let me tell you, this series loves throwing around the word "evil". This is evil, that's evil, even Kaymon's howl just sounds evil, somehow. Things that kill, such as Kaymon the ambiguously enslaved Beast of Gorgonia, are definitely evil, according to Tom, which I suppose means he survives on air and bacteria-free water alone. Or, you know... maybe Tom's just calling anyone and everything that opposes him "evil". The Dark Realm and Kaymon specifically have brought a hint that perhaps there's going to be some moral ambiguity in future books, but I'm certainly not sticking around for possibilities at this point.

 That's from my Kaymon the Gorgon Hound review, and it was definitely the point at which I had given up on the series. There is literally nothing here that appeals to me, and while I can only imagine that the at least something has to change and develop--whether it's the characters or the plot or what the hell ever--over the next who knows how many books (and counting!?), I cannot possibly read another eighty plus Beast Quest books on a "maybe".

So... has anyone read any Beast Quest books past The Dark Realm? If you agree with or at least can see where I'm coming from with my complaints, are any of them rectified in later books? Does this series ever get interesting? Does the writing improve? Or is the publisher simply planning on chugging along with the formula until the audience inevitably loses interesting?

Is there any reason to ever give Beast Quest a second chance?

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review 2014-07-12 00:11
Arax the Soul Stealer (Beast Quest Special Bumper Edition, #3) by Adam Blade
Arax the Soul Stealer - Adam Blade

Arax the Soul Stealer is the fourth Beast Quest Special Bumper Edition, meant to come between The Dark Realm and The Amulet of Avantia. In the story, Blade introduces his audience a new character who I assume will recurring: Marc, Aduro's apprentice, who tangentially assists Tom in his quest to stop Arax the Soul Stealer, a Beast who looks like the Yowie Yahoo from Scooby-Doo! and the Legend of the Vampire, is animated in a weirdDragon Ball Z-like style instead of the previous books' more traditional Western art style, and has the power to rip out people's souls, which has the predictably black-and-white-morality result of turning the victim pure evil.

The Beast has stolen Aduro's soul--his wisdom and honesty, his decency and kindness.

See, this is why I hate Beast Quest. People are only wise, honest, decent, and kind because of an unproven and improvable metaphysical concept? Yeah, no. I'm not amused. And in fact, it seems that Arax the Soul Stealer is a snowball of all the terrible aspects of the Beast Quest series (which, should you enjoy those aspects--and in that case, you're probably reading the wrong blog, since our tastes don't seem to be lining up at all--means you'll probably quite enjoy this, so go for it!).

It's not a Beast Quest book unless Elenna is captured, so she doesn't make it far into the story before playing Damsel in Distress again. But this is a special edition, and so you hold onto your seats, folks, 'cause you're getting two Elenna-nappings for the price of one! In fact, there's an entire chapter entitled "Elenna in Danger", which I have to object to because when the fuck is Elenna not in danger?

The rules of Tom's shadow change once again; while the rule was that Tom would be paralyzed if the shadow went too far away, he is now unable to move if he uses the shadow at all. I mean, that rule never made any damn sense, but I'd appreciate some consistency, at least!

Meanwhile, Tom's stuck on the mystery of his father, which has nothing to do with the Arax plot and obviously gets no resolution. And, of course, he doesn't even mention his mother. Am I forgetting something here? Does he know what happened to her already, and I've just forgotten it...? Or does he just not care?

But most importantly, Arax's soul-stealing superpower brings an extra layer of "what the fuck is this" to the story in the form of Nemico. Who's Nemico? Why, he's a severed part of Tom's soul that turns into an evil doppelganger! Because what the fuck else would he be--something that made sense? Not in this series!

In the end, Elenna stops distracting Tom long enough for Tom to defeat Arax and restore Aduro's soul, but there's a twist! Unlike all the other Beasts since the original six stories--save for perhaps Seth/Sting--Arax is implied to have survived his encounter with the golden boy of Avantia, with Aduro saying he's "not so sure" that Arax has been "destroyed".

It's an obvious sequel hook, but I'm certainly not biting. Beast Quest is one of the most boring and repetitive stories that I've ever had to misfortune of reading, and it's seemingly never-ending and certainly never interesting. This is me checking out for good.

Adios, Mr. Blade.

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review SPOILER ALERT! 2014-07-11 17:45
Sting the Scorpion Man (Beast Quest, #18) by Adam Blade
Sting The Scorpion Man (Beast Quest, #18) - Adam Blade,Ezra Tucker

I'm finally there: the last Beast Quest book I ever intend to read, Sting the Scorpion Man. Amusingly, this one actually got a bit interesting, but thankfully not enough to convince me to go any further with this series; I know how that would work out, and I'm not interested.

So, what happened in this book? I'm feeling creative today, so let's start what I'll be calling The Fall of Seth, or Malvel Finally Grows a Pair. For the first time in the 18+ Beast Quest books I've read so far, Malvel finally did something unexpected and legitimately villainous. Tom and Elenna find Seth "sprawled on the ground and riddled with arrows"; when they try to save him, he tries to shove the arrows back in and screams that they should have left him to die. And, frankly, he's right, because as soon as it's clear that he won't be bleeding out any time soon, he goes full Baleful Polymorph and transforms into Sting, the scorpion-centaur thing on the cover above. And honestly, it's pretty genuinely tragic; definitely the first time I've felt anything close to an actual emotion while reading these books. Seth-as-Sting doesn't even want to fight the heroes--he actually tells Elenna to just go away at one point--and does so only because he doesn't have another choice. And uncharacteristically for the series, he truly suffers for it; Tom friggin' maims him--cutting off his new body's stinger to get the magic amethyst that's there for some reason, which has the power to draw doorways into walls, apparently--and keeps hunting the poor bastard even after they've already rescued Cypher.

Can we just take a second to reflect on that? I've been saying since about book seven that this whole "kill all the monsters!" mindset of Tom's is frankly disturbing, given that there's ample evidence that these creatures are sentient and may or may not even be working for Malvel of their own free will. But no, they're not the Avantia Beasts, so they get no second chances; they must all die. Even, apparently, when they're unwillingly transformed humans. Child humans.

Tom is just the best little hero, isn't he?

On the other end of the spectrum, Malvel stepped up his game in the most abrupt way I've ever seen, going from zero to sixty in the span of a single chapter; his plan was to take advantage of Tom's "good heart" to turn Seth into a monster (if Tom hadn't pulled out the arrows to "help", Seth would simply have died). But Malvel is finally acting like an intelligent and genuinely cruel villain instead of a guy who spends all his time twirling his mustache and cackling evilly while the pretty blonde is tied to the train tracks. Unfortunately for everyone involved, Tom couldn't possibly care less; even as Seth begs for Malvel to undo the transformation, Tom's behavior makes it clear that he doesn't give a single fuck. He's gonna kill Seth because now Seth is a Beast, and I guess that's enough for him.

...pretty sure that makes Tom a villain, too. Isn't he supposed to be saving people?

But no, he's entirely focused on his endgame: saving Cypher. Except he's that's utter nonsense, because as soon as he gets an inkling that there are some clues to his Daddy Drama about, suddenly that's important too. Because tracking down a dead guy is much more important than rescuing a living one. Nevermind that the clues lead nowhere and are clearly just a sequel hook.

At this point, there's only one thing I really care about in this book: it's the end of the Dark Realm series, and I'm free. Free to put Beast Quest behind me and forget about all the questions Blade left unanswered. (What happened to Tom's dad? Are Malvel and Seth still alive after the Gorgonian castle collapses? What's Kerlo's deal? Are the rebels really "good" people, as Tom thought, or is he being tricked somehow, as Kerlo kept hinting?)

I'm not that curious anyway.

Source: aftanith.blogspot.com/2014/04/book-review-sting-scorpion-man-beast.html
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review SPOILER ALERT! 2014-07-10 17:03
Tusk The Mighty Mammoth (Beast Quest, #17) by Adam Blade
Tusk The Mighty Mammoth (Beast Quest, #17) - Adam Blade,Ezra Tucker

Two more. There are two more Beast Quests to go before I'm finally done with this series, and I cannot wait. I seriously doubt I will ever have any interest in reading past The Dark Realm, and my reviews of these twenty Beast Quest books have become long lists of complaints now; and trust me, I don't enjoy rehashing the same complaints over and over again... so I'll do it one last time. (My review of the final The Dark Realm book, thankfully, will have a new slew of complaints to bemoan.)

I suppose my biggest complaint is not that the writing isn't interesting. I can deal with repetitive and formulaic. Hell, some of my favorite childhood books--the A to Z Mysteries and The Adventures of the Bailey School Kids series, for example--were both rather formulaic, with the same type of story happening in each book.

No, what kills me about Beast Quest is that while the plots are repetitive and oftentimes outright ignorant, the characters are bland and idiotic. The heroes are pathetic, and so are the villains.

On the side of the heroes, we have the main two, Tom and Elenna, and the supporting heroes, including Aduro the wizard and the six guardian Beasts of Avantia. Aduro, as the wannabe Dumbledore or Gandalf of the group, is absolutely useless. The only thing he's really managed to do so far in these three series is get himself captured by Malvel. He's utterly useless.

On the other end of the spectrum is Tom, who's literally the only person in Avantia who is capable of doing anything. Except, of course, he's a terrible Gary Stu and a pretty huge idiot on top of that. For one thing, he gains power-ups at the end of each book... but promptly forgets about them after acquiring them, and these are generally not useful except in extremely contrived circumstances. I mean, you'd think things like "inhuman strength" would come in useful, but Tom never actually demonstrates any after supposedly gaining that power. By this point, he has six Beast tokens/gifts, a suit of magical armor that he doesn't actually have to wear to benefit from, and four magical gems--all of which have given special powers that he very rarely (maybe once or twice in a six-book series) uses. In this book, he gets a hunk of amber from Tusk that makes him a better fighter, whatever that means. Instead of using these power-ups, however, he uses the magical powers of insane luck and Invincible Hero Syndrome.

Elenna, his supposed human partner, is not so much a partner as a cheerleader. Elenna is what you get when you mix Tea Gardener with Mokuba Kaiba. She doesn't actually help defeat the Big Bad, but she's really good at getting kidnapped and/or incapacitated. She's just there to be the obligatory female friend, but she's always praised for her contributions to the quest. In Tusk the Mighty Mammoth, she gets to play doctor with the womenfolk while Tom goes off the save the day. She's an A+ action girl, alright.

Then there's the Beasts. They're six huge, terrifying monsters tasked with protecting Avantia from the forces that seek to harm its citizens... but they don't actually do much. In Beast Quest, they were all enslaved by Malvel and forced to attack their own people. In The Golden Armor, they managed to be a bit helpful by teaming up with Tom to destroy Malvel's magically created Beasts. In The Dark Realm, they're quickly kidnapped and imprisoned by Malvel, making Tom enter Gorgonia to rescue them. In other words, they're super great at their jobs.

And then there are the minor characters of The Dark Realm, the Gorgonian rebels. After hints throughout the series that these people might not be the "good guys" that Tom thinks they are--Kerlo, the gatekeeper to Gorgonia, again tries to convince Tom of this in Tusk the Mighty Mammoth--they up and leave Gorgonia entirely in this installment. And, uh... great rebellion, guys. I seriously hope there is more than meets the eye to you people, because rebels who ditch their country at the first opportunity are kind of... well, not really rebels at that point.

And on the other hand, we have the villains, who are also pathetic. So far, there is one major villain and one minor villain--Malvel the wizard and his servant Seth, respectively. Seth is recurring character who doesn't actually do much; mostly, he shows up and interferes with Tom's inevitably successful attempts to defeat and/or save the book's Beast(s). Even when he is briefly victorious (as in Vedra and Krimon), he is defeated by the end of the book. Kind of sad.

Then there's Malvel. He's been Tom's archnemesis from the beginning, and I don't know what the hell is up with him. He doesn't seem to have an actual motive, and his actions so far seem to exist purely to give Tom something to do. He's the kind of two-dimensional villain who does things because "he's evil". He's the kind of two-dimensional villain who has nothing better to do than play with Tom. It's absolutely ridiculous.

But I'm almost done. I'm almost done with this, and I can't wait for it. I don't care at this point; I'm not waiting around for improvement, because at this point I don't expect to see any. So I'm checking out after one more book.

Source: aftanith.blogspot.com/2014/04/book-review-tusk-mighty-mammoth-beast.html
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