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review 2020-01-22 03:29
Alice in the Country of Hearts: Love Labyrinth of Thorns (manga) story by QuinRose, art by Aoi Kurihara, translated by Angela Liu
Alice in the Country of Hearts: Love Labyrinth of Thorns - QuinRose

Upon ending up in Wonderland, Alice managed to convince Julius to allow her to stay with him at the Clock Tower. Julius gripes about Alice getting underfoot but doesn't put any effort into making her leave. Alice makes him coffee and gets irritated when he says he doesn't like it, but despite his complaints, he always drinks it, even if it's become stone cold. However, something suddenly changes between them. For some reason Julius begins avoiding Alice and acting cold and distant towards her. When she confronts him about it, he tells her to leave, so she does. Nightmare decides to step in and put both of their feelings to the test.

If Alice were a real person and I was asked to pair her up with someone in this series, I'd probably pair her up with Julius. He may not be the most exciting guy in the franchise, but he's generally emotionally stable and considerably less violent than most of the Wonderland guys. He's also the least likely to try to force her into anything.

In this one-shot, Julius knows that Alice has another world she calls home and worries the he'll get too attached to her and then she'll leave him. Alice, meanwhile, thinks that Julius considers her to be little more than an annoyance. Ace, who loves both of them, is on the sidelines trying to figure out how to get them to actually talk to each other about how they feel and what they're thinking. I have to say, I'm a big fan of Ace in caring and friendly mode. And hey, I'd be more on board with a threesome involving Alice, Julius, and Ace than Alice, Dee, and Dum.

Nightmare's solution to Alice and Julius's communication problem struck me as being a bit melodramatic and cheesy. There was a tower with a stairway blocked by thorny roses and everything. Julius had to act like some sort of fairy tale prince. I outright groaned when Nightmare explained what the thorns were and why they suddenly disappeared and were replaced by rose petals.

The overall pacing was good, and the story was nicely focused - no attempts to cram more franchise lore into the volume than there was time to handle. For example, Alice's unrequited feelings for her sister's fiance were only briefly referenced.

Aoi Kurihara's artwork was nice, but still nowhere near as appealing to me as Mamenosuke Fujimaru's, although Kurihara seemed to be better at drawing guns. Fujimaru's guns are laughably bad. As far as Alice x Julius volumes go, though, I think I prefer Alice in the Country of Hearts: The Clockmaker's Story over this. I recall the romance being more appealing, and it managed to work in more of Julius's backstory. Still, Love Labyrinth of Thorns wasn't bad.

Extras:

Two full-color pages, a two-page (or two single page?) humorous bonus comic (Ace is adorable), an artist afterword in comic form, and an 11-page preview of Devils and Realist.

 

(Original review posted on A Library Girl's Familiar Diversions.)

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review 2020-01-21 01:31
Alice in the Country of Clover: Bloody Twins (manga) story by QuinRose, art by Mamenosuke Fujimaru, translated by Angela Liu
Alice in the Country of Clover: Bloody Twins - Mamenosuke Fujimaru,QuinRose

Wonderland is a strange place where nothing works the way it does in our world. People have clocks for hearts, day and night happen at random, only a select few people have faces, and nearly everyone is armed to the teeth. Alice has become accustomed to it, for the most part, but she's still surprised to wake up and discover that the Country of Hearts has somehow moved and become the Country of Clover. She's relieved that the twins, Dee and Dum, are still around and as happy to spend time with her as ever, but a new ability they've acquired since moving to Clover leaves her feeling disconcerted: they can now instantly transform their kid selves into adults and back again.

Alice felt comfortable around them when they were children. Being around them when they're adults feels weird. She finds herself feeling emotions she doesn't want to, which brings her face to face with her secret fear, that the twins will find someone else they like more and abandon her.

This was similar enough to what I remembered of Alice in the Country of Clover: Twin Lovers that I initially thought I'd read it before. This is part of the reason why I write reviews - I was able to confirm that what I was remembering was a completely different volume and that, yes, their overall storylines were incredibly similar. In both volumes, Alice was embarrassed by her attraction to the twins in their adult forms and worried that they'd ask her to choose between them. If I remember right, Twin Lovers was more focused on the twins vying for Alice's affections. In Bloody Twins, the primary focus was on Alice's internal conflict and the twins were more instantly willing to share Alice.

I'm just not that wild about Dee and Dum as romantic partners for Alice. Yes, they're hot, but they're very childish, and the whole "twins in love with the same person and willing to share" thing is a bit squicky for me. Also, they're not terribly interesting as characters, either on their own or in terms of what they bring out in Alice. I can't imagine Alice choosing between them because there's nothing that sets Dee apart from Dum, aside from their hairstyles when they're in adult form.

Still, there wasn't anything really bad about this, and Fujimaru's artwork was attractive. I love the slightly metallic cover art - the colors look fabulous. Story-wise, I particularly liked the scene where Alice tried to put a stop to the twins' teasing by turning the tables and becoming the more sexually aggressive one for once (as expected, this backfired on her, although the twins' briefly flustered reactions were great).

I was somewhat disappointed and confused when I reached the last third of this volume and the story switched from Alice, Dee, and Dum to four different very short stories featuring Alice and other Wonderland characters. They weren't even all in the Country of Clover.

The first, "I Love You," was set back in the Country of Hearts and featured Alice fretting over Gowland and whether he really saw her and loved her as she was. The second, "Where Are You Going?," was back in Clover and starred Boris and Alice. Boris wanted to live together with Alice, while Alice resisted out of worry that he'd leave her if he really got to know her for who she was (Alice's fear of abandonment and worry that others wouldn't love her if they really knew her crops up a lot in the series). Of all of these shorts, this one was probably my most favorite. Boris was a sweetheart. The third, "Twilight," starred Alice and Vivaldi and was as yuri as this series ever gets, with Alice worrying about Vivaldi and feeling jealous of her king. It's too bad that there are no longer storylines devoted to an Alice x Vivaldi pairing. The fourth, "Egoism," starred Alice and Blood. Blood was his usual heavily flirty self.

All in all, the explanations about how the Country of Hearts and the Country of Clover work would make this a decent starting point for anyone wanting to try a Country of Clover title (if you're entirely new to this franchise, I highly recommend reading Yen Press's Alice in the Country of Hearts omnibus volumes first), and Dee and Dum lovers should definitely check it out, but it's not the best Country of Clover title out there.

Extras:

Four full-color pages at the start of the volume, two one-page bonus comics, an Alice in the County of Clover "fun facts" page that includes some extra info about the characters in Clover, and an 11-page preview of Young Miss Holmes. Also, the back of the volume includes a 4-panel comic.

 

(Original review posted on A Library Girl's Familiar Diversions.)

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review 2019-09-29 06:38
Ao Oni: Vengeance by Kenji Kuroda, illustrated by Karin Suzuragi, translated by Alexander Keller-Nelson
Ao Oni: Vengeance - Kenji Kuroda,Karin Suzuragi,Alexander Keller-Nelson

This review assumes you've read the first book, Ao Oni. If you haven't, be aware that I include major spoilers for that book.

Ao Oni: Vengeance takes place only a week after the events of the first book. Shun is the only one who remembers what happened. He has completely stopped going to school, instead choosing to focus on the next version of his game while keeping an eye out for any signs that someone else has been snared by the Jailhouse. He asks Hiroshi to make sure no one else enters the house, but it's already too late: two of their classmates have gone inside and met horrible fates. Takuro, with Takeshi and Mika in tow, goes as well. Hiroshi finds the building's European architecture too interesting to resist (yes, really) and ends up trapped inside the building with all the others.

As in the various versions of the game, the overall setup feels familiar, but there are enough differences to keep it from feeling like a rehash of the first book. Shun and Anna are safe at Shun's home, desperately trying to help the group trapped in the Jailhouse using the knowledge Shun gained from his time there. Meanwhile, the situation in the Jailhouse initially plays out similar to the way it did in the first book, but quickly goes a different route.

Parts of this book were almost more gory than I could take. The very beginning was particularly awful, and I wasn't sure my stomach was going to be up to the task if the whole book turned out to be like that. It seemed like the Oni was more inclined to savor its kills this time around, although thankfully the gory bits weren't all as lovingly detailed as the book's first scene.

It may sound like I hated this, but I actually thought it was better than the first book, even if I wasn't fond of the increase in the level of gore. I had worried that this book would basically be the first book with slightly different deaths. Up to a certain point, I suppose it was: Takeshi was still a scared kid hiding in a closet, Mika was still too desperate to be loved and needed to see Takuro for who he really was, and Takuro still sucked. The overall level of tension was better than in the first book, however, and the parts of the house and story that no longer matched up with the first book's Jailhouse had me on the edge of my seat, wondering whether any of the characters would manage to make it out this time around.

I found that I liked Hiroshi a little more this time around. The bits from his POV helped, as did the fact that, this time around, he didn't spend a good chunk of the story staring at a fellow classmate's severed head like it was no big deal. I wasn't as thrilled about Kuroda's attempts to humanize Takuro, however. I don't care what Takuro's father was like, or what Takuro told himself about how he needed to approach life, or how he felt after he realized he'd betrayed maybe the only person in the world who actually cared about him. The fact of the matter was that he bullied a classmate to the point where the kid committed suicide and then, instead of feeling any sort of guilt or horror, proceeded to bully another classmate the same way. Takuro's sudden change of heart and ability to empathize with his victims was unconvincing.

The

"time travel + reality manipulation + ghostly vengeance"

(spoiler show)

explanation for the series' events was weird and messy, and I still don't understand why Shun, who knew his game was connected to the horrors at the Jailhouse and possibly even causing it all, created an updated version of his game. Hiroshi would have had a much easier time if Shun hadn't gone and changed things around. Even so, I enjoyed this entry in the series and plan on reading the next book. From the sounds of things, Takeshi might be its focus. Here's hoping at least one of the remaining books features Mika successfully cutting herself free from the emotional hold that Takuro has over her.

Extras:

An afterword written by the author, a character guide, textless color illustrations, one scene from the book included at the very beginning in manga form, and several illustrations throughout.

 

(Original review posted on A Library Girl's Familiar Diversions.)

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review 2019-09-13 06:33
Ao Oni by Kenji Kuroda, illustrated by Karin Suzuragi, translated by Alexander Keller-Nelson
Ao Oni - Kenji Kuroda,Karin Suzuragi,Alexander Keller-Nelson

Content warning for the book: suicidal ideation, gory descriptions of severed body parts, on-page bullying.

Shun, Hiroshi, Takuro, Mika, Anna, and Takeshi are all students at the same middle school. Takuro is one of the most popular kids at school. He's also a bully who may have been involved in a past student death and who is currently tormenting Shun. The few bright spots in Shun's life are the computer game he's creating in his spare time, his friend Hiroshi, who's smart and doesn't seem to care what anyone thinks of him, and Anna, the class president and one of the few people who's friendly towards him and encourages him. Mika and Takeshi are Takuro's friends (or, more accurately, his lackeys), although they're not usually involved in the worst of the bullying. Takeshi is a coward, and Mika secretly wishes her emotionally distant parents would spend more time with her.

One evening, Takuro, Takeshi, and Mika cart some boxes over to an old mansion that Takuro's father supposedly bought. The mansion, now nicknamed the Jailhouse, was supposedly last inhabited 20 years ago by a young couple and their daughter, who used a wheelchair. Shun, Hiroshi, and Anna all end up going inside with Takuro, Takeshi, and Mika, and the six kids suddenly find themselves trapped in what appears to be a haunted house. If they can't figure out how to escape, they may all end up as food for the giant blue monster that roams the halls.

I haven't played any of the Ao Oni game versions, although I did watch parts of a few "let's play" videos. I didn't really expect all that much from this, but it actually wasn't bad. I'm curious as to the intended audience, though - it read like a Middle Grade book, and yet included gory scenes that would have been a better fit for older readers.

As seems to be the case with pretty much every J-Novel Club title I've tried so far, the writing was occasionally awkward and clunky. One example:

"Shun noticed that the bags under her eyes - something he ordinarily found charming about her - were darker than normal." (34)

This sentence is structured in a way that makes it seem like Shun found the bags under Anna's eyes to be charming, when in fact it was probably her eyes that he found charming.

The overall story might have been scarier had the writing been better, but there were still parts that I thought worked extremely well and were genuinely creepy. My top two favorite moments were the "this is why you can't hide in a closet forever" scene, which featured a really effective use of illustrations, and one of the last deaths, when the few survivors tried to figure out whether the person was still alive (even though they almost certainly were not, and it was foolish to check).

Takuro was 100% horrible - of all the characters, he was the one I was most hoping would end up dying. Takeshi didn't really make much of an impression on me, Hiroshi struck me as being fairly creepy (although it turned out that there was more going on than I realized), and Anna was annoyingly underutilized. I cared most about Shun, who'd been ground down by Takuro to a depressing degree, and Mika. Yes, Mika had opted to side with a sadistic bully, but she'd done so because she'd convinced herself that he could provide her with the love her family didn't give her. I felt bad for her, even though her willingness to forgive Takuro just about anything made me grit my teeth a few times.

The ending was...weird. Most of the book was slight creepiness, gore, and occasional appearances from a ridiculous "blueberry-colored" monster. Then it all took a sudden "very special message" turn at the end, morphing into a suicide prevention story. This would have been fine, although heavy-handed, but the steps the story took to get there felt like a cop-out. I had been wondering how the series was going to continue, despite everything that had happened, and I wasn't pleased with the answer.

Still, I liked this well enough to want to continue on. I also tried to hunt down some "let's play" videos of Ao Oni version 3.0, the one this book was based on. Unfortunately, I have yet to find one done by someone whose voice/sense of humor I'm able to stand.

Extras:

  • Prior to the start of the book, there are a few manga pages depicting a later scene.
  • Several black-and-white illustrations.
  • An afterword written by the author.
  • A brief note written by the illustrator.
  • Two pages of the illustrator's initial character designs.
  • A couple color illustrations.

 

(Original review posted on A Library Girl's Familiar Diversions.)

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review 2017-12-10 06:45
Alice in the Country of Hearts: The Mad Hatter's Late Night Tea Party (manga, vol. 2) story by QuinRose, art by Riko Sakura, translated by Angela Liu
Alice in the Country of Hearts: The Mad Hatter's Late Night Tea Party, Vol. 02 - QuinRose,Riko Sakura

Alice comes back to find Blood threatening Julius. She refuses to go back to the mansion with him but does agree to visit. When she visits, she, Elliot, and the twins decide to have a picnic lunch together (Blood is too "tired" to go). Blood

deals with some rival mafia, but not before Alice is kidnapped as bait. She's sure she isn't important enough to Blood for him to come get her, but he does. After that, he finally explains who Vivaldi is to him. The volume ends with Alice trying to figure out what Blood's "type" is: she's worried she's too young-looking for him, not sexy enough.

(spoiler show)


This was a vast improvement over volume 1, but it was still essentially a rehash of the first English-translated Alice in the Country of Hearts release and at least one other entry in the franchise that I can't currently recall.

This felt like someone looked at the first volume and said "we need a do-over." The beginning even recapped how Alice arrived in Wonderland. It was kind of weird, actually.

This had nicer artwork than the first volume, but story-wise it still crammed a lot into one volume. For example, there were little creepy bits that indicated that Peter and Nightmare were teaming up to keep Alice in Wonderland, steering her to the point of taking her ability to choose away from her. Unfortunately, there wasn't enough space to both include this stuff and also explain it, so I imagine it'd be terribly confusing to newbies. Actually, I'd only recommend this to Alice in the County of completists like myself.

Am I done with this franchise yet? I think I have a little more to go, but it'd be nice to know how much. I feel like I need a guide of some kind.

 

(Original review posted on A Library Girl's Familiar Diversions.)

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