logo
Wrong email address or username
Wrong email address or username
Incorrect verification code
back to top
Search tags: battleship-ais
Load new posts () and activity
Like Reblog Comment
text 2019-07-19 08:05
Play The Famous Battleship Game Available At A Top Gaming Website

Battleship war-themed based guessing game, which is very popular amongst individuals of all ages are been played for a long time. This game was played with a single paper and a pencil, which dates back during World War I.

 

Currently, the Battleship game is played and loved through various devices, including tablets and smartphones. Many app companies have also produced this game, and it is also available at one of the best and trusted game websites. The only thing you have to do is guess the exact locations of your opponent’s ship, in order to blow them. Once you get to find them all, you are crowned as the winner. If you want to know the rules and method of playing this game, this document will provide you all the information.

 

battleship multiplayer

 

How to play it?

 

The game procedure is very simple, but if you are a beginner, you need to understand all the ups and downs of the game, and how to become a winner. It is important for you to know that the game of Battleship requires a good concentration power and also it is one of the best solutions, through which youngsters can improve their skills, and they will require a good amount of brain work.

 

You need to make the guess properly, and carefully so that you get to blow off your opponent's ship in time. Therefore, in order to play the game, you and your opponent will take turn firing shots to attack each other's ships. When it's your turn to fire, call out a number or name that identifies a specific row or a column. Your opponent will have a look at its grid, and will verbally call out “hit” if you have guessed it correctly and “miss” if there is no ship available.

 

The procedure

 

You can record your hit by placing the red pegs, and when the ship has all four of the red pegs on it, the ship will sink and you are required to announce your opponent, which ship has sunk. Each player will use five ships, and you are required to position them vertically, horizontally but not diagonally.

 

The five ships that you will use are namely, Carrie, Cruiser, Battleship, Destroyer, and Submarine, respectively. You are requested not to change, the position any of your ships once the game has started. The rules of the game are simple, use your brain, do not cheat and play accordingly to the game rules. Therefore, if you get to be the first person where you get to sink all your opponent's ship, you will be crowned as the winner.

 

Tips and tricks to win a game of battleship

 

The battleship is a traditional game, which is loved and played by many people. However, with the rise of technology, the game is now played in numerous platforms and websites. This has made it easy for all the players, who love this game. If you are a newbie to this game and want some advice and tips before get to play it, given below are some tips and tricks that will come in handy.

 

  • Do not place your ships too close to each other.
  • Position them asymmetrically.
  • Try to place a ship on the edge of the board.
  • Try to be unpredictable during the game.
  • Try to put your guesses on the diagonal lines.
  • Try to take the shots systematically so that you do lose them early.

With the above-mentioned tips and tricks, you can definitely challenge and win a the Battleship game like a professional.

 

Play battleship at a well-known website

 

There are many websites who offer the battleship game, but those websites cannot be trusted. Look up to the website that is trusted, and carries a license to provide games like Battleship on their website.

Like Reblog Comment
text 2019-05-21 11:10
Battleship 2019 - All The Things You Need To Know

Battleship is a war-themed board game that is played between two players, where the opponent uses its knowledge and tries to guess the location of other ships. The game was played in the pencil-and-paper version, which dates back to the World War I, however, the entire world recognizes Battleship to be played in a plastic board game, which was first put in the market in 1967 by the Milton Bradley Company. In this ear, the game is available through many mobile applications and online websites for individuals of all ages.

How to play?

The main goal of this game is to guess ships' locations that are kept hidden by each player, under the plastic grids, which has space coordination of both horizontal and vertical. To know how to play battleship, you need to call out the coordinates and the row of your opponents’ grid, to identify the square if there is a ship under it.

 

All the players will be given two grids each, one grid will hide your ship and the other will keep the records of the shots, which you have fired at your opponent. This also helps in keeping documented the shots that were missed, and fired, respectively. To win the game, you have sink all your opponents’ sink by properly guessing their location.

 

How to place your ships in the correct order?

 

Placing your ships hidden in battleship online is to let your opponent take a long time until he/she finds all of them. In the basic level, you need to hide your ship randomly somewhere. The other placement guidelines will give you an idea on how your opponent will attack you. Given below are some points and battleship strategy that will allow you to receive proper knowledge when you set up your board. They are:

 

1. Make sure your ships do not touch each other: Never make the mistake of placing two ships close to each other. When your opponent locks its target on your ship, will probably circle that location to find the other ships. If he/she finds you have two ships together, it will be you losing an extra ship.

 

2. Put your ship at the edge: There are many players, you will aim to fire in the middle row. Keeping 1-2 ships near the edge of the board will serve you, as an advantage. Do not place all your ships towards and know the battleship rules, it is better not to give your opponent the hint where all your ships are located.

 

3. Use the asymmetrical formation: Do not place your ships in the same order. Just because you placed one of your ships, two squares in the lower level, it is unnecessary to follow the same pattern for the upper level. Once your opponent gets hold of the positions of your ship, he/she will eventually know the location of your next ship.

 

Setting up the board

 

In the battleship multiplayer game you and all the players will receive two grids. There are ships, which have holes that have the hit pegs inserted in them and has a supply of red and white pegs that are normally called the miss and hit markers. The five of ships are:

 

  • Destroyer – Has two holes.
  • Submarine – Has three holes.
  • Carrier – Has five holes.
  • Battleship – Has four holes.
  • Cruiser – Has three holes.

You and your opponent must face each other across the battleship 2 player platform, and you need to position your targeted grids in a vertical manner. This will allow neither you nor your opponent to see each other’s ship locations or the ocean grids.

 

The rules

 

The regulation and rules of battleship game are simply, as you go head to head with your opponent on the 10x10 grip. If you manage to destroy the whole fleet of your opponent’s ships, you get to win the game and vice versa. You will get your chance of attacking only after your opponent, is done with the guessing. You can choose the basic level or the advanced level, which you think you can good at.

Like Reblog Comment
show activity (+)
review 2018-06-30 22:15
Embers of War by Gareth L. Powell
Embers of War - Gareth L. Powell

Three years ago, Conglomeration and Outward forces were at war. One of their most terrible battles was fought on and around the planet Pelapatarn. On the orders of her superiors, Captain Annelida Deal directed Conglomeration ships to lay waste to everything on the surface of Pelapatarn. The planet's sentient jungle would die, as would hundreds of thousands of civilians and both Outward and Conglomeration troops, but Captain Deal's superiors believed that this one terrible move would end the war, and Deal agreed with them.

In the book's present, the war is indeed over, but the peace between the two sides is wary and tense at best. Sal Konstanz, formerly a member of the Outward forces and a horrified witness to the carnage at Pelapatarn, is now a member of the House of Reclamation, a politically neutral group dedicated to rescuing survivors of damaged/wrecked ships. She's the captain of the Trouble Dog, an ex-Conglomeration ship seeking to atone for the bombing of Pelapatarn.

When a passenger liner mysteriously shuts itself down, the AI equivalent of committing suicide, the Trouble Dog is the closest House of Reclamation ship available to rescue any survivors. Unfortunately, this mission has more complications than the Trouble Dog or any of her crew realizes.

I picked this one up because I'm drawn to stories with prominent AI characters in them. Trouble Dog was my favorite thing about this book, although I feel like Powell didn't go as far with her as he could have. For example, Nod kept saying how sad Trouble Dog was, something that Sal couldn't see and that Trouble Dog herself probably would have disagreed with (battleship AIs aren't supposed to feel sad about taking lives). In the book, AIs are grown from cloned human cells and, after a period of time, those organic parts sometimes bleed into their personalities more than their creators intended. Trouble Dog had clearly grown a conscience during the war and had indicated that she regretted her actions. Nod's chapters made it seem like she was maybe feeling more than she could process or fully recognize. I'm not sure the rest of the book ever confirmed that, though, and I feel like that thread eventually got dropped.

I'm not sure why the book's blurb and several reviews called this a fast-paced story. It really wasn't. Trouble Dog spent most of the book journeying to the wreck, with a couple stops here and there. I found myself thinking that at least half the people who survive shipwrecks must die of their injuries, dehydration, or starvation waiting to be rescued if it always takes House of Reclamation ships that long to arrive.

The characters and their gradually intersecting paths kept my attention well enough, despite the surprisingly drawn out journey to the downed ship. Sal battled with guilt over the death of one of her crew members and worried about what she'd do after she was thrown out of the House of Reclamation as she expected she soon would be. Ona Sudak's secret was blindingly obvious, but I looked forward to seeing what her final destination would be, as she tried to evade death/capture on a strange, planet-sized alien artifact. Ashton Childe, a Conglomeration agent desperate to be assigned somewhere cooler than the jungle he seemed fated to spend the rest of his life in, didn't interest me as much, but I at least wanted to see how he tied in with Sal, Trouble Dog, and Ona Sudak.

The book alternated between chapters from various characters' POVs (first-person, but thankfully not present tense). I didn't feel like most of the POVs were very well-differentiated, but the only one that actively annoyed me was Nod's. Nod was Trouble Dog's very alien engineer. Considering how important Nod was to Trouble Dog's continued ability to function, it was a little shocking how rarely anyone ever seemed to think of the character. I often forgot it even existed.

Even so, Nod's constant mental grumbling about the World Tree, Trouble Dog's damage, and the way no one on the ship ever thanked it for its work was kind of annoying. The part that really got to me, though, was the final chapter, where Nod thought something to the effect of "I know an important thing that I don't plan to tell anybody, but if someone thought to ask me..." Either tell them or don't, Nod. Wallowing in it like this makes you a jerk, especially if this thing you know could get people killed.

The ending was a disappointment. Trouble Dog said they were ushering in an era of "peace and diplomacy rather than a hawkish reliance on military strength" (402), but I disagreed. You know the saying "The road to hell is paved with good intentions"? That's the feeling I got from the ending, and I didn't get enough of a sense that the characters truly realized what they were unleashing. The only exception was maybe Trouble Dog, but she seemed to think the end justified the means, which was odd considering her history. Despite my worries about where Powell plans to go with all of this, I'll probably read the next book once it's out.

 

(Original review posted on A Library Girl's Familiar Diversions.)

Like Reblog Comment
review 2013-06-19 00:00
The Bayshore Mysteries: Intruders on Battleship Island: 1
The Bayshore Mysteries: Intruders on Battleship Island: 1 - Jerrye Sumrall I received a copy of this book in return for an honest review.This is a fantastic beginning to a mystery series for children aged 9 to 12. I absolutely loved it!Jeff Douglas is a fantastic character. He is a curious eleven year old. I loved his inquisitiveness and bravery. When he sees some unusual activity on the nearby Battleship Island, he does what every curious boy does - he investigates.This is an exciting mystery/adventure that captured my attention from the first page! I love mysteries - trying to solve the puzzles to find out who, what, when and how is a passion of mine. When I started to read this book, I was reminded of the mystery stories I loved to read as a child, mostly the Famous Five, Nancy Drew and The Hardy Boys series. I realised that I miss reading these types of books. Note to self: Read more mysteries in future! I love the action/adventure/danger aspect of this story. The author has created a cast of characters, who are normal every day boys thrown into a dangerous adventure where they have to pit their wits against a couple of thugs. The boys, Jeff, Dan, his brother Mike and Jeff's cousin Stanley are extremely likable. The story is peppered with history from the Civil War, but I found it extremely interesting, as I'm not American and had not learnt a lot about that time period whilst at school. However, it does not slow the story down. In fact, the opposite is true. I found this book to be a fast paced roller coaster ride of action and adventure. I am now looking forward to reading the next book in the series, The Secret Graveyard.Jerrye Sumrall has written a fantastic mystery that kept me glued to the pages! I'm adding him to my ever expanding "favourite authors" list!I think this book is aimed at boys, but I highly recommend this book to children (boys and girls alike) between the ages of 9 and 12. However, I think that children as young as 7 may enjoy this as a bedtime story. - Lynn Worton
Like Reblog Comment
review 2013-04-29 00:00
Battleship Destroyer
Battleship Destroyer - L.D. Roberts I have read many reviews, especially on Amazon, that have been doing nothing but harping about the poor English in the books. I have ignored them all. I am fairly resistant towards poor spelling and it has never really diminished my enjoyment of a book. That is until now. The many spelling and grammar mistakes in this book really hampers the reading. As you can see from the above even the book blurb, which I copied unedited, is just full of mistakes. The books is pretty much the same and it is not just spelling mistakes but often the wrong word with the wrong meaning is used. I am not a native English speaker so my posts are probably full of errors as well but I do believe myself being a lot better than what is shown in this book and also, I do not expect to get paid for my writing. For the first time since I started to rate books I’m reducing the rating just for the poor spelling and grammar.

Now with that over with, I quite enjoyed the actual content of the book. It borders on being a young adult category book with its rather naïve story but I did like it. It is a story of a young kid being really poorly treated by his utterly stupid parents and equally stupid but also sadistic brother who enlists in the navy and, of course, becomes a self-made hero.

It is a fairly long book and it is fairly quickly paced which means that there is a lot of things happening. The boy is pretty much a genius both in science and military tactics but scarred as well as scared from his experience as a kid which hampers him for the first half of the book. Some of the technological advancements that he produces are somewhat unbelievable. Not so much in the science itself but in the pace by which they are capable of actually implementing them. During the course of the book they literally rebuild their ship from being hundreds of years behind the enemy to being a lot more advanced than them in some aspects. Not very realistic.

The author seems to have a fixation with boobs, human as well as alien ones and in particular their size. There are several passages in the book that are downright ridiculous which is a shame because, together with the poor editing, it drags down the book. As I said, the book borders on the young adult category and it shows, for example, in the simplistic portrayal of the bad guys. We do not actually get to know much about the aliens but the human bad guys are really evil, treacherous and incredibly stupid.

Anyway, despite its faults I did enjoy the book. It has the refreshing coming-of-age-hero-beats-all-odds quality over it. It is a shame that the editing quality was so downright piss-poor. With some better editing and perhaps less ridiculously large boobs all over the place, it would easily have gotten a few more stars from me. The ending is somewhat unsatisfying though. It depends a lot on whether the author intends to continue the story with a second book. If he does I guess the ending is okay. If not the ending is not really satisfactory and pretty much leaves the story hanging in the air without any real conclusion. Personally I hope there will be a second one.
More posts
Your Dashboard view:
Need help?