The Player of Games
The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly... show more
The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game ...a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death.
Publish date: August 10th 1989
Pages no: 309
Edition language: English
Series: Culture (#2)
"All reality is a game. Physics at its most fundamental, the very fabric of our universe, results directly from the interaction of certain fairly simple rules, and chance; the same description may be applied to the best, most elegant and both intellectually and aesthetically satisfying games. By bei...
Gurgeh is possibly the Culture's best game player. He has studied and played games his whole life (somewhere between 60 or 100 years, I wasn't quite sure). The problem is that he's bored. There are few truly new games for him to discover and learn, and few players who are a proper match for him. He ...
Yes, you heard me. Nothing less would be enough. I first learned about "Culture series" of which this book is part of from the friend with whom I was sharing my impressions about the first book of Ann Leckie's trilogy. She told me that Ian Banks did these themes much better and boy do I agree with h...
This is the second in the Culture series by Banks. One thing that it is really great about the Culture series is that they take place in a setting, but the characters and stories are not necessarily related. That means that we don't get endless repetitive sequels with characters that have led absurd...
"The story starts with a battle that is not a battle, and ends with a game that is not a game." The Player of Games by Iain M. Banks In the post-scarcity society of the Culture, men and machines live with the opportunity to do anything or nothing, to travel the universe in the great Culture ships...