Hikaru no Go, Vol. 14: Sai vs. Toya Koyo
R to L (Japanese Style)After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon...
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R to L (Japanese Style)After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!sai VS. toya koyoWhen Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity, if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?! Hikaru is so busy honing his skills, he doesn't notice Sai's growing concerns...
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Format: paperback
ISBN:
9781421515106 (1421515105)
Publish date: February 3rd 2009
Publisher: VIZ Media LLC
Pages no: 189
Edition language: English
Category:
Fantasy,
Cultural,
Games,
Contemporary,
Asian Literature,
Japan,
Sequential Art,
Graphic Novels,
Comics,
Sports And Games,
Sports,
Manga,
Shonen,
Japanese Literature,
Go
Series: Hikaru no Go (#14)
So, this volume didn't jump the shark, but I am definitely seeing signs of wear in the series. The resolution of the Sai vs. Toya Meijin game was satisfying, with a few little twists thrown in, but the results seem mostly intended to remove a character as an active complication in the series. Fujiwa...