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review 2015-07-21 20:15
M. john Harrison's 'The Pastel City'
The Pastel City - M. John Harrison

Fantasy has always had its moralizers and its mischief-makers, those who use the symbolism of magic to create instructive fables, and those who use the strangeness of magic to tap into the more remote corners of the soul, and then obscure their transgressions behind the fantastical facade. Like Moorcock, Leiber, and Vance, Harrison is playful, he is rebellious.

Indeed, in his swift, pulpy approach, Harrison very much resembles those authors, but his voice sets him apart. There is a scintillation, a sophistication, a turn of phrase which shows a practiced hand, and unlike many fantasy authors, Harrison's voice is very consistent. He is aware of what he is doing, the effect he means to produce, and he generally succeeds.

Moorcock was fond of saying that he was a 'bad writer with big ideas', and the same can be said of many genre writers, from R.E. Howard on, but Harrison is not a bad writer, and it's enjoyable to see someone of his skill take up the torch--leaving no doubt why he was so successful in inspiring New Weird authors like Mieville and VanderMeer to tear into genre (with varying degrees of success).

He had already made a name for himself as an editor and ruthless critic working at Moorcock's New Worlds, often lamenting the shallow predictability of genre fiction (his critical work has been collected in Parietal Games ), and this is clearly a stab at trying to break out of that monotony--to practice what he had been preaching. It is rather less wild and experimental than his later works, but there is something very effective in the straightforward simplicity displayed here.

The most obviously groundbreaking aspect of the work is his setting (not, as Harrison would insist, his 'world'). He combines science fiction and fantasy tropes quite freely, but with much greater success than Leiber's clunky attempts, and much more overtly than Moorcock's nods to quantum physics in Elric. It acts as a reminder that despite all the purists trying to drive a definitive wedge between the genres, they are really doing the same thing: creating physical symbols through which to explore ideas (it's Clarke's Third Law again).

An easy example is Star Wars, a fantasy story about wizards, prophecy, spells, magic swords, funny animals, good vs. evil, and the monomyth which adopts science fiction only as an aesthetic, a 'look'. It isn't forward-looking, it's mythical, which is why the laser beams only shoot at a fixed point in front of the ship, like World War I biplanes. Nowadays, the concept of mixing fantasy and sci fi has trickled down into the public consciousness, showing up in cartoons like Adventure Time--and to a large part, we have Harrison to thank for that, because his version (complete with laser swords) came years before Star Wars, and also presents a much more nuanced view of the world.

On the surface, Harrison's rusted-out future world resembles Vance's, but it's much closer to fellow New Wave Britisher J.G. Ballard (or Le Guin): a fantastical headspace of extremes, when everything is dying and collapsing around you, and yet life goes on--dwindling, certainly, but fundamentally not very different from how it has always been. It’s a portrait of existential dread, our fear of being alone, our foolish habit of nostalgia, of seeing the past not as it was, but as a sort of promised land, a missed opportunity for our neurotic brain to cling to.

The dying world is the legacy of poets (at least, of the Victorians, who have the most influence on our modern notions of the poetic self), from Byron’s Darkness to Shelley’s The Last Man and the mythology of Blake--and of course arch-pilferer Eliot’s The Waste Land. Indeed, in this post-modern world, it’s become almost trite to riff on The Waste Land and it’s world built around the sad, intellectual man who regrets that all meaning has been stripped away, and he’s left to figure it out on his own.

However, fantasy has long been lagging behind, particularly highly-visible epic fantasy, like Tolkien’s, which behaves as if existentialism and skepticism never happened, instead inundating the reader in a top-down, authoritative voice full of message and allegory and obvious symbolism--though Tolkien himself often denied that this was the case, as a believer, to him the real world was a symbolic allegory.

The 'dying Earth' is the same old trick of fantasy, to take a state of mind and literalize it, to produce a setting that reflects it, and through which the author can explore it. It's like how in a Gothic novel, it rains when people are said, and lightning strikes as the villain observes the results of his cruelty.

Sure, it's also what a comics writer does when he puts the fate of the world at stake to increase the tension--but I won't say it's a bad trick, or a dirty one--it all depends on the magician who is using it. Are the a con artist, trying to win us over and sell us something, or are they a trickster like Houdini or James Randi, forcing us to confront the fact that we can so easily be fooled--indeed, that we may want to be fooled.

I find Harrison to be a trickster, an invoker of our better nature, if only because he realizes that the mind can be unsure--it can change--so, what happens to a world founded upon a changing mind? It's a question Harrison only touches on here, before diving in headlong in the next book, and finally getting a grasp on it in the third and fourth.

Unfortunately, one area where Harrison fails to meaningfully improve upon earlier genre outings is the portrayal of women. They are rarely present, and when they are, they tend to the weak and distant. We don't get inside their heads as we do the male characters, and so they do not really feel like complete characters, but objects of focus and motivators for the men around them. I mean, it's not like we're getting a trite Madonna/Whore love triangle, like Tolkien's, but moving from 'bad' to 'neutral' isn't much of an improvement, especially for a book written in the seventies--and the portrayals don't get much deeper in the later books.

I've often complained that many genre authors (like fellow dying-earther Gene Wolfe) give you two hundred pages of plot buried in four hundred pages of explanation, description, exposition, repetition, and redundancy--but I'm glad to say that in Harrison's case, he's happy to give us the two hundred and leave off the rest.

My List of Suggested Readings in Fantasy

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review 2013-10-31 15:10
The Birth of Steampunk?
The Pastel City (Avon SF, 19711) -

It's not often that I read a book and decide on the talent of the writer within the first few pages, but that is precisely what happened by page ten of The Pastel City.

 

I came to M. John Harrison through the circuitous route of China Mieville's List of 50 Books Every Socialist Should Read, and each of the many writers I have met for the first time through that list or revisited because of that list have impressed. Thus I was sure I would like Harrison. And like him I do. I decided by page ten that I liked him, and by the time I reached the end of The Pastel City my like became love. 

 

He can write and write well. I was instantly captivated by his perfectly realized descriptions. Not too sparse, not too heavy, just right. Those descriptions, however, were just preparing me for his gripping characterisations. Lord tegeus-Cromis appears, and he is instantly engaging. I've never met a character who captured my imagination so quickly. The swordsman who fancies himself a better poet than fighter, the lover of exotic musical instruments, the denizen of a lofty tower who covets his isolation, he is a man I loved immediately and that love never waned.

 

So Harrison's writerly talents were more than enough for me to walk away loving him and his novella, but his skill as a creator thrusts him into a rarified place in my personal canon of greats. I think, perhaps, that I witnessed the birth of steampunk in The Pastel City. It sure felt like steampunk to me, albeit steampunk wrapped up in post-apocalyptic Sci-Fi. There is the inexplicable tech -- the clockwork birds and the geteit chemosit (the shadow, brain removing troops of a distant culture) -- there is the mixture of swords and science, there are towers and cities and wastelands. Some may say this is more strictly a post-post-Apocalyptic Sci-Fi, but surely the kernel of Steampunk is present in Harrison's early work, as much as is present in Tim Powers' early work (and many consider Mr. Powers the original Steampunk writer). I don't think it is my imagination that Viriconium feels so much like Ambergris or that Tomb the Dwarf's exoskeleton feels like something straight out of a Bas Lag novel or that the mood and tone reflects the work of Stevenson then Moorcock then Hunt then et cetera. I think M. John Harrison is the unsung father of early Steampunk.

 

Whether that is true or not, however, he is an excellent writer, and his work deserves a serious audience. Why aren't we reading and teaching this man? It is a wonder that we're not.

 

Great writer?

Genre progenitor?

Intensely creative?

Want to read more?

Lots of love?

5 Stars?

 

 

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