logo
Wrong email address or username
Wrong email address or username
Incorrect verification code
back to top
Search tags: gender-politics
Load new posts () and activity
Like Reblog Comment
show activity (+)
review 2020-01-08 11:51
A wild ride for lovers of historical fiction, amusement parks, and great female protagonists
Dreamland - Nancy Bilyeau

I thank NetGalley and the publisher for inviting me to participate in the blog tour for the launch of this book and for providing me an ARC copy of it, which I freely chose to review. This has in no way influenced my opinion.

I recently read and reviewed Bilyeau’s novel The Blue and loved it so much that I did not hesitate when I got an invitation to read her new novel and join the blog tour. Like the previous one, this book also successfully combines history with intrigue, adventures, mystery, a fantastic cast of characters, and a heroine who is trying to find her own way amid a society in turmoil due to changes in the status-quo and to international historical events.

As the description explains, the novel is set in New York and Coney Island in the summer of 1911. Peggy Batternberg, the protagonist (the author explains that she was inspired by the historical figure of Peggy Guggenheim when she created her main character), belongs to the upper class, although as she observes, her family is only a couple of generations away from very humble origins as immigrants, and they would not have figured among the very select of society a few years earlier. They are also Jewish (not very religious), and although their money protects them from the worst of prejudice and antisemitism, that does not mean it does not exist, as the novel exposes time and again. She is trying to lead her own life as a modern woman, but her family’s power and influence, and society’s double standards of morality for men and women make it difficult for her to break completely free, and she ends up having to leave her job at a bookstore and spend the summer holiday at a posh hotel near Coney Island. Of course, although the hotel is very close to the three amusement parks, including the Dreamland of the title, the clientele of both are separated by the chasm of money and social class.

Peggy is a fascinating character. She is very young, determined, and contradictory at times. She is strong but naïve, passionate and rushed, headstrong and totally unrealistic. She tries to be practical and become independent from her family, but she acknowledges that much of what she does is only possible because she has the support of her family, and she does not have to rely solely on her salary, like her colleagues at work. She lost her father when she was young, and she is aware of the kind of hypocritical behaviour the males of her family engage in, but no matter how she struggles against it, she is still trapped by the morality of the period. Following some fairly traumatic experiences with men of her own class (and the male sense of entitlement —especially of men of a certain class— runs through the novel as a theme, and unfortunately recent events only prove that things haven’t changed as much as we might like to think), it is unsurprising that she feels attracted to an artist, a futurist painter, a foreigner, and somebody who is genuinely interested in her as a person, and not as a rich heiress. I am not a fan of love at first-sight (or insta-love) stories, but considering what we know of the character and of her circumstances, it is easy to understand the attraction, and let’s say that I was quite reconciled to it by the end of the story. The character is forced to question herself and her motives more than once throughout the novel, and she does grow and develop as a result.

The story is told, almost in its entirety, in the first person, from Peggy’s point of view, but there are many other characters that create a rich tapestry of both, the wealthy upper-class society of the era (there are some real historical characters that make brief guest appearances as well), and also the working class, the underclass, and the artists working at the fair. The author paints a clear picture of the Batternberg family, its power structure, the differences between male and female roles within the dynasty, and it makes for a sobering and absorbing read, especially because over the course of the story, Peggy discovers things are even worse than she thought, and the web of deceit, secrets, and false appearances is woven thick. The fact that this people of loose morals look down upon hardworking individuals without a second thought is highlighted by the murders that take place in close proximity to the hotel, and how nobody (other than Peggy) seems to care about the victims or their relatives, only about preventing anything from disturbing the elegant guests. By contrast, some of the lower-class characters, that have the most to lose if things go wrong, go out of their way to help, even at a serious personal cost.

I must admit to being quite taken by some of the secondary characters that appear in the story, and in many cases I’d love to know more about them (the whole of Lilliput scene is amazing; Madame Kschessinska is very intriguing; the police detective; Stefan, of course; and what to say about Ben, Peggy’s cousin, a real puzzle), but I agree with many of the reviewers and Lydia, Peggy’s sister, is a favourite of mine as well. She knows her own mind, she is supportive of her sister, and she grows in strength and maturity through the story. With her like with most things and characters in the story, appearances can be deceptive.

The historical background is well achieved, and I loved the descriptions of Coney Island, the seaside hotels, the fast trains, the clothes, the incubators, the art, the buildings… It felt as if I was peering into that era, and even experiencing the heat, tasting the food, and joining in the rides. The descriptions don’t overwhelm the story but help create a realistic setting and increase our understanding of what the period and the place were like. This is a work of fiction, and although some characters and events are recreated, the novel does not claim to historical accuracy (in fact, Dreamland was no longer functioning in the summer of 1911), but I have no doubt that it will encourage readers to learn more about the period and about Coney Island.

As for the mystery side of things… There are red-herrings; there is misdirection, and several suspects, as it pertains to the genre. There is a fair amount of action, surprises, scares, and Peggy’s turn as an amateur detective is fraught with risk. Although she is neither experienced not particularly skilled as an investigator, she makes up for it with her determination, persistence, and a good nose for choosing her collaborators. This part of the story is the one that requires a greater suspension of disbelief, but the novel is not intended to be a police procedural, and the intrigue fits well into the overall story arc and will keep readers turning the pages at good speed.

I have already talked about the issue of gender and gender politics that is explored in the novel. Although things were moving and women were fighting for the vote, it was not easy, and if it was hard for privileged women to have a say on how their lives should be run, for working-class women it could get positively dangerous, when not lethal. The author also explores the issue of migration, the suspicion towards foreigners (despite the melting-pot mythos of the United States society), the prejudice of society and authorities towards newcomers, and this is also linked to international politics (and, of course, we readers know that the situation was about to get much worse and it would result in World War I). These subjects are well integrated into the fabric of the novel, elevating it beyond the typical historical adventure romp, and they make comparisons to current historical events unavoidable.

The writing style is compelling, with beautiful descriptions combined with a great skill in making us feel and experience the events first-hand, and a good pace, alternating between action and more contemplative scenes, without ever stalling the flow.

I’ve read some reviews that complain about the ending being somewhat rushed and sudden. It speaks to the skill of the author the fact that we don’t want the story to end, and although there are elements of it that I think could have been further developed, overall I enjoyed the ending, especially because it isn’t a conventional one.

In sum, I enjoyed the wild ride that is Dreamland. I wish I could have visited the real one, but lacking that opportunity, this is a close and satisfying second best. I congratulate the author for this great novel, and I look forward to the next.

Like Reblog Comment
review 2018-06-12 13:47
My one-hundred and fourth podcast is up!
 Margaret Cavendish: Gender, Science and Politics - Lisa M. Walters

My latest podcast is up on the New Books Network! In it I interview Lisa Walters about her study of the thought of the 17th century writer and philosopher Margaret Cavendish, Duchess of Newcastle-upon-Tyne. Enjoy!

Like Reblog Comment
show activity (+)
review 2017-08-06 04:22
Visual novel review - Animal Lover

 

Warning: this game includes a death, references to suicide, and references to homophobic bullying.

Animal Lover is a visual novel created by Trainwreck Studios. It's primarily fantasy with some romance aspects later on. There's no sex, not even fade-to-black, implied, or text-only - the romance is limited to a date and an on-screen kiss or two. I considered this a plus. If you're particularly interested in games with LGBT aspects, one of the romanceable guys is revealed to probably be bisexual later on in the game (I say "probably" because the word is never used, but he does talk about a past relationship with another guy).

Now for the summary: You play as Lucy (the default character name, which you can change), an intern at a veterinary clinic. Lucy loves animals and is immediately charmed by the hamster a little girl brings into the clinic. Because it reminds her so much of the hamster she used to have, Lucy briefly forgets herself and gives him a little kiss before putting him back in his cage. Shockingly, the little hamster then transforms into a human being. A good-looking and very naked young man.

The hamster’s owners run out in horror, leaving Lucy to figure out what to do with the guy, whose name turns out to be Edmund. Edmund used to be a prince until he was transformed into a hamster (or something very like one) hundreds of years ago. Since then, he has repeatedly lived and died as a hamster, with no end in sight. Until now. Lucy agrees to help him find and free another human-turned-animal, eventually resulting in her having to clothe, feed, and house five good-looking guys from a variety of time periods. Not only that, but it looks like her kisses don’t have a permanent effect: a random guy keeps transforming back into an animal each time the sun sets. They need to figure out a way to undo the curse for good. Especially before Charlie, whose animal form was a bear, transforms.

I’d seen this game on Steam a bunch of times but kept passing on it because the art style didn’t appeal to me. Then, during a sale, I read a few reviews written by people who said they had also disliked the art style and still ended up liking the game, so I decided to take a chance on it.

I’ll start off by saying that it takes a long time for this game to get going. My first full play through, the only one where I read all of the text, took somewhere between 5 and 5.5 hours. I didn’t keep track, but I think it might have taken an hour and a half for all the guys to be introduced and remember how they’d been cursed, at least half the game before they made some headway on figuring out what to do about it, and two thirds before romance really entered the picture. While I was a little frustrated with how long it took for all the main characters to join the story, the rest didn’t bother me quite as much because I enjoyed the characters’ conversations and banter. Your mileage may vary.

Gameplay is simple - this isn’t a stat raising visual novel. There are a variety of decision points where you have to choose between different dialogue options or actions, and that’s it. You’re not technically locked into a particular guy’s route until you decide which one you’d like to spend an afternoon (day?) with approximately two thirds of the way through the game, although certain responses earlier on will affect when one particular thing happens and, in the case of one character, whether you can get his “good” ending.

Lucy has five romantic options: Edmund, who used to be a prince several hundred years ago and was transformed into a hamster; Frankie, a car mechanic from the 1950s who was transformed into a cat; Kyle, an anarchist punk rocker from the 1980s (if I remember right) who was transformed into a ferret; Miguel, a football player from the 1990s (again, not sure if I’m remembering this right) who was transformed into a dog; and Charlie, who was only transformed into a bear a year ago and who owns a website designed to help indie bands/musicians sell their music.

During my first playthrough, I focused on Miguel and Charlie and decided to have Lucy go out with Charlie when I was finally asked to make a decision. And that’s when the game became more than just lots of laid back conversations and funny moments and really hooked me. I mean, I enjoyed the humor, I enjoyed Lucy’s strong personality, and I liked most of the guys, but for a while there I was sure my final verdict was going to be that this was simply an okay visual novel.

I had thought that the guys’ explanations about how and why they’d been transformed sounded pretty weak, but I hadn’t realized how much they’d been holding back until Charlie told me the full truth about his transformation. Then the

“Last Living Punk Rocker” chapter happened, and it was like a gut punch. I wanted to go back, choose Kyle, and fix everything. (FYI: there’s no way to make that chapter not happen. Sorry. But things can get better, depending on your past and future choices. I promise.)

(spoiler show)


There are essentially seven endings: one “good” ending for each of the guys, one “I don’t forgive you” ending where Lucy ends up single, and one “you can’t be serious, where’s the ‘good’ ending?” ending for

Kyle

(spoiler show)

. Although it’s fairly obvious that the “Lucy ends up single” ending isn’t the way you’re supposed to want things to go, I appreciated that Lucy had clearly started to move on with her life and wasn’t a wreck, and that the guys had accepted her choice. It didn’t feel like a “bad” ending, aside from the whole thing with Kyle (which is present in four of the five “good” endings, anyway).

I’ve only managed to get three of the five guys (Charlie, Frankie, and Kyle) to tell me the full truth about why they were transformed, although I imagine it’s possible to get all of them to talk to you depending on your choices. It bugged me a little that, in order for any of the romances to work out, Lucy had to decide in an instant whether she forgave the guy for what he’d done or didn’t. A day of processing time would have been nice. That said, I liked that each of the “I forgive” dialogues explicitly recognized that the guys had done something bad, something that counted as a potential relationship red flag. Those “I forgive” moments were also a lot better if the guys had admitted what they’d done earlier on, rather than waiting for their secret to forcibly be revealed later. As much as I liked and felt for Miguel, for example, it irked me that I had to hear the full truth from someone else. I’ll probably do another playthrough with an eye towards getting him to tell me what he’d done.

All in all, this packed more of a punch than I expected it would. Parts with

Kyle

(spoiler show)

flat out made me cry - I became way more invested in him than I expected I would. And I’ll probably be thinking about the game’s “forgiveness” aspect for quite some time, even though it didn’t 100% work for me.

Additional Comments:

  • If you want to use an actual "Save" slot and not the "Quick" of "Auto" save slots, you need to right-click on the screen to do that - the Save button just does "Quick" saves.
  • There's no art gallery. Although the artwork didn't appeal to me at first, it eventually grew on me, so this bugged me. I'd have liked to save a few scenes. My favorites: Kyle's first appearance, Kyle's kissing scene, and Miguel's kissing scene (wow, that height difference).

 

Rating Note:

 

For a large portion of my first playthrough, I thought I'd be giving this 3.5 stars. There were spots where I got really impatient and just wanted things to move along - the first half of the story really could have used some tightening up. However, this is one of those visual novels that actually seemed to improve with each playthrough (keeping in mind that I made liberal use of the "skip read text" button). I could see myself rereading the full thing (aiming for the "canon" ending) sometime in the future.

 

(Original review posted on A Library Girl's Familiar Diversions.)

 

I'll end this with one of my favorite spoiler-free screenshots. Kyle is the cutest and wildest little ferret.

 

Like Reblog Comment
show activity (+)
review 2016-02-15 22:10
A Tale of Moral Corruption- Marsha Cornelius

This book is as unique as all Cornelius books. Those that prefer their authors' scripts predictable might not. I loved it, even though I'm a bit of a prude, preferring sexual content to be more implied than graphic. If one is going to lean towards porn, while still keeping the serious content on top of the page, one had better do sex scenes well. In too many books porn is included for the sake of commercial successful without regard to plot. Cornelius includes vivid porn without losing sight of her intellectual idea. There is also a little fairly graphic violence, which in its case the story simply couldn't have worked without. Both sex and violence were written with realistic efficiency, and with a great deal of gymnastics. Cornelius represents everything that is best about self-publishing, going places with her scripts that the established publishers generally fail at- genuine originality. This is inevitable because businesses have to make commercial decisions. True, reading SP is a gamble, in that one has to read nine books to find the tenth gem; but a worthwhile gamble, especially when one can grab a sure fire winner by studying previous form.

Few books are perfect, and this is no exception, despite my praise. I don't actually think she got the dominated males response quite right. Every reader will have an independent view about plausibility. I certainly think the author had tongue firmly planted in cheek. Men certainly love their kids as much as Mum's do; but on a rather less psychologically bonded and intimate levels. Their overall emotional attachment is often just as powerful, and Cornelius certainly get's that right. I'm not at all sure that many males would ever be quite as into the baby thing in the deep way that Mason is, even in a matriarch dominated world. Cornelius is writing first person male, and in the main doing it very well, I just think she overplayed the we-are-what-we're brought-up-to-be card over-strongly, against the we're-simply-what-biology-made-us one. The book has a great deal of interesting feminist angles in it, especially concerning what might actually happen if women got to wear the trousers all the time, at home, socially and in the work place. Would women behave a bit like men? To some degree yes, we already see that in more sexually equal societies. It is certainly true that nearly all the women who make it to the top of the business world do so by using traditional male behaviours rather than female ones. To fly high one has to believe one's own egotistical garbage, that's for sure. We certainly don't live in a world were quality guarantees success, just bull-shit, connections and confidence; three male strong suits. Playing dirty comes with the success package, which Cornelius doesn't shirk from seeing when it's the females in charge.

On a technical level, this book has all the mechanics spot on. It's well written and well edited. This is another first class piece, full of this author's usual inventiveness. The prose is so natural that I literally floated through the book. This is seemingly effortless writing that seems to run in a fast river across the page, sweeping the reader along. I found this to be easy reading done well, with strong and in the main very believable character behaviours.

AMAZON LINK

Like Reblog Comment
review 2013-04-06 10:00
Gender and the Politics of History
Gender and the Politics of History - Joan W. Scott Most of the people in my history grad intro seminar didn't like this. I thought it was pretty cool. A lot has been said about gender as a category of analysis -- I'm a middle-aged white guy, so I was more interested in Scott's ideas about power and marginalized groups, regardless of who they are.
More posts
Your Dashboard view:
Need help?