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text 2020-02-25 13:34
What is the future of Digital Language Learning? What are the Important Key Insights of Digital Learning in 2020?

The report aims to provide an overview of Global Digital Language Learning Market with detailed market segmentation by components, end-user verticals, and geography. The global Digital Language Learning market is expected to witness high growth during the forecast period. Predictive maintenance techniques in industrial equipment and avoidance of unscheduled downtime in the production cycle are some of the major factors driving Digital Learning market.

 

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The "Global Digital Language Learning Analysis to 2027" is a specialized and in-depth study of the Digital Language Learning industry with a focus on the global market trend. The report aims to provide an overview of global Digital Language Learning with detailed market segmentation by type, component, application, and geography. The global Digital Language Learning is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading market players and offers key trends and opportunities in the market.

 

Top Industry Players

 

Busuu, Babbel, Fluenz, Lingoda, Living Language (Penguin Random House), Pearson, Preply, Rosetta Stone, Verbling, Yabla

               

The global education sector is transforming exponentially on the back of various initiatives undertaken by governments and private organizations to deliver digitally enhanced performance. Governments of various countries such as China, Australia, Brazil, and the UAE have initiated the digital education schemes in the past years, which has helped these countries to boost their English education systems.

 

The Global Digital Language Learning Market accounted to US$ 5.69 Bn in 2018 and is expected to grow at a CAGR of 13.4% during the forecast period 2019 - 2027, to account to US$ 17.18 Bn by 2027.

 

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the Global Digital Language Learning Market based on by type, component and application. It also provides market size and forecast till 2027 for overall Digital Language Learning with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SAM). The market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 16 counties globally along with current trend and opportunities prevailing in the region.

 

Read More Interesting Facts

 

Key Benefits of Buying this Research Study:

 

  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the Global Digital Language Learning Market
  • Highlights key business priorities in order to assist companies to realign their business strategies
  • The key findings and recommendations highlight crucial progressive industry trends in the Digital Language Learning Market, thereby allowing players across the value chain to develop effective long term strategies
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
  • Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those hindering it
  • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing and distribution
  • Examine the political, economic, social and technology impact of the five regions namely: North America, Europe, Asia Pacific, Middle East & Africa and South America.
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text 2019-06-19 08:40
Language Learning Games Software Market Current Scenario and Future Growth Analysis by 2019

June 19, 2019: Language Learning Games Software Report by Material, Application, and Geography - Global Forecast to 2023 is a professional and in-depth research report on the world's major regional market conditions, focusing on the main regions (North America, Europe and Asia-Pacific) and the main countries (United States, Germany, united Kingdom, Japan, South Korea and China).

 

The report firstly introduced the Language Learning Games Software basics: definitions, classifications, applications and market overview; product specifications; manufacturing processes; cost structures, raw materials and so on. Then it analyzed the world's main region market conditions, including the product price, profit, capacity, production, supply, demand and market growth rate and forecast etc. In the end, the report introduced new project SWOT analysis, investment feasibility analysis, and investment return analysis.

 

Download sample Copy of This Report at: https://www.radiantinsights.com/research/global-language-learning-games-software-market-research-report-2019/request-sample

 

The report includes six parts, dealing with:

1.) Basic Information;

2.) Asia Language Learning Games Software Market;

3.) North American Language Learning Games Software Market;

4.) European Language Learning Games Software Market;

5.) Market Entry and Investment Feasibility;

6.) Report Conclusion.

 

Read Complete Report With TOC @ https://www.radiantinsights.com/research/global-language-learning-games-software-market-research-report-2019

 

Table of Contents

Part I Language Learning Games Software Industry Overview

Chapter One Language Learning Games Software Industry Overview

1.1 Language Learning Games Software Definition

1.2 Language Learning Games Software Classification Analysis

1.2.1 Language Learning Games Software Main Classification Analysis

1.2.2 Language Learning Games Software Main Classification Share Analysis

1.3 Language Learning Games Software Application Analysis

1.3.1 Language Learning Games Software Main Application Analysis

1.3.2 Language Learning Games Software Main Application Share Analysis

1.4 Language Learning Games Software Industry Chain Structure Analysis

1.5 Language Learning Games Software Industry Development Overview

1.5.1 Language Learning Games Software Product History Development Overview

1.5.1 Language Learning Games Software Product Market Development Overview

1.6 Language Learning Games Software Global Market Comparison Analysis

1.6.1 Language Learning Games Software Global Import Market Analysis

1.6.2 Language Learning Games Software Global Export Market Analysis

1.6.3 Language Learning Games Software Global Main Region Market Analysis

1.6.4 Language Learning Games Software Global Market Comparison Analysis

1.6.5 Language Learning Games Software Global Market Development Trend Analysis

 

About Radiant Insights

Radiant Insights is a platform for companies looking to meet their market research and business intelligence requirements. We assist and facilitate organizations and individuals procure market research reports, helping them in the decision making process. We have a comprehensive collection of reports, covering over 40 key industries and a host of micro markets. In addition to over extensive database of reports, our experienced research coordinators also offer a host of ancillary services such as, research partnerships/ tie-ups and customized research solutions.

 

For More Information, Visit Radiant Insights

 

Contact:
Michelle Thoras
Corporate Sales Specialist, USA
Radiant Insights, Inc
Phone: 1-415-349-0054
Toll Free: 1-888-202-9519
Email: sales@radiantinsights.com    
Blog URL: http://ictmarketforecasts.wordpress.com

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review 2019-06-12 18:19
Great Addition to Italian Language Curriculum
talian Short Stories for Beginners: 10 Exciting Short Stories to Easily Learn Italian & Improve Your Vocabulary (Easy Italian Stories Vol. 1) (Italian Edition) - Touri Language Learning

The Touri Language Learning Company released a new version of their Italian Short Stories for Beginners in June 2019.  This helpful workbook contains ten concise and often witty tales that help to expand vocabulary and reading fluency for those just starting in their study of the Italian language. The full stories are presented in Italian with bold vocabulary words that are listed at the end of each with their definitions.  Following this are two summaries, one in Italian and the other in English.  At the end of each tale is a small number of multiple-choice questions that test comprehension.  The stories are engaging, and the content would appropriate for young learners but would not be too childish for adult readers.  Italian Short Stories for Beginners places an emphasis on context over construction and dry grammar drills, providing a challenging translation practice that is fun and not too difficult or frustrating.  This book would be an extremely useful tool to add to any basic language course, supplementing an existing curriculum with a method that is both effective and entertaining.

 

Thanks to Library Thing and Touri Language Learning for an ARC of this book in exchange for an objective review.

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text 2019-03-18 08:00
Online Language Learning Market Business Plans, Inventive Technology in 2018-2025

March 18, 2019: This report focuses on the global Online Language Learning status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Online Language Learning development in United States, Europe and China.

 

Learning language is a cognitive process of acquiring skills or knowledge with respect to different languages. Online language learning is a method of learning languages using a digital medium, with the assistance of numerous technologies, software and solutions, and the Internet. For this report we have considered online language learning courses delivered for a fee, support solutions (hardware and software) provided to conduct online language learning and language learning apps.

 

Download sample Copy of This Report at: https://www.radiantinsights.com/research/global-online-language-learning-market-size-status-and-forecast-2018-2025/request-sample

 

Language learning during the past couple of years has gained momentum. Among numerous languages spoken worldwide, English has emerged as the most preferred language to learn, after the Chinese Mandarin. With the advent of the internet, ICT tools are being used to provide learning content in digital formats.

 

In 2017, the global Online Language Learning market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

 

The key players covered in this study

  • Berlitz Languages
  • Linguatronics
  • Pearson ELT
  • Sanako
  • SANS
  • Dexway
  • Houghton Mifflin Harcourt
  • Live Lingua
  • Macmillan Education

 

Browse Full Report With TOC @ https://www.radiantinsights.com/research/global-online-language-learning-market-size-status-and-forecast-2018-2025

 

Market segment by Type, the product can be split into

  • English
  • Mandarin
  • Spanish
  • Arabic
  • Others

 

Market segment by Application, split into

  • Individual learner
  • Institutional learners

 

Market segment by Regions/Countries, this report covers

  • United States
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India
  • Central & South America

 

The study objectives of this report are:

  • To analyze global Online Language Learning status, future forecast, growth opportunity, key market and key players.
  • To present the Online Language Learning development in United States, Europe and China.
  • To strategically profile the key players and comprehensively analyze their development plan and strategies.
  • To define, describe and forecast the market by product type, market and key regions.

 

In this study, the years considered to estimate the market size of Online Language Learning are as follows:

  • History Year: 2013-2017
  • Base Year: 2017
  • Estimated Year: 2018
  • Forecast Year 2018 to 2025

 

About Radiant Insights

Radiant Insights is a platform for companies looking to meet their market research and business intelligence requirements. We assist and facilitate organizations and individuals procure market research reports, helping them in the decision making process. We have a comprehensive collection of reports, covering over 40 key industries and a host of micro markets. In addition to over extensive database of reports, our experienced research coordinators also offer a host of ancillary services such as, research partnerships/ tie-ups and customized research solutions.

 

For More Information, Visit Radiant Insights

 

Contact:
Michelle Thoras
Corporate Sales Specialist, USA
Radiant Insights, Inc
Phone: 1-415-349-0054
Toll Free: 1-888-202-9519
Email: sales@radiantinsights.com    
Blog URL: http://ictmarketforecasts.wordpress.com

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review 2016-10-30 07:16
Inheritor by C.J. Cherryh
Inheritor - C.J. Cherryh

I waited too long to review this, and now my memories are a bit fuzzy, but I'll do the best I can.

In Inheritor, Bren is once again trying to make do with incomplete information. The book takes place 6 months after the previous one. Bren has been separated from Jase for a bit, and that separation makes their already strained relationship worse. Jase doesn't seem to be handling the culture shock of living among the atevi, living on a planet, and speaking mostly Ragi very well. Bren has his own frustrations and worries – after the events of the previous book, he doesn't dare go back to Mospheira for fear that he'll be arrested or otherwise prevented from leaving. Mospheira's conservative element has become more powerful, and the rift between Bren and his family (and all other humans) continues to grow.

I know that a lot more happened but, again, it's been a while and I'm fuzzy on the details. What it comes down to is that, although I didn't dislike this book, I didn't love it either. This was a bit disappointing, since I'd enjoyed the previous book so much.

I enjoyed getting to see Banichi, Jago, and Ilisidi again, and there were several nice moments that made me smile or laugh. I liked the glimpses of Jase's difficulties adjusting to his new position – not just the work involved in trying to learn a new language, culture, and social expectations, but also adjusting to living on a planet rather than on a station.

That said, I was frustrated with several things. One of them was kind of my fault: I started reading this book too soon after finishing the previous one. I thought it'd be like Invader and start right where the previous book left off. Instead it was 6 months later, and readers were treated to lots and lots of recapping that I didn't particularly want or need.

I was also frustrated with Bren, who expected more from Jase than I thought was fair. In Bren's mind, Jase wasn't just the ship paidhi-in-training, he was also a potential friend (yes, Bren's quest for friendship continues). However, Jase wasn't as open and friendly in person as he'd been in their communications in the previous book, and Bren was disappointed. That disappointment kind of irked me, because Jase didn't owe him friendship. I know, I know, emotions just are, but it was like in Foreigner, when Bren was desperately trying to explain to Banichi how he felt about him and the conversation kept going wrong. This wasn't just one conversation, however, but rather several hundred pages of Bren trying and failing to connect with Jase.

A revelation late in the book added an element to the story that would probably make this a better reread than first read, at least for me, so I'm looking forward to eventually listening to the audiobook version I bought. That one bit of information put a new spin on so many moments and scenes. I loved that, but I also disliked that it took so long for that information to be given. It made the book feel like a very long setup for the next story arc, rather than something meant to be enjoyed on its own.

 

(Original review posted on A Library Girl's Familiar Diversions.)

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