“I had chased a man across more than fifteen light-years, into a city which had become a sick perversion of itself.” Genetically engineered anthro-pigs and snakes the size of trains. A flotilla of five interstellar colony ships…tailed by a sixth “ghost ship”. If such material doesn’t get your juices flowing then you’re in the wrong place. If it does then get thee to Waterstones because there’s “Chasm City” and a whole shelf of Reynolds’ Dream Fuel waiting to be devoured.
Freelance mercenary Tom Hiddleston…er, Tanner Mirabel…is on a mission to bump off one Argent Reivich, a rich kid who murdered his beloved (while, um, giant snake hunting) and his furious rampage of revenge allows Reynolds to sketch and colour in more areas of his moreish “Revelation Space” universe. There are lots of universes out there in SF-land but there’s something about this one that has really got under my skin. Maybe it’s the whiff of verisimilitude or Reynolds habit of casually unleashing scenes like the opening space lift episode which beg to be rendered on an IMAX screen. Following Mirabel as he homes in on his quarry would be fine – it’s the sort of McGuffin that drove Iain M. Banks “Consider Phlebus” – but we also get involved in the mystery behind one Sky Haussmann’s obviously successful leadership in setting up some original human colonies in the first place for which he was thanked by being…crucified. What the hell happened? Is everyone a critic? What connects that piece of bloody history with the use of Dream Fuel and experientials with a maggot logo on them? Everything about Haussmann’s story is rivetting particularly when he starts going incrementally off his rocker.
Once Mirabel is free of the Ice Mendicants and wandering slack-jawed around Chasm City itself (Cairo times ten, in my head) there is much to-ing and fro-ing between Zebra, Pransky, Chanterelle, Madame Dominika, the Mixmasters and their dodgier competitors the Black Geneticists all interspersed with (narratively legitimised) flashbacks to Sky Haussmann going all Game Of Thrones-y. Central to all of this is the very interesting “Melding Plague”, which cropped up in “Revelation Space” but here affects the whole – and I do mean the whole – of Chasm City. It’s a brilliant idea, one which makes you go “of course!” and certainly gives one pause for thought if you’re pro-nanotechnology. As with “Revelation Space” Reynolds remembers to tie his separate narrative threads together by novel end, rewarding the reader for sticking with him through 600 pages of sci-fi but if you’ve got this far it’s a safe bet that, like me, you’re in for the long haul. Just stack ‘em up, I say.
If pushed I’d say the clearer narrative thread and the Haussmann material edges “Chasm City” past “Revelation Space” for me, although “Revelation Space” is arguably technically more accomplished. That novel inducted you into the world-building so in “Chasm” a bit of mystery (Hausmann’s backstory) and a classic plot line (the mission is a murder) allows us to settle in and have a wander. For those of us reading these novels in publication order there are non-essential nods to Calvin Sylveste’s disasterous neuroscanning project, the Monument to the Eighty, Dan Sylveste’s encounter with the Shrouders etc. and much more about the murderous game the post-mortals play to stave off boredom. Me, I’d be happy to stave off boredom with a set of these books and a cool drink on a desert island. Preferably far from any outbreak of the Melding Plague. “Life’s what you make it.”