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text 2020-11-02 09:09
Digital Education Content Market | Overall Market Performance

 

In this report, our team offers a comprehensive analysis of Digital Education Content Market, SWOT analysis of the most prominent players in this landscape. Along with an industrial chain, market statistics in terms of revenue, sales, price, capacity, regional market analysis, segment-wise data, and market forecast information are offered in the full study, etc.

This report focuses on top manufacturers in global market, Involved the assessment of Sales, price, revenue and market share for each manufacturer, covering

• Adobe Systems
• Articulate
• Discovery Education
• Trivantis
• Allen Interactions
• Aptara
• City & Guilds
• Echo360
• Educomp Solutions
• Elucidat
• N2N Services
• Pearson
• Saba Software
• Tata Interactive Systems
• WebSoft

On the basis of product, this report displays the Sales, revenue, price, market share and growth rate of each type, primarily split into

• Textual
• Graphical
• Video
• Audio
• Simulation

Request a Free Sample Copy of Digital Education Content Market Report @  https://www.radiantinsights.com/research/global-digital-education-content-market-2020-2026/request-sample

By Application, this report focuses on Sales, Market share and Growth Rate of each application, can be divided into

• K-12
• Higher education

By Regions, this report splits global market into several key regions, with Sales, Revenue, Price and Gross Margin market share of top players in these regions, from 2014 to 2026 (forecast), like

• China
• USA
• Europe
• Japan
• Korea
• India
• Southeast Asia
• South America

Table of Contents

Global Digital Education Content Market Professional Survey Report 2019

1 Report Overview
1.1 Definition and Specification
1.2 Manufacturers and Region Overview
1.2.1 Manufacturers Overview
1.2.2 Regions Overview
1.3 Type Overview
1.3.1 Textual
1.3.2 Graphical
1.3.3 Video
1.3.4 Audio
1.3.5 Simulation
1.4 Application Overview
1.4.1 K-12
1.4.2 Higher education
1.5 Industrial Chain
1.5.1 Digital Education Content Industrial Chain
1.5.2 Upstream
1.5.3 Downstream

2.1 The Overall Market Performance(Volume)
2.1.1 Textual
2.1.2 Graphical
2.1.3 Video
2.1.4 Audio
2.1.5 Simulation
2.2 The Overall Market Performance(Value)
2.2.1 Textual
2.2.2 Graphical
2.2.3 Video
2.2.4 Audio
2.2.5 Simulation

Download Full Research Report on Digital Education Content Market @  https://www.radiantinsights.com/research/global-digital-education-content-market-2020-2026 

3 Global Digital Education Content Market Assessment by Application
3.1 Overall Market Performance (Volume)
3.2 K-12
3.3 Higher education

4 Competitive Analysis
4.1 Adobe Systems
4.1.1 Adobe Systems Profiles
4.1.2 Adobe Systems Product Information
4.1.3 Adobe Systems Digital Education Content Business Performance
4.1.4 SWOT Analysis
4.2 Articulate
4.2.1 Articulate Profiles
4.2.2 Articulate Product Information
4.2.3 Articulate Digital Education Content Business Performance
4.2.4 SWOT Analysis
4.3 Discovery Education
4.3.1 Discovery Education Profiles
4.3.2 Discovery Education Product Information
4.3.3 Discovery Education Digital Education Content Business Performance
4.3.4 SWOT Analysis
4.4 Trivantis
4.4.1 Trivantis Profiles
4.4.2 Trivantis Product Information
4.4.3 Trivantis Digital Education Content Business Performance
4.4.4 SWOT Analysis
4.5 Allen Interactions
4.5.1 Allen Interactions Profiles
4.5.2 Allen Interactions Product Information
4.5.3 Allen Interactions Digital Education Content Business Performance
4.5.4 SWOT Analysis
4.6 Aptara
4.6.1 Aptara Profiles
4.6.2 Aptara Product Information
4.6.3 Aptara Digital Education Content Business Performance
4.6.4 SWOT Analysis
4.7 City & Guilds
4.7.1 City & Guilds Profiles
4.7.2 City & Guilds Product Information
4.7.3 City & Guilds Digital Education Content Business Performance
4.7.4 SWOT Analysis
4.8 Echo360
4.8.1 Echo360 Profiles
4.8.2 Echo360 Product Information
4.8.3 Echo360 Digital Education Content Business Performance
4.8.4 SWOT Analysis
4.9 Educomp Solutions
4.9.1 Educomp Solutions Profiles
4.9.2 Educomp Solutions Product Information
4.9.3 Educomp Solutions Digital Education Content Business Performance
4.9.4 SWOT Analysis
4.10 Elucidat
4.10.1 Elucidat Profiles
4.10.2 Elucidat Product Information
4.10.3 Elucidat Digital Education Content Business Performance
4.10.4 SWOT Analysis
4.11 N2N Services
4.12 Pearson
4.13 Saba Software
4.14 Tata Interactive Systems
4.15 WebSoft

 

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text 2018-11-16 09:48
Digital Content Market Growth By CAGR 13.50% over the forecast period 2018-2025

Global Digital Content Market to reach USD 317 billion by 2025.

Global Digital Content Market valued approximately USD 115 billion in 2017 is anticipated to grow with a healthy growth rate of more than 13.50% over the forecast period 2018-2025.

 

 

Digital Content industry is an important component of the digital economy. The so-called digital content industry is the use of digital high-tech tools and information technology to integrate the image, text, images, audio and other content into products and services. Digital content is stored on either digital or analog storage in specific formats. Forms of digital content include information that is digitally broadcast, streamed, or contained in computer files. Viewed narrowly, types of digital content include popular media types, while a broader approach considers any type of digital information (e. g. digitally updated weather forecasts, GPS maps, and so on) as digital content. Digital content has seen an increase as more households now have access to the Internet. Therefore, it is easier for people to receive their news and watch TV online, rather than from traditional platforms. Because of this increased access to the Internet, digital content is commonly published through individuals in the form of eBooks, blog posts, and even Facebook posts.

 

The regional analysis of Global Digital Content Market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World Large gains in game app spend in Japan and South Korea, with 4.4x and 5.8x growth year-over-year, respectively, were a key driver of the growth in mobile apps. China are high-growth markets, due to increasing device adoption and skyrocketing game app spend. South Korea comes out on top in various measures when looking at its mobile and digital content market. South Korea leads for 4G penetration and is the first country to reach over 50% for LTE subscribers. In Japan, apps have disrupted the mobile-first market. Always a strong mobile content country, the shift to smartphone and tablet apps is disrupting established players in the Japanese market.

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Category:

  • Video Content
  • Digital Text Content
  • Digital Games Content
  • Digital Audio Content

By Device:

  • Mobile Content
  • Non-Mobile Content

By Regions:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • Asia Pacific
  • China
  • India
  • Japan
  • Latin America
  • Brazil
  • Mexico
  • Rest of the World

Furthermore, years considered for the study are as follows:

  • Historical year – 2015, 2016
  • Base year – 2017
  • Forecast period – 2018 to 2025

The industry is seeming to be fairly competitive. Some of the leading market players include Amazon, Apple, Bloomberg, CBS, Comcast, Deezer, DirecTV, Dish Network, Electronic Arts, EMI Music Publishing, Fox Music Publishing, Fairfax Media, Gannett and so on. Acquisitions and effective mergers are some of the strategies adopted by the key manufacturers. New product launches and continuous technological innovations are the key strategies adopted by the major players.

Target Audience of the Global Digital Content Market in Market Study:

  • Key Consulting Companies & Advisors
  • Large, medium-sized, and small enterprises
  • Venture capitalists
  • Value-Added Resellers (VARs)
  • Third-party knowledge providers
  • Investment bankers
  • Investors
 

 

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Email: help@24marketreports.com

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Source: www.24marketreports.com
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url 2014-08-20 23:30
The state of Delaware Passes Law Which Makes eBooks and Other Digital Content Inheritable

Good news for those of us who buy ebooks! We can now pass them onto our children, as long as we live in the state of Delaware. And maybe other states (and countries?) will follow. From the Digital Reader:

 

Do you know that clause in the TOS for the Kindle Store and many other digital content stores which says that the content is licensed to you and is nontransferable?

 

The state of Delaware just negated that clause (in part) . . .

 

To read the rest of Digital Reader's post follow this Link.

Source: jaylia3.booklikes.com/post/962046/the-state-of-delaware-passes-law-which-makes-ebooks-and-other-digital-content-inheritable
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