logo
Wrong email address or username
Wrong email address or username
Incorrect verification code
back to top
Search tags: best-main-characters
Load new posts () and activity
Like Reblog Comment
review 2018-04-15 00:07
When Dimple Met Rishi by Sandhya Menon
When Dimple Met Rishi - Sandhya Menon

Dimple Shah has a plan: she's going to attend Insomnia Con and win the grand prize with her app idea, and then she's going to go to Stanford and become an amazing web developer like her idol, Jenny Lindt. She has no desire to get married, despite her parents' wish that she find herself the Ideal Indian Husband.

Rishi Patel is looking forward to meeting his future wife, Dimple Shah, at Insomnia Con. Both his parents and her parents think it's a good match, and Rishi is a devoted son who genuinely likes the idea of an arranged marriage. He has romantic visions of his marriage working out just as wonderfully as his parents' marriage. Sure, his mom beat his dad with an umbrella when they first met because he'd taken her seat on the bus, but they'd eventually fallen in love. Unfortunately, what Rishi doesn't realize is that no one has told Dimple about him.

Oh, this was lovely. So cute and fun.

The scene pictured on the back of the book (at least on my hardcover copy) really does happen. It's Dimple and Rishi's first meeting. Rishi, overly excited about meeting Dimple and thinking she already knew who he was and that he'd be at Insomnia Con too, introduced himself by saying "Hello, future wife. I can't wait to get started on the rest of our lives!" (25) Dimple responded by flinging her iced coffee at him.

Things went better than I expected after that. Rather than being angry at Rishi, Dimple was more upset at her parents for arranging a marriage for her behind her back. She was sympathetic towards Rishi - she saw him as another victim of her parents' decision not to tell her what was going on.

For the most part, Dimple and Rishi were great together and balanced each other out pretty well. They got along amazingly well considering their first meeting, and although Rishi wasn't as into web development as Dimple was, he worked hard on their project because he knew it was important to her. He also kept Dimple from immersing herself so much in her work that she forgot to enjoy herself.

Rishi loved being around Dimple and seeing her excitement as she worked on her app. If I had one complaint about him, it was that, when he first started hanging out with her, it felt a little like he was waiting for an opportunity to convince her to be his future wife. However, that gradually changed into him just wanting to be around her.

It would have been nice to have seen Dimple and Rishi interacting with a greater number of decent Insomnia Con attendees. Unfortunately, most of their on-page interactions were with attendees who said gross things to Dimple or who were otherwise rude. Celia, Dimple's new friend and roommate, became friends with that group, not realizing how horrible they'd been to Dimple, and I was worried she'd morph into Dimple's enemy, leaving Dimple with no friends except Rishi. Thankfully that wasn't the case.

There was a bit more drama near the end than I expected, and I had some issues with the way one particular thing Dimple did was resolved. She had good intentions but acted without Rishi's consent, and when he found out about it and things blew up, she had the gall to call him a coward. I felt that things went a bit too smoothly and easily for her at the end. That said, this was an excellent book overall and just as fun as the cover made it look.

Additional Comments:

The book references a few Bollywood movies, which I wrote down in the hope that I could then give them a go via Netflix. The only one mentioned that I'd seen was Rab Ne Bana Di Jodi, which I wholeheartedly recommend. Unfortunately, it's no longer in Netflix's catalog, at least in the US. In fact, it looks like the only movie mentioned in the book that's still available is Krrsh.

 

(Original review posted on A Library Girl's Familiar Diversions.)

Like Reblog Comment
show activity (+)
review 2017-10-21 22:41
Game/Interactive story review: Tacoma

 

I suppose you could call Tacoma an adventure game, although it more of an interactive story than a game. There are a few instances where you need to figure out people’s passcodes, but they’re so easy to figure out that they don’t really count as puzzles.

You play as Amy Ferrier, a contractor sent to Tacoma station by Venturis, the company that owns Tacoma. A short while ago an accident happened and the station, which had housed six human employees, one AI named ODIN, and a cat, is now abandoned. Your job is to explore the station and retrieve AI-recorded data and ODIN’s wetware.

The AI-recorded data takes the form of recordings that your augmented reality device allows you to see as though you’re glimpsing into the station’s past. All the characters are represented by colored silhouettes of themselves. You can rewind and fastforward in order to follow different people and occasionally access their emails and other files.

I can’t say too much about the story because it’s fairly simple and it’d be too easy to give everything away. The big question, as you’re playing, is what happened and whether anyone survived. Although you play as Amy, you aren’t privy to her thoughts. She knows more about the situation and what’s going on than you do, but it’s okay, because nothing in the game prevents you from taking as much time as you’d like in each area of the station. Just make sure you don’t leave a particular part of the station until you’ve done everything you want to do - I’m fairly certain you can’t go back or, if you can, AR data will no longer be accessible in that area.

As you travel through the station, you learn more about each of the characters: E.V., the station administrator; Clive, the operations specialist; Natali, the network specialist; Roberta (Bert), the mechanical engineer; Andrew, the botanist; and Sareh, the medic. You also get to see them interact with ODIN and, if you purchased the game through Steam, you can try to find the station cat in order to get one of the Steam achievements. I had fun trying to think of where the cat might decide to nap in each area, although I did worry that I'd end up witnessing its death. (Spoiler:

the cat makes it through just fine.)

(spoiler show)


The cast is diverse, both in terms of race and sexual orientation. As you look through their belongings (to whatever degree you’d like - I was curious and it didn’t feel too creepy, so I looked through every drawer and locker I could), you find out more about how they all got along and what their problems and issues were. My favorite character out of the bunch was probably Sareh, who had anxiety and panic attacks due to an event in her past, but who was still competent and professional despite that. I really liked her and ODIN’s interactions, even as I worried about ODIN being the only one she could confide in.

As someone who loves AI characters, I enjoyed ODIN and I loved the role he played in the story. I did find myself wishing for a bit more from him - players don’t get much of his perspective until the very end of the game.

Tacoma is very short. Even though I spent quite a bit of time exploring and looking at unimportant things like random packages, wrappers, and coffee mugs, I finished the whole thing (minus a few Steam achievements) in about four hours. That said, my biggest complaint about the game wasn’t the length, but rather how playing the game affected me physically.

When I first started, I couldn’t play for more than 20 minutes or so before developing headaches and nausea. I tried messing with the Gameplay and Graphics settings, turning off “head bob” and trying out different FOV settings, but it only seemed to help a little. The best solution I found was actually remembering to wear my glasses while playing. I don’t usually wear them at home and rarely wear them while watching TV or playing games, and it almost never causes a problem. In this case, though, it turns out they were vital. They never completely got rid of my headache and nausea problem, but without them I’d probably still be creeping my way through the game in 20-minute increments.

All in all, this was a simple and fairly short story told in a fascinating way. I loved getting to find out what happened in bits and pieces via AR data, files, notes, ads, and emails. Although I found myself wishing that the story had been a little bit more flexible and allowed for other endings, I was happy with the one ending players were given.

 

(Original review posted on A Library Girl's Familiar Diversions.)

Save

Like Reblog Comment
show activity (+)
review 2017-06-08 05:04
The Friday Society by Adrienne Kress
The Friday Society - Adrienne Kress

The Friday Society is set in London in the year 1900 and stars three different girls: Cora, Michiko, and Nellie.

Cora used to sell flowers on the streets but now has a comfortable and endlessly interesting life as Lord White’s lab assistant. Unfortunately, it looks like Lord White might be planning on replacing her.

Michiko ran away from home when she was 11 and spent a few years as a retired geisha’s servant before running away yet again and becoming a samurai trainee. Frustrated at her teacher’s unwillingness to give her her own sword, she agreed to go to London with a man named Callum and work as his assistant. Callum was nice enough, at first, but it soon became clear that he was using Michiko’s skills to trick rich Londoners into paying him enormous fees for his self-defense courses.

Nellie used to work at a burlesque house and is now a magician’s assistant. She’s strong, flexible, and never forgets anything. She’s also incredibly beautiful and hates the attention this attracts, even as she is aware that her looks help draw a crowd and add to the Great Raheem’s act.

The three girls’ paths cross when they meet at a ball and discover a severed head. They gradually realize that this murdered man may be connected to other recent deaths, so they decide to team up and find the killer.

I picked this up a while back on the basis of its cover and vague memories of reading a couple positive reviews of it. I was expecting it to be fluffy and action-packed fun. Unfortunately, it turned out to be utterly terrible.

First, the good. Let’s see… It was a really quick read, despite its many problems. The cute young police officer that Nellie fell for was really nice. Michiko had the potential to be one of the most interesting girls in the book. The action scenes near the end were okay. And there was parkour!

Okay, that’s all I’ve got. Now for the bad.

I generally interpret steampunk books to be alternate history. If a book says it’s set in London in 1900, I want it to feel at least vaguely like it’s actually set in that time and place. However, history was one of my worst subjects in school, and I’ve read and enjoyed a lot of historical romances that are really only historical-ish. My standards for historical details aren’t very high, and yet this book had me checking the Oxford English Dictionary by page 18, when Cora used the word “skeevy.” On page 17, Cora had been thinking about how a particular opium den “freaked her out.” Had this book been set in the 1960s or 1970s, this would have been more appropriate, but the language didn’t work at all for something supposedly set in 1900. I had the sneaking suspicion that the author’s “research” for this book was limited to a handful of Wikipedia pages and some Buffy the Vampire Slayer binge-watching for dialogue inspiration.

Then there was the enormous and useless mess that was the investigation. Crime scene preservation was nonexistent. It was not uncommon for the girls to cart bodies away from crime scenes. They took one dead girl home to her family before reporting her murder to the police. Later on, they went to the extra effort of carrying a dead boy to the police rather than going with the much easier option of contacting the police and having them come to the scene of the crime. The only explanation I could come up with for this was that readers were supposed to believe the police would have just ignored the murder and let the body rot in the streets.

The girls did so little actual investigating that, when they finally met up with the villain, the person had to do a stereotypical villain monologue just so they’d know the whole story. They’d have missed out on almost everything important, otherwise. The one crime that I solved ages before them (seriously, the villain practically confessed to one of the girls), they didn’t manage to figure out until the solution had been spelled out for them and then basically underlined.

I wanted the girls to be more awesome than they turned out to be. They were all hugely dependent on their masters, and only one out of those three masters was worth squat (although I was taken aback at how casually he killed a man - okay, so the guy had been poisoned and was dying, but he just snapped that man’s neck like it was nothing). Two out of three of the girls had love interests who turned their brains to mush. All Cora’s love interest had going for him was that he was handsome, and their kissing scene came out of nowhere. Nellie supposedly hated the way guys reacted to her beauty, and yet she instantly fell for the young cop, apparently because he was the first young man to ever notice her looks and yet not grope her.

Kress didn’t make as good use of the girls’ skills as she could have. Cora had one invention of her own that came into play near the end of the book. Nellie’s flexibility and burglary skills turned out to be useful, but her memory was a throwaway detail at the beginning that never came up again. In fact, since Cora remembered something near the end of the book better than Nellie did, I have a feeling the author forgot that Nellie was supposed to have more abilities under her belt than being able to pick locks and break in and out of buildings. Michiko only had one skill, swordsmanship, although she was learning a bit of parkour on the side. She was at least a good fighter, and more focused than the other two girls.

Although I probably liked her the best out of the three, I have to talk about Michiko. The girl was a giant stereotype. From the age of 11 to 14, she lived with a retired geisha who taught her how to play the shamisen and perform a few geisha dances. She said she’d been with Callum for about a year, and all the girls were about 16 or 17 years old, so I’m guessing that her samurai training lasted from about age 14 to 15 or 16. I’m a little surprised that Kress didn’t somehow cram a bit of ninja training in there.

At any rate, the geisha training was brushed aside like it had never happened, even though Michiko had technically spent more years on that than on her samurai training. Despite having started her samurai training pretty late (a little googling seems to indicate that most started their training between the ages of 5 and 7), she supposedly became so good that the only possible reason she wasn’t given her own sword was because she was a girl. I...find that a little difficult to believe, although I’ll grant that she was probably much better than Callum could ever hope to be.

Even though she managed to learn all these things between the age of 11 and maybe 17, she somehow had barely learned any English after a year with Callum. For much of the book her vocabulary consisted of maybe a dozen words, including “apologies” and “death.” This unfortunately meant that she was excluded from most of Cora and Nellie’s conversations. This particularly bugged me during a sudden drunken sleepover that happened right after the first body was discovered (well, sort of the first). The sleepover was stupid to begin with, but I had to grit my teeth every time the text made a point of telling readers that the girls were trying to include Michiko in their activities but, well, they just couldn’t because she couldn’t understand anything. Later on, Cora mentally described Michiko as “all silence and mystery” (162), conveniently forgetting that Michiko didn’t have the language skills necessary to talk about herself.

I mentioned earlier that the author’s research was probably limited to a few Wikipedia pages. Most of those Wikipedia pages probably dealt with Japanese honorifics and samurai, judging by a few very odd little sections in the book. I can’t really judge the accuracy of the samurai stuff, although the repeated mention of samurai masks seemed a bit odd to me. Honorifics came up during one awkwardly long moment, when an elderly samurai in London lectured Michiko on her privately rebellious habit of calling Callum “Callum-kun” rather than “Callum-san.”

I seem to be in the minority - lots of people thought this book was at least decent. Personally, I can’t imagine recommending this to anyone. It wasn’t interesting enough to make up for its many faults.

 

(Original review posted on A Library Girl's Familiar Diversions.)

Like Reblog Comment
text 2016-11-23 10:55
Movie Vs Book - Fault In Our Stars

So I'm about 30 mins into the movie and really enjoying it so far. The book was brilliant, no doubt, but I had fears the movie wouldn't live up to my high expectations. So far it's not letting me down. (yay)

Anyways the whole point of this post is you know when your watching a movie and something happens and you swear a detail is off and it really bugs you. Especially because your not sure if your right or wrong because it's been so long since you've read the book?
Well I'm having that moment but with something a bit bigger than a minor detail..... I was totally under the impression that Augustus was well... of colour. (Which personally I would totally dig) Now I know this was a giant issue with Hunger Games and maybe that was reflected while I was reading The Fault In Our Stars? It has been quite a few years.... I don't know. :/

Did anyone else feel the same in relation to this book? or have a similar thing happen to them?

Like Reblog Comment
show activity (+)
text 2015-12-13 12:03
Reading progress update: I've read 82 out of 400 pages.
Black Blade Blues - J.A. Pitts

I can see this is going to be a bit of a challenge to read. The main character is an idiot. I understand her being upset by what happened that day, afterwards she talks about not digging a deeper hole, but then she runs around cursing and yelling at everyone, being super rude then freaks out when someone yells back at her? and others are annoyed with her. get over yourself love and start acting like an adult.

I would normally just quit the book here, I'm not very invested in any of it (well the smithing is an interesting idea, and i like the guild family) but i actually own it and therefore want to finish the stupid thing. maybe it'll get better?

More posts
Your Dashboard view:
Need help?