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text 2019-05-06 08:09
China is a Major Contributor in 3D Gaming Console Market

06 May 2019, Hexa Research Inc. projects the global 3D Gaming Console Market to grow lucratively (over 12% CAGR) in the forecast period (2016 to 2024). Market volumes could surpass 61 million units by 2024. This may be attributed to the extraordinary gaming experience offered by 3D (three-dimensional) game consoles. Technical innovations have facilitated gamers to get a feel of the ‘real environment’ while playing.

 

Higher affordability of 3D display technologies, the latest software, and advanced devices have triggered a transformation in the gaming & entertainment industry. 3D gaming consoles project the images of conventional 2D games in three-dimensional format.

 

Moreover, 3D technology creates ‘near-perfect’ spatial localization that renders an accurate perception of surface materials in gaming. The ‘immersive’ feel thus offered is unparalleled. Demand is also buoyed by rising purchasing power. Youngsters, especially, are attracted to these games due to their realistic visuals.

 

A major constraint on industry growth is the high developmental costs of gaming software. Prolonged gaming has an adverse effect on humans, especially the eyes. Also, with smartphones equipped with three-dimensional technology, the demand for 3D consoles may drop.

 

The 3D gaming console market is split as per components, technologies, consumers, and geographies. Components include hardware and software. Some of the technologies are Leap Motion, Active Shutter Technology, Auto-Stereoscopy, and Project Holodeck. Oculus Rift, KINECT motion gaming, Xbox IllumiRoom, and Polarized Shutter Technology constitute the rest.

 

 

Get Sample Copy of this Report @ https://www.hexaresearch.com/research-report/3d-gaming-console-market/request-sample

 

Consumers of 3D consoles encompass gaming, healthcare,   and mobiles. Healthcare is anticipated to largely benefit from ‘virtual reality’ that uses 3D technology. Potential uses of these consoles across medicine include doctor training, pain management, surgical procedures, etc.

 

Sony PlayStation, Microsoft Xbox, and Nintendo Wii are highly popular brands. Consoles are available in four types; namely hand-held, home, dedicated, and micro. Based on regions, the global market consists of Asia Pacific, Europe, North America, South America, and the MEA (the Middle East & Africa).

 

Europe reigned in 2015 and is expected to do the same till 2024. The Asia Pacific held considerable shares in 2015. China is a major contributor to the Asia Pacific. India, South Korea, and Japan are the other key consumers in this region.

 

The Asia Pacific should be the fastest-growing geography from 2016 to 2024. This will be ascribed to its high population and innovative technologies (like 3D imaging, virtual reality, augmented reality, etc.). The U.S. is likely to witness rapid growth in the near future. Its attraction for three-dimensional consoles drives the nation.

 

Notable participants in the worldwide 3D gaming console market are Microsoft Corporation; Oculus VR; Apple Inc.; Sony Computer Entertainment Inc.; and Electronic Arts Inc. Sony is the industry leader. It focuses on innovations and strategic tie-ups. The company has entered alliances with software & hardware developers. Its latest product, ‘PlayStation 4’ generated sales volumes of 40 million units in May 2016. Its upcoming product - the ‘Morpheus VR headset’ is highly awaited.

 

‘Microsoft Corporation’ faces direct competition from ‘Sony’ products. It introduced ‘Xbox game stations’ and ‘HoloLens VR headsets’ to enter the 3D ‘games station’ industry. Most of the players are engaged in technological developments that will provide completely ‘immersive experience’ to gamers. They also enter partnerships and consolidations for the same.

 

Browse Related Category Market Reports @ https://www.hexaresearch.com/research-category/next-generation-technologies-industry

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review 2014-09-18 03:52
Review: 100 Greatest Console Video Games 1977-1987 by Brett Weiss
The 100 Greatest Console Video Games: 1977-1987 - Brett Weiss

I think one of the gems of this particular compilation of greatest console video games is the fact it details some of the background creation and facts surrounding the games released in this span of ten years. I ended up learning much about games that were created somewhat before my generation (I was born in 1984, and while I was able to play some of the games in this list as a child, many of those listed were new to me, and an apt history lesson for this avid retrogamer.) Weiss compiles his own personal list of the greatest console games of the time, spanning Atari systems, NES, Intellivision, among other consoles. There's a preference towards shooter and arcade style games versus RPG, but many of these are classics in their own right (Super Mario Bros, Mario Bros, Castlevania, Pac-Man, etc.), and I definitely saw a number of titles that were obvious precursory games that inspired cult classic titles for other platforms ("Spy Games", the racing shooter game, seemed to me to be a big influence for the early 90s cult classic PC game "MegaRace.")

I really enjoyed reading this collection, and while I wish there were more titles I recognized that made the top 100 (or 200 - I was excited to see Excitebike at least in the second 100), it made for an enlightening, fun, and informative collection. I'd definitely like to see what other lists Weiss comes up with that are in later years spanning this, just to see other factual tidbits and histories behind the games.

Overall score: 4/5 stars.

Note: I received this as an ARC from NetGalley, from the publisher.

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