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review 2016-07-11 07:55
Alice in the Country of Diamonds, Wonderful Wonder World: Official Visual Fan Book - translation by Alexis Eckerman
Alice in the Country of Diamonds ~Wonderful Wonder World~ Official Visual Fan Book - QuinRose

For such a skinny volume, this was jam-packed with stuff. I'll be going over each section individually. First, the more general stuff:

This book was lovely, and I liked a lot of things about it, but as an English-language release it had problems. The biggest one was that, as far as I can tell, none of the games are currently available in English, and this was clearly written for people with access to Alice in the Country of Diamonds: Wonderful Wonder World. Several sections were either useless or overly confusing without the game.

Although my experience with the franchise is limited to the English-language translations of the manga (which I still haven't completely finished reading) and the Alice in the Country of Diamonds light novel, I still got a lot out of this book. I'm not clamoring to own a copy of my very own (I checked this out via interlibrary loan), but I'm glad I requested it and got to read it.

I would like to mention one thing, though. I've seen this tagged as an artbook, and I'd hesitate to call it that. The artwork is a big reason for English-language folks to buy this, but the only section that's really devoted to the game's artwork is the "Illustration Gallery." That section has nice, large images, even when they're not full-page. Every other section has images that are maybe 1-4 inches wide. It's sort of a combination artbook, game guide, and promotional extras collection.

Now for the various sections.

About the Alice Series:

Helpful if your knowledge of the franchise is spotty or rusty, although I'd highly recommend that newbies to the franchise at least try some of the manga before picking this book up. It's a fan book, after all.

Mostly information I already knew. This section did give me a little more of the Alice in the Country of Diamonds context than the one light novel gave me, though, so that was nice.

Illustration Gallery:

Lots of full-color and often full-page illustrations and promotional art, with occasional comments from Mamenosuke Fujimaru, the artist. I loved this section, even though the artwork for this series tends to be busier than I'd like. It made me appreciate the book's larger page measurements.

Character Introductions:

Character introductions for everyone you might possibly meet in the game. The more important characters each got two pages with a brief description, a couple full-body illustrations, smaller facial expression illustrations, a brief profile, sample illustrations from the game, and a comment from Mamenosuke Fujimaru, the artist. Peter and Alice's sister got a page of info each (full-body illustration, facial expressions, description), while the Faceless characters only got a single page for all of them combined.

These introductions were nice, especially since I didn't get to see many of the new characters in the Alice in the Country of Diamonds light novel. However, they got a bit boring after a while. I was struck by how little variation there was between some of the facial expressions. For example, the only difference between Blood's “Cold 01” expression and his “Shy 01” expression was that the “shy” expression had a very slight blush and the “cold” expression had a slightly open mouth.

One amusing thing I noticed: the game's creators went to a lot of effort to keep most of Alice's potential love interests from being over 30. Wonderland math apparently does not work the same as real world math. For example, Ace is listed as being 12-14 years old as a child and 23-26 as an adult. Julius is 24-27 years old when taking care of child Ace, which means he should at least be 35-38 - maybe 33-36 at the youngest. Instead, he's 27-30 when Ace is an adult. The only character in the whole game who was allowed to be over 30 was Jericho Bermuda.

Character Routes:


These pages were a jumble of screenshots and words in various fonts and colors. It was overwhelming, to be honest. They gave me a sense of the different kinds of endings available for each character, but without access to the game for comparison, they were too confusing to really enjoy.

Something that shocked me: Alice is actually killed in one of the Twins' endings. I couldn't tell if it was because they killed her or because they didn't care enough about her to try to protect her during a shootout. Also, one of Sidney's endings had her being imprisoned by him, which reminded me uncomfortably of Toma's route in Amnesia.

Territories:

All kinds of background illustrations for the various territories featured in the game. Unfortunately, they were all very small – as many as 12 background illustrations per page. I'd have preferred at least a few full-page illustrations.

Interview & Commentary:

A short interview with Mamenosuke Fujimaru, and a short commentary written by Kou Satsuki, the scriptwriter. A few tidbits of info here and there, but otherwise “meh.” I did like that Fujimaru actually named favorite characters when asked to do so, rather than prevaricating.

Perfect Capture Guide:

This section would have been wonderful for anyone with access to the game. It included pages and pages of choices, the lines preceding the choices, and info about the effects those choices would have.

Anyone who just wants to know how to get to a particular ending in the game would love this section. As someone who doesn't have access to the game, I skipped it.

Exclusive Comics:

After the “Perfect Capture Guide” section, the book had to be flipped over in order to read the manga parts from right to left. The exclusive comics appeared to be continuations of a couple different endings from the game, the Twins' “Dead End” and Sidney's “Best End.”

The Sidney one was okay. Alice worried that Crysta would be a better fit for Sidney, and Sidney reassured her and told her a little about how he and Crysta first met.

The Twins' one was a continuation of that ending I mentioned, the one where Alice ended up getting killed. From what I could tell, her “death” transported her to another Wonderland, one where the Twins once again didn't remember her. She had some trust issues and doubted their willingness to protect her, due to them having let her die in the other Wonderland, but they seemed to have vague memories of liking her.

One thing I really liked: the pages were much larger than I was used to Alice in the Country pages being, and the artwork was pretty and crisp.

Previously Published Comics:

This section was fabulous. It started with some full-page gags and then morphed into four-panel comics. I thought it'd be boring, because a large number of the comics were focused on summarizing the franchise for those who were unfamiliar with it, and the remaining ones were devoted to explaining Alice in the Country of Diamonds. However, these all turned out to be much funnier than I expected. And also heavier on the fanservice and fanservice-related jokes – my favorites were probably the bit with Crysta (oh come on, one yuri route wouldn't hurt) and the bit with the twins (“The voice acting is incredible. The panting is very realistic and sexy.” (116) My laugh took me by surprise and I nearly choked on my tea).

 

(Original review posted on A Library Girl's Familiar Diversions.)

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review 2015-12-20 03:32
Secret (vol. 1) by Yoshiki Tonogai, translated by Alexis Eckerman
Secret, Vol. 1 - Yoshiki Tonogai,Alexis Eckerman

In Secret, an entire class was in a bus accident that killed all but six students. Their post-accident counselor calls them in for one last session, in which he says that there are three murderers among the six students. Those three have one week to find a way to answer for their crimes, and then he, Mitomo, will take his evidence to the police. The students all become afraid, and one even attacks another, Odzu, who admits he saw a student standing among all the accident victims after the crash. Another student blackmails that student, telling him to kill Mitomo,

but he ends up getting caught. He admits to killing one of the students on the bus due to feelings of shame about a crush and then jumps off a building.

(spoiler show)


Well, the premise is kind of dumb, unless Mitomo has something he's hiding. I wish I had written down his exact wording, because now I'm wondering if maybe he's one of the three murderers. Otherwise, I can't think of a good reason for him to announce to people who have killed before that he knows what they've done and has evidence, and that they could always kill him if they decide they don't want to atone and don't want to get caught. Also, I'm just generally disgusted at Mitomo's complete disregard for ethics and for the safety of the students he was, in theory, supposed to be helping.

This could have at least been tense and suspenseful fun, despite the problems with the premise, except that the execution was incredibly boring. Also, the artwork made it too hard to tell the students apart. Instead of sitting back and enjoying the story, I kept having to flip back and forth through the volume in an effort to figure out which characters were which.

One thing I wondered: what was up with all the rabbit masks? Sanada had one, as did Shuma. The cover art indicates that they're going to be important, but so far there isn't any info on why certain students have them and what they mean.

At the moment, I have no plans to continue reading this series.

 

(Original review posted on A Library Girl's Familiar Diversions.)

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review 2015-12-11 04:02
Are You Alice? (vol. 2) by Ikumi Katagiri, original story by Ai Ninomiya, translated by Alexis Eckerman
Are You Alice?, Vol. 2 - Ai Ninomiya,Ikumi Katagiri,Alexis Eckerman

The Mad Hatter takes Alice to go find the Dormouse but ends up having to deal with a berserk Duke (the eater of regrets) instead. The Duchess is no longer able to function as a substitute Alice, so Alice invites the Duke to eat him and sees a vision of himself

killing a girl (his sister?) named Alice and taking her place. The Mad Hatter learns from the White Rabbit that Alice is probably not Alice, but the Cheshire Cat seems to want him to be, to the point that he killed the previous Alice so that the new male Alice could take her place. Meanwhile, the Duchess has been replaced, and a past Alice is walking around as a regret.

(spoiler show)


If none of that made sense to you, don't worry, because it didn't make a whole lot more sense to me either.

This series still isn't working for me, and I think it's time to stop and move on to something else. Are You Alice? is boring, nonsensical in a bad way, and chock full of uninteresting mysteries and characters I don't care about.

The Cheshire Cat is okay, I guess, and so far intrigues me more than any of the other characters, but the new developments (both Alice's vision and the flashback to what the Cheshire Cat did to make room for the new Alice) were just blah. The more I read, the less things make sense. It's possible that the story and characters improve, but I don't really want to make the effort to find out.

 

(Original review posted on A Library Girl's Familiar Diversions.)

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review 2015-12-11 03:57
Are You Alice? (vol. 1) by Ikumi Katagiri, original story by Ai Ninomiya, translated by Alexis Eckerman
Are You Alice?, Vol. 1 - Ai Ninomiya,Ikumi Katagiri

A guy with no past ends up in Wonderland and is referred to as “Alice” by the Cheshire Cat. The Mad Hatter takes him to the Queen of Hearts, where he learns the rules: he is the 89th “Alice.” He can become the true Alice if he kills the White Rabbit, a game the White Rabbit devised for unknown reasons. Alice agrees to do this, on the condition that he gets to stay in Wonderland afterward – he has been searching for a place where he can belong. However, he soon learns that this world is even darker than he imagined, as he meets the Duchess, a little girl who is required to suffer as the substitute Alice.

I added this series to my vacation reading list because I was on a bit of a Alice in Wonderland kick. As mediocre as some of the Alice in the Country of routes sometimes were, they were almost always better and more interesting than this. Are You Alice? is what you might get if you took Alice in the Country of Hearts, turned the heroine into a guy but made sure all the character designs still counted as eye candy, and sucked out all the fun, humor, and romance while keeping the edge of danger, mystery, and violence.

I have no idea what this series is aiming for. It has a very stark and serious feel, which it tries to liven up with some unfunny humor. The oh-so-mysterious setup is boring because the stakes are so unclear. Readers aren't given even the tiniest hint of who Alice really is or what his past was like before he arrived in Wonderland. I'm not sure if Wonderland is even real, or if it's some kind of dream or hallucination. And I'm not sure who I'm supposed to be rooting for. Alice can't protect anyone or even defend himself – literally all the rules allow him to do is meet people and kill the White Rabbit.

I decided to read at least one more volume, just to see if things improved any.

 

(Original review posted on A Library Girl's Familiar Diversions.)

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