The mind-bending conclusion to the Twinmaker series, perfect for fans of the Uglies series, from #1New York Times bestselling author Sean Williams.
Clair's world has been destroyed—again. The only remaining hope of saving her friends is for her and Q to enter the Yard, the digital world of Ant Wallace's creation. The rules there are the same as those of the real world: Water is real; fire is real; death is real. But in the Yard there are two Clair Hills, and their very existence causes cracks that steadily widen.
Getting inside is the easy part. Once there, she has to earn the trust of her friends, including the girl who started it all—her best friend, Libby. Together they must fight their way through the digital and political minefield in the hope of saving the world once and for all. And this time Clair has to get it right . . . or lose everything.
This was a stunning conclusion to a really addictive trilogy that I've been anticipating forever.
I had read Twinmaker and Crashlander almost a year ago, and as they weren't available at my library, I didn't have a chance to reread them before Hollowgirl came out. As such, I had forgotten a lot of what had happened, and it took me a few chapters of this book to orient myself to what was going on and what a lot of the terms referred to. The main thing I remembered was that I had been insanely angry about the cliffhanger left open!
This is best classified as science fiction due to all of the futuristic and technological aspects to it, yet I'd also recommend it to anyone who enjoys dystopian literature.
Despite my terrible memory, I was on edge throughout most of this book. There was always some point of tension or conflict going on and figuring out how these would be solved was immensely stressful! In the best way, this had me gripped from the beginning.
I loved the conflict between various characters, especially characters who were almost the same. It was intriguing to see how people with a very similar set of memories could change and evolve from each other, and to see how a knowledge of oneself could influence the world.
There was less world building in this book than in the previous two, but I still found it extremely fascinating to envision the world Williams had created and the problems it created. Throughout the Yard and the outside reality, inventions such as glitches and fabbers made this world complex but also magical in an almost comprehensible way.
This brought up a lot of questions for me about defining human life and understanding what it truly means to be alive. Though it wasn't deeply philosophical, I enjoyed how thought provoking this was. The Consensus Court and a few of the moral questions that were thrown in were additionally intriguing.
I honestly do think that this trilogy could have been just as successful as one stand alone book, but the myriad of problems that came in a kind of chain reaction were all believable and though I was scared they might, they didn't ever read as tropes.
I don't often buy books these days, but this was well worth every cent. I highly recommend Twinmaker and its sequels to any science fiction or dystopian lover.